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Mystery Box or smth like that


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Posted

Hello i need a code (just the code no need configs) to select an item and when you open it, it will give you some items with chances to obtain something more.

 

An example is this,, even without the xml part you can edit it through java

 

<list>
	<item id="10000" name="Lucky Box"> #the box
        <category> 
          <item id="57" count="1000"  chance="1000000"/> #chance to get this item 1000000 = 100%
          <item id="1344" count="4"  chance="1000000"/>
          <item id="5327" count="10"  chance="1000000"/>
          <item id="4943" count="1"  chance="1000000"/>
        </category>
        <category>
          <item id="444" count="1"  chance="500000"/>
          <item id="1524" count="1"  chance="500000"/>
        </category>
        <category>
          <item id="57" count="5"  chance="100"/>
          <item id="4344" count="1"  chance="100"/>
        </category>
      </item>
      </list>

I am using Interlude acis can someone help with this? Or anything already shared??

10 answers to this question

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Posted

i dont have the same files as you ( and i am not very familiar with interlude item and skill structure ) but i think you are looking for something like this
Screenshot_4.png


i have created what you are trying to do on h5 but giving you h5 solution will not really help you , just check what Capsule items do.

  • Upvote 2
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Posted

Something like this, but i need it with chance. They will get a box containing(this,this,this and this with a very very small chance)

Is your code simple? 

 

  • 0
Posted (edited)

I was talking to other dude trying to help mate.

I know your code works but i don't know where to import him and make it work. 

 

Edited by killer666
  • 0
Posted (edited)

This works with double click on box.

Item Box 6517.

Skill ID 2207 lvl 2.


    <skill id="2207" levels="3" name="Item - Black Treasure Box">
        <set name="reuseDelay" val="500"/>
        <table name="#extractableItems">
            57,1000,20.312
            8752,1,17.896;6622,1,17.664;8762,1,15.312
            57,1000,20.664
        </table>
        <set name="capsuled_items_skill" val="#extractableItems" />
        <set name="target" val="TARGET_SELF" />
        <set name="skillType" val="EXTRACTABLE_FISH" />
        <set name="operateType" val="OP_ACTIVE" />
        <cond msgId="129">
            <and>
                <player invSize="10" />
                <player weight="80" />
            </and>
        </cond>
    </skill>

 

            8752,1,17.896;6622,1,17.664;8762,1,15.312 >>> ID,Count,Chance. The other 57,1000,20.312 and 57,1000,20.664 it's for lvl 1,3, no need to change something in there.

Replace this skill in your data/xml/skills/2200-2299. Also I add a reuseDelay, if you don't want reuse, just delete the line -> <set name="reuseDelay" val="500"/>

Restart your server, create in your inv the item with ID 6517 and double click.

Edited by 'Baggos'
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