@Override
public void run()
{
RANDOM = Rnd.get(ZONES.length - 1);
for (L2PcInstance player : L2World.getInstance().getPlayers())
{
if (player.isInsideZone(ZoneIdType.RANDOM_ZONE))
{
player.teleToLocation(getRandomZone().getX() + Rnd.get(-RANDOM_RANGE, RANDOM_RANGE), getRandomZone().getY() + Rnd.get(-RANDOM_RANGE, RANDOM_RANGE), getRandomZone().getZ(), 20);
}
}
Broadcast.toAllOnlinePlayers("The pvp area was changed to a random.", true);
Broadcast.toAllOnlinePlayers("Next random pvp area will be change after " + REFRESH + " minute(s).", true);
Broadcast.toAllOnlinePlayers("Use ''.arenajoin'' to enter on pvp zone and ''.arenaleave'' to leave.", true);
}
//here i treid to show on players screen the remaining time
public void showTimeOnScreen(L2PcInstance player)
{
if (player.isInsideZone(ZoneIdType.RANDOM_ZONE))
{
If you're using a public database and there's nothing you haven't done there, then of course there's nothing that won't work there. And if the base is normal, work is being done on it, then everything is working fine.
Question
Rouxy
Hello everybody.
Well, i've been implementing a code for a type of zone that changes every 'x' minutes.
but I want to show only to all players inside these zones the time left for this zone change using ExShowScreenMessage or another method.
I tried some stuff to make this work.
Here is the code:
9 answers to this question
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