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Greetings, everyone. I am sharing a configuration designed for any code editor/console with AI agents. This setup allows for expanded context and highly specific skills depending on your project requirements. It also comes with reusable skills ready for immediate use. Current configuration covers: WEB, L2j server datapacks, and L2j dev (including skills for handling decompiled Java datapacks, etc.). I have left a LINK to the original video on which this specific configuration is based. It also contains brief guides on how to implement new skills. You can simply ask your AI agent to review the guide to get started. https://github.com/zambo420/Supercharge-your-AI-assistant-for-WEB-and-L2-DATAPACKS-dev.-.git # 🤖 AI Skills Starter Kit - Forum Quick Start > **Supercharge your AI assistant (Claude, Gemini, Copilot)** ## ⚡ Installation in 2 Minutes ### 1. Download and copy Copy the `Supercharge-your-AI-assistant-for-WEB-and-L2-DATAPACKS-dev.-/` folder to your project root. ### 2. Rename and structure ``` your-project/ ├── skills/ # Rename skills_reutilizables → skills │ ├── skill-creator/ │ ├── react-19/ # Copy the ones you need │ ├── typescript/ │ └── setup.ps1 # Copy from templates/ ├── AGENTS.md # Copy from templates/AGENTS.md.template └── src/ # Your code ``` ### 3. Edit AGENTS.md Customize with your skills: ```markdown ## Available Skills | Skill | Description | File | |-------|-------------|------| | `react-19` | React 19 patterns | [SKILL.md](skills/react-19/SKILL.md) | ## Auto-invoke Skills | Action | Skill | |--------|-------| | Working with React components | `react-19` | ``` ### 4. Sync ```powershell .\skills\setup.ps1 ``` ### 5. Done! Restart your AI assistant and start working. --- ## 📦 Included Skills (56 Total) ### Frontend - `react-19` - React 19, hooks, RSC - `typescript` - TypeScript patterns - `tailwind-4` - TailwindCSS v4 - `vite` - Build configuration - `zustand-5` - State management - `nextjs-15` - Next.js 15 - `i18next` - Internationalization - `react-router` - React Router v7 ### Backend - `zod-4` - Validation schemas - `ioredis` - Redis caching - `jwt` - JWT authentication - `django-drf` - Django REST Framework ### Testing & AI - `playwright` - E2E testing - `pytest` - Python testing - `ai-sdk-5` - Vercel AI SDK ### Utilities - `skill-creator` - Create new skills - `java-ant-build` - Apache Ant build system - `jira-epic` - Create Jira epics - `jira-task` - Create Jira tasks ### L2J/Game Server (33 skills) - `gameserver-data` - XMLs, multisells, spawns, NPCs - `gameserver-config` - Server configuration files - `authserver-config` - Login server configuration - `client-files` - Client textures, L2Text, system - `lucera2-core` - L2J core patterns, base classes - `lucera2-handlers` - Admin/user commands, bypass - `lucera2-services` - Community Board, ACP, Buffer - `lucera2-scripts` - Quests, NPCs, bosses, events - `lucera2-network` - Network packets - `lucera2-geodata` - Pathfinding, line of sight - `lucera2-ai` - NPC AI, monster behavior - `lucera2-zones` - Zone scripts, restrictions - `lucera2-achievements` - Achievement system - `lucera2-phantoms` - Fake players (bots) - `lucera2-data` - XML/SQL parsers, holders - `lucera2-authserver` - Login server Java code - `lucera2-olympiad` - Olympiad, heroes, nobles - `lucera2-residences` - Castles, clan halls, siege - `lucera2-skills-effects` - Skill effects, conditions - `lucera2-telegram` - Telegram bot integration - `lucera2-events-pvp` - TvT, GvG, CTF events - `lucera2-seasonal-events` - Holiday events - `lucera2-npc-instances` - Custom NPC types - `lucera2-items-inventory` - Items, inventory - `lucera2-clans-alliances` - Clans, wars - `lucera2-voting-ranking` - Voting rewards - `lucera2-siege-duel` - Siege, duel mechanics - `lucera2-pets-summons` - Pets, servitors - `lucera2-promo-rewards` - Promo codes, daily rewards - `lucera2-item-handlers` - Item handlers - `lucera2-instances-dungeons` - Instance dungeons - `lucera2-minigames` - Lottery, Fishing - `lucera2-autofarm` - AutoFarm bot system - `lucera2-party-matching` - Party finder - `lucera2-cursed-weapons` - Zariche, Akamanah - `lucera2-vip-premium` - VIP/premium accounts - `lucera2-extjar-projects` - Creating .ext.jar projects --- ## 🎯 The Magic Trick The **Auto-invoke** table is the key: ```markdown ## Auto-invoke Skills | Action | Skill | |--------|-------| | Creating React components | `react-19` | | Adding TypeScript types | `typescript` | | Writing E2E tests | `playwright` | ``` **Without this table, AI ignores skills.** With it, they load automatically. --- ## 📁 Important Files | File | Purpose | |------|---------| | `AGENTS.md` | Main agent configuration | | `skills/setup.ps1` | Syncs to .claude/.gemini/.github | | `skills/*/SKILL.md` | Each skill definition | --- ## 💡 Tips 1. **One place only**: Keep all skills in `skills/` 2. **Auto-invoke**: Without this table, it won't work 3. **setup.ps1**: Run after every change 4. **Restart**: AI needs restart to load changes --- ## 🔧 Create Your Own Skill ```markdown --- name: my-skill description: My skill description --- ## When to Use - When to use this skill ## Key Patterns - Important patterns ## Code Examples \`\`\`typescript // Code example \`\`\` ``` Add to AGENTS.md and run `.\skills\setup.ps1`. --- ## 🤝 Compatibility - ✅ Claude Code (Antigravity) - ✅ Gemini CLI - ✅ GitHub Copilot - ✅ Cursor - ✅ Any AI that supports AGENTS.md --- ## 📚 More Info See `README.md` on github for complete guide and detailed documentation.
