sacrifice Posted October 7, 2018 Posted October 7, 2018 Hello someone would be able to fix a recurring critical error: History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterialXXX) Where is Transient.ShadowBitmapMaterial file in client? Thx for Help Quote
deMEV Posted October 7, 2018 Posted October 7, 2018 4 hours ago, sacrifice said: Hello someone would be able to fix a recurring critical error: History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterialXXX) Where is Transient.ShadowBitmapMaterial file in client? Thx for Help when this error happened? more info plz. Quote
sacrifice Posted October 8, 2018 Author Posted October 8, 2018 the critical error happens most often during a teleport you have an idea how to correct this? Thx for help Quote
deMEV Posted October 8, 2018 Posted October 8, 2018 2 hours ago, sacrifice said: the critical error happens most often during a teleport you have an idea how to correct this? Thx for help if you using custom NPC from share. unspawn all of them. and problem will be solved. Quote
sacrifice Posted October 9, 2018 Author Posted October 9, 2018 it is random the CE players that is using for Teleport : NPC, either with SOE that it is by entering a zone. There are CE all the time or even when logging is when the disappearance or the appearance more often Quote
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