Jump to content
  • 0

Heal npc and doors


Question

Posted (edited)

Hello how to fix this bug? Players can heal clan doors and u see which range is

 

Photo prnt.sc

 

		RequestMagicSkillUse.java	

if ((skill.getSkillType() == SkillType.HEAL || skill.getSkillType() == SkillType.HEAL_PERCENT || skill.getSkillType() == SkillType.HEAL_STATIC) && activeChar.getTarget() instanceof L2DoorInstance)
			{
				return;
			}

EDITED: Forgot to add skill name: Greater Battle Heal id: 1218

Edited by l2fire

Recommended Posts

  • 0
Posted

I fixed this on, but when i try to heal player that's fine but in gs console i get warning:

 

warn no skill found with id 1218 and level 33 !!

warn no skill found with id 1218 and level 33 !!

 

  • 0
Posted (edited)
5 hours ago, l2fire said:

And GS show warning about skills just after code when i add in RequestMagicSKillUse.java

You should put the check in the proper lines. Heal.java HealPercent.java in the right place. 

I'm not sure, but I think frozen already have config for this.. Dunno. Search on your configs.

Edited by 'Baggos'
  • 0
Posted
9 hours ago, 'Baggos' said:

You should put the check in the proper lines. Heal.java HealPercent.java in the right place. 

I'm not sure, but I think frozen already have config for this.. Dunno. Search on your configs.

Maybe you can help me ?

 

Its Heal.java

 

/*
 * L2jFrozen Project - www.l2jfrozen.com 
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2jfrozen.gameserver.handler.skillhandlers;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.handler.SkillHandler;
import com.l2jfrozen.gameserver.managers.GrandBossManager;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.model.actor.instance.L2DoorInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.skills.Stats;

/**
 * This class ...
 * @version $Revision: 1.1.2.2.2.4 $ $Date: 2005/04/06 16:13:48 $
 */

public class Heal implements ISkillHandler
{
	// all the items ids that this handler knowns
	// private static Logger LOGGER = Logger.getLogger(Heal.class);
	
	/*
	 * (non-Javadoc)
	 * @see com.l2jfrozen.gameserver.handler.IItemHandler#useItem(com.l2jfrozen.gameserver.model.L2PcInstance, com.l2jfrozen.gameserver.model.L2ItemInstance)
	 */
	private static final SkillType[] SKILL_IDS =
	{
		SkillType.HEAL,
		SkillType.HEAL_PERCENT,
		SkillType.HEAL_STATIC
	};
	
	/*
	 * (non-Javadoc)
	 * @see com.l2jfrozen.gameserver.handler.IItemHandler#useItem(com.l2jfrozen.gameserver.model.L2PcInstance, com.l2jfrozen.gameserver.model.L2ItemInstance)
	 */
	@Override
	public void useSkill(final L2Character activeChar, final L2Skill skill, final L2Object[] targets)
	{
		L2PcInstance player = null;
		if (activeChar instanceof L2PcInstance)
			player = (L2PcInstance) activeChar;
		
		final boolean bss = activeChar.checkBss();
		final boolean sps = activeChar.checkSps();
		
		// check for other effects
		try
		{
			ISkillHandler handler = SkillHandler.getInstance().getSkillHandler(SkillType.BUFF);
			
			if (handler != null)
				handler.useSkill(activeChar, skill, targets);
			
			handler = null;
		}
		catch (final Exception e)
		{
			if (Config.ENABLE_ALL_EXCEPTIONS)
				e.printStackTrace();
		}
		
		L2Character target = null;
		
		for (final L2Object target2 : targets)
		{
			target = (L2Character) target2;
			
			if (target == null || target.isDead() || target.isInvul())
				continue;
			
			// Avoid players heal inside Baium lair from outside
			if ((activeChar.isInsideZone(12007) || target.isInsideZone(12007)) && ((GrandBossManager.getInstance().getZone(player) == null && GrandBossManager.getInstance().getZone(target) != null) || (GrandBossManager.getInstance().getZone(target) == null && GrandBossManager.getInstance().getZone(activeChar) != null)))
			{
				continue;
			}
			
			// We should not heal walls and door
			if (target instanceof L2DoorInstance)
				continue;
			
			// We should not heal siege flags
			if (target instanceof L2NpcInstance && ((L2NpcInstance) target).getNpcId() == 35062)
			{
				activeChar.getActingPlayer().sendMessage("You cannot heal siege flags!");
				continue;
			}
		
			// Player holding a cursed weapon can't be healed and can't heal
			if (target != activeChar)
			{
				if (target instanceof L2PcInstance && ((L2PcInstance) target).isCursedWeaponEquiped())
					continue;
				else if (player != null && player.isCursedWeaponEquiped())
					continue;
			}
			
			double hp = skill.getPower();
			
			if (skill.getSkillType() == SkillType.HEAL_PERCENT)
			{
				hp = target.getMaxHp() * hp / 100.0;
			}
			else
			{
				if (bss)
				{
					hp *= 1.5;
				}
				else if (sps)
				{
					hp *= 1.3;
				}
			}
			
			if (skill.getSkillType() == SkillType.HEAL_STATIC)
				hp = skill.getPower();
			else if (skill.getSkillType() != SkillType.HEAL_PERCENT)
				hp *= target.calcStat(Stats.HEAL_EFFECTIVNESS, 100, null, null) / 100;
			
