# Bind ip of the LoginServer, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginserverHostname = ???
# Default: 2106
LoginserverPort = 2106
# The address on which login will listen for GameServers, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginHostname = ???
# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014
# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1 ????
# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014
# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = ???
# Default: 7777
GameserverPort = 7777
_____________________________________
ipconfig.xml
<?xml version="1.0" encoding="UTF-8"?>
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="???????????????" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd">
<!-- Localhost here -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- Internalhosts here (LANs IPs) -->
<define subnet="10.0.0.0/8" address="10.0.0.0" />
<define subnet="172.16.0.0/19" address="172.16.0.0" />
<define subnet="192.168.0.0/16" address="192.168.0.0" />
<define subnet="192.168.0.0/16" address="192.168.0.6" />
</gameserver>
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Without discouraging your enthusiasm, and having looked at what you went through... I think you asked Cursor to migrate l2j to .net.... on the other hand clearly you don't have experience in programming or in a high concurrency project... since in this kind of issues ORMs don't work... think that if it would work well in l2j we would use Spring Data with hibernate and that kind of things. it's not like that, unfortunately the best way to talk to the database in an efficient way is optimizing queries and interaction with the database.
Don't get discouraged just keep researching!
저는 시스템을 한국어로 번역하고 인터페이스를 다운로드하여 적용했습니다.
/target /attack 명령이 작동하지 않습니다.
actionname.commandname을 변경했는데, 어디에서 변경해야 할까요?
전문가 여러분, 말씀해 주세요.
이걸 해결할 수 없어서 다음 단계로 넘어갈 수가 없어요 ㅠㅠ
명령어 이름이 문제인 것 같아요. 한국어로 번역하면 단축키가 안 먹히고, 영어로 번역하면 /attack 같은 명령어가 안 먹히네요. ㅠㅠ
Question
Ziska
who can help me?
i need the settings for freya server
login server settings
gameserver settings
ipconfig.xml settings
l2.ini settings
i have a dns serveradress: l2templars.dyndnss.net (provider cut internet)
ip adress server : 192.168.178.xxx
# Networking
# ---------------------------------------------------------------------------
# Bind ip of the LoginServer, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginserverHostname = ???
# Default: 2106
LoginserverPort = 2106
# The address on which login will listen for GameServers, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginHostname = ???
# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014
____________________________
# Networking
# ---------------------------------------------------------------------------
# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1 ????
# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014
# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = ???
# Default: 7777
GameserverPort = 7777
_____________________________________
ipconfig.xml
<?xml version="1.0" encoding="UTF-8"?>
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="???????????????" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd">
<!-- Localhost here -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- Internalhosts here (LANs IPs) -->
<define subnet="10.0.0.0/8" address="10.0.0.0" />
<define subnet="172.16.0.0/19" address="172.16.0.0" />
<define subnet="192.168.0.0/16" address="192.168.0.0" />
<define subnet="192.168.0.0/16" address="192.168.0.6" />
</gameserver>
________________________________________
hosts
l2templars.dyndnss.net L2authd.lineage2.com
l2testauthd.lineage2.com
# 127.0.0.1 localhost
192.168.178.XXX L2authd.lineage2.com
___________________________________________
l2.ini
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=Entry.unr
Host=
Portal=
MapExt=unr
EXEName=l2.exe
SaveExt=usa
Port=7778
Class=LineageWarrior.MFighter
ServerAddr=192.168.178.XXX ?????
IsL2NetLogin=True
IsL2Console=True
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