Salty Mike Posted October 13, 2018 Posted October 13, 2018 (edited) Greetings, I've been messing around with the client's content for a while now and I can't find a way to implement a transparent *.tga file. The transparent tga file is supposed to be like a border, identical to the PVP border or the border of Common Items. However, it has a white background when in focus and when out of focus, it shows normally. Here are two screenshots: Spoiler This is on focus. The link below is out of focus.https://imgur.com/a/7zL2Azy What am I doing wrong and what am I missing? I've added a transparent alpha channel to the icon in photoshop and when I import the *.tga into the *.utx file I'm using DTX3 compressing. I'm also using a separate (self-made) Icon2.utx file. Edited October 13, 2018 by bru7al Quote
SweeTs Posted October 14, 2018 Posted October 14, 2018 Enable the AlphaTexture (transparency) on the icon once you upload it to Unreal. I mean, try this. Quote
Salty Mike Posted October 16, 2018 Author Posted October 16, 2018 Thanks. I guess, I have to use other Unreal engine, as I'm currently using Unreal Editor 2, which does not provide me with enough edit options. Quote
Psyancy Posted October 16, 2018 Posted October 16, 2018 On 10/14/2018 at 4:27 PM, SweeTs said: Enable the AlphaTexture (transparency) on the icon once you upload it to Unreal. I mean, try this. It's not working like interlude for some reason, i was working on a h5 server recently and the icons had the same issue, i did it the same way i used to do it for IL but it didn't work. @Strain maybe you know how to do that on H5? Quote
SweeTs Posted October 16, 2018 Posted October 16, 2018 4 hours ago, Designatix said: It's not working like interlude for some reason, i was working on a h5 server recently and the icons had the same issue, i did it the same way i used to do it for IL but it didn't work Try to disable the mipmaps then. It might help. Quote
Sinister Smile Posted October 16, 2018 Posted October 16, 2018 Or just use dds extension for photoshop. Quote
Psyancy Posted October 17, 2018 Posted October 17, 2018 I tried with both mipmaps and compression DXT1 or none but none of them worked, i guess what sinister said makes sense since dds plugin generates its own mipmaps while tga gets the already generated mipmaps maybe this would make it work. Quote
SweeTs Posted October 20, 2018 Posted October 20, 2018 I personally use Paint.NET :p Try, try.. Maybe you succeed one day :D Quote
SillverShadow Posted October 24, 2018 Posted October 24, 2018 send me a message with your skype and i will show you how to do it. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.