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hello guys im searching these days to find something like a patch interface i dont know what it is i logged in many servers i love like those graphics the titles and names are more smooth with bold letters ..i logged in euro-pvp.com but deazel(lucera dev) told me that euro-pvp has multiprotocol with interlude and classic ... and i found a server with name l2gamepower thats only interlude and has same graphics .. can someone explain me or help me how can i have this graphics with namers titles more bold letters and in log in has a name with a patch https://imgur.com/a/0HzBKWk
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For the first time in thousands of posts I've read on this forum, I’ve actually found a message that is enriching on both a personal and professional level. I’ll take your advice to heart: I’m going to start creating more and stop overthinking things that get me nowhere. I totally agree about the toxic community; it's a shame. Time to keep working. Thanks a lot for your input. Exactly, that’s why the Scryde method and their merge system work so well. People don't lose their progress and can still keep rushing new servers. Obviously, gameplay has mutated into something much faster-paced, but obviously, this happens in real life too, everyone is more accelerated and on edge. Thanks to social media and mental conditioning. But, well, it’s something we have to accept. Don't even get me started on gambling and online casinos; that’s a whole other topic regarding all the P2W servers. Really, amen bro.
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This is a bump: https://databay.com/
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Question
flyfreedom87
Hi, everyone.
I tried to build up a Helios server based on the opensource from L2JUnity. Database, server... all is good but stuck in the final step.
I could pass the ID/PW login step, but when I tried to enter the server (https://prnt.sc/kojxsz), it paused for few second and I was forced to return to the login step (https://prnt.sc/kok08e).
I tried several helios systems but faced same problem, however, my H5 server works well without any trouble.
Followings are my configs of gameserver, loginserver, ipconfig, and l2.ini.
Gameserver config
# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# Enables automatic port mapping for game server.
# If you have a router game server will request for port forwarding.
# Default: True
EnableUPnP = True
# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1
# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014
# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = 0.0.0.0
# Default: 7777
GameserverPort = 7777
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jgs (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jgs
# URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password =
URL = jdbc:mysql://localhost/l2jgs
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password =
# Default: 100
MaximumDbConnections = 100
# Default: 0
MaximumDbIdleTime = 0
# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1
# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True
# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
#Default: .
DatapackRoot = .
# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100
# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 28
AllowedProtocolRevisions = 28;55;64
# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------
# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*
# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*
# This setting restricts clan/subpledge names players can set.
# See CnameTemplate for details
ClanNameTemplate = .*
# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7
Login Server config
# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# Enables automatic port mapping for login server.
# If you have a router login server will request for port forwarding.
# Default: True
EnableUPnP = True
# Bind ip of the LoginServer, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginserverHostname = *
# Default: 2106
LoginserverPort = 2106
# The address on which login will listen for GameServers, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHostname = 127.0.0.1
# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014
# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------
# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 5
LoginTryBeforeBan = 5
# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 900 (15 minutes)
LoginBlockAfterBan = 900
# If set to True any GameServer can register on your login's free slots
# Default: True
AcceptNewGameServer = True
# Flood Protection. All values are in MILISECONDS.
# Default: True
EnableFloodProtection = True
# Default: 15
FastConnectionLimit = 15
# Default: 700
NormalConnectionTime = 700
# Default: 350
FastConnectionTime = 350
# Default: 50
MaxConnectionPerIP = 50
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jls (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jls
# URL = jdbc:sqlserver://localhost/database = l2jls/user = sa/password =
URL = jdbc:mysql://localhost/l2jls
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password =
# Default: 10
MaximumDbConnections = 10
# Default: 0
MaximumDbIdleTime = 0
# Connection close time.
# Default: 60000
ConnectionCloseTime = 60000
# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = True
# Displays PI Agreement
# Default: False
ShowPIAgreement = False
# Default: True
AutoCreateAccounts = True
# Datapack root directory.
# Defaults to current directory from which the server is started.
DatapackRoot = .
# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------
# Default: False
Debug = False
# ---------------------------------------------------------------------------
# Restart LS every 24 hours?
# ---------------------------------------------------------------------------
# Enable disable scheduled login restart.
# Default: False
LoginRestartSchedule = False
# Time in hours.
# Default: 24
LoginRestartTime = 24
Ipconfig
<?xml version="1.0" encoding="UTF-8"?>
<!-- Note: If file is named "ipconfig.xml" this data will be used as network configuration, otherwise server will configure it automatically! -->
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="127.0.0.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/ipconfig.xsd">
<!-- Localhost here -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- Internalhosts here (LANs IPs) -->
<define subnet="10.0.0.0/8" address="10.0.0.0" />
<define subnet="172.16.0.0/19" address="172.16.0.0" />
<define subnet="192.168.0.0/16" address="192.168.0.0" />
</gameserver>
L2.ini
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=Entry.unr
Host=
Portal=
MapExt=unr
EXEName=l2.exe
SaveExt=usa
Port=7777
Class=LineageWarrior.MFighter
IsL2NetLogin=True
IsL2Console=True
IsL2Seamless=True
IsL2Projector=True
ISL2Mark=2
ForceAspectRatio=False
AspectRatio=1.334
IsDefaultShaodw=False
IsUnderWaterEffect=False
IsUseCommand=True
L2VersionCheck=false
IsL2MemLog=False
L2ThreadFilter=1
L2TestServer=false
EnablePurgeLevel=True
SharedSky=True
L2MaxPawnResourceLoad=1.0
L2UseKeyCrypt=true
L2UseReplayManager=true
MSNHideWarnMsg=True
EnableSecondWindow=true
EnablePremiumMultiWindow=False
IsUseXMLUI=True
L2ShaderPath=..\System\
GamePointURL=https://purchase.ncsoft.com/coin/buyNCoin
UseNewPetition=false
L2HomeURL=https://login.lineage2.com/login
;L2ClassicHomeURL=http://lineage2.plaync.com/classic/
;L224HzHomeURL=http://www.24hz.com/#/main/intro/player
bUse24Hz=false
;L2InGameBoardURL=about:blank
L2InGameBrowserPathMapURL=http://www.lineage2.com/en/game/path-to-awakening/
replayfileversion=11
UseNG=true
NOGG=true
NOGG_Auth=true
NetSendHardWare=false
NewScreenShot=true
;L2InGameBrowserNoticeURL=인게임공지창 URL 입력
L2InGameShopChargeBtnUrlForSteam=https://login.lineage2.com
L2InGameShopChargeBtnUrlForSteamR=https://purchase.ncsoft.com
[Auth]
ServerAddr=127.0.0.1
UseAuthUserData=true
; Russia External( Cmdline ) Login
ExternalLogin=false
CmdLineLogin=false
; in-Game Secondary( Character ) Password
UseSecondaryAuth=true
; NP( Next Platform ) E-Mail Account
UseEMailAccount=true
ServerAddrChangeCommandLine=true
BusyUserCnt=3000
NormalUserCnt=2000
PercentUserCnt=false
FreeUserTwoClient=True
UsePIAgreement=true
UseUnderWear=True
UseActorEffectSort=true
FreeUserClient=3
[L2WaterEffect]
ColorReference=(A=180,R=38,G=56,B=64,RR=150)
EffectResolution=512
[LanguageSet]
Language=0
[FontSet]
;Font=L2Font.Japan
;Glyph=Japan.gly
Font=L2Font.gulim
Glyph=gulim.gly
[CharacterDisplay]
Name=true
Dist=1000
[ClippingRange]
PawnMax=3.0
PawnMin=1.5
AntiPortal=1.5
Terrain=8.0
StaticMesh=4.0
Projector=0.2
StaticMeshLod=5.0
Pawn=2.0
Actor=4.0
[AutoLogOn]
IsL2AutoLogOn=Ture
L2ID=zodiac
L2Passwd=zodiac
L2Slot=7
[FirstRun]
FirstRun=2110
[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
;AudioDevice=XboxAudio.XboxAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
DefaultPlayerMenu