			target.setCurrentHp(hp + target.getCurrentHp());
			target.setLastHealAmount((int) hp);
			StatusUpdate su = new StatusUpdate(target.getObjectId());
			su.addAttribute(StatusUpdate.CUR_HP, (int) target.getCurrentHp());
			target.sendPacket(su);
			su = null;
			
			if (target instanceof L2PcInstance)
			{
				if (skill.getId() == 4051)
				{
					SystemMessage sm = new SystemMessage(SystemMessageId.REJUVENATING_HP);
					target.sendPacket(sm);
					sm = null;
				}
				else
				{
					if (activeChar instanceof L2PcInstance && activeChar != target)
					{
						SystemMessage sm = new SystemMessage(SystemMessageId.S2_HP_RESTORED_BY_S1);
						sm.addString(activeChar.getName());
						sm.addNumber((int) hp);
						target.sendPacket(sm);
						sm = null;
					}
					else
					{
						SystemMessage sm = new SystemMessage(SystemMessageId.S1_HP_RESTORED);
						sm.addNumber((int) hp);
						target.sendPacket(sm);
						sm = null;
					}
				}
			}
			target = null;
		}
	}
	
	@Override
	public SkillType[] getSkillIds()
	{
		return SKILL_IDS;
	}
}

 

  • 0
Posted
2 hours ago, l2fire said:

// We should not heal walls and door

if (target instanceof L2DoorInstance)

   continue;

What help you need.. You have there Door check example, just do the same but use L2RaidBossInstance..

  • 0
Posted (edited)

You can disable it from Heal & HealPercent.java, you will be able to use the heal skill, but without HP result on bosses, door, etc.

As I understand, you don't want even the effect from heal on npcs/doors etc. So, L2jfrozen have already config for bosses(raid/grand). Open L2Character.java and search for L2RaidBossInstance.

Just put in there target instanceof L2MonsterInstance || target instanceof L2NpcInstance || target instanceof L2DoorInstance

 

So, the players will be not able to use the skill type heal/heal percent.

 

If this won't work.. Then, as Sweets said, on heal and healpercent.java you have the example for L2DoorInstance, do the same for bosses and monsters.

Edited by 'Baggos'
  • 0
Posted
7 hours ago, SweeTs said:

What help you need.. You have there Door check example, just do the same but use L2RaidBossInstance..

I said fixed this. Players cant heal npc , doors any any . But when player try to heal another player ingame or self GS console shows 

warn no skill found with id 1218 and level 33 !!
  • 0
Posted

If you want to completely block the skill usage, put the check in RequestMagicSkillUse.

About error if that happened after your edit, simply revert it, you did something wrong. Also, you should post what and where did you add/edit. 

  • 0
Posted (edited)
8 hours ago, l2fire said:

I said fixed this. Players cant heal npc , doors any any . But when player try to heal another player ingame or self GS console shows 


warn no skill found with id 1218 and level 33 !!

Read my quote.. You have 3 Options to block the heal:

  1. RequestMagicSkillUse | In check for Ctrl button, you can block the skill type.
  2. L2Character.java | Search for L2RaidBossInstance and you will understand what you have to do.
  3. Heal/HealPercent.java | Easy way to block the skill type, but players can cast the heal on mobs/doors(without any HP result ofc).

For me, work on already check in L2Character.java file.

 

Edited by 'Baggos'
Guest
This topic is now closed to further replies.


  • Posts

    • Lol good joke.   If I'd be the one contacting yo then I'd say at least 50% in advance because you can basically just fuck off when things doesn't go your way, and then you as a developer just wasted days or even weeks of time with development.
    • "Just make your own game!" sounds simple until you’ve tried it. I did, with Epic Dragon World and learned the hard way that "open source" often means "free labor for resellers." The MIT license became a buffet for people to grab code, rebrand it and ghost the project. Even basic collaboration collapsed because everyone wanted their vision, not *a* vision. NCSoft’s lawyers aren’t theoretical. They’re a sword of Damocles. Even if you rebuild a client from scratch, if it feels like Lineage 2, they’ll come knocking. Ask the Chrono Trigger fangame corpses how that goes. MMOs are hospice care. The genre’s on life support, kept alive by whales and nostalgia. Look at Throne and Liberty, NCSoft’s own "successor" to L2, flopping harder than a 2004 PKer in ToI. Classic reboots (WoW, L2) are bandaids, not resurrections. This is the hobby. Optimizing old systems, reverse-engineering spaghetti code and preserving janky mechanics is the fun part. Monetizing it turns it into customer service hell. No thanks. Community? What community? The L2 scene is 90% resellers, 10% players who’ll quit the second they don’t get +16 on day one. Both asking how to install Java and why running the uncompiled server does not work.
    • Dear players, Open beta test for C3 begins today at 19:00 server time (GMT +2). 💰 All participants who find bugs during OBT will be rewarded with Coin of Luck (CoL): - 1 CoL for each staticmesh issue found — e.g., walking through textures, etc., - 2 CoL or more for server-side issues, depending on their severity., We strongly recommend reviewing the quest list - when switching to Chronicle 3, the total number of quests should match the number shown in the upper right corner of the window and correspond to the quest count from Chronicle 2. To log into the game, use the same data you use to access the Airin server. 📌 Download client: Google Drive
    • 🔥 Sale Alert! 🔥 Twitter Accounts with 50 Followers — now on SALE! Looking to launch a project or warm up your account base fast? We’ve got starter Twitter accounts with ~50 followers at a sweet price. 💰 Limited-time offer – while stock lasts! ✅ Organic-Looking ✅ Clean & Safe ✅ Perfect for boosting credibility 📦 Instant delivery
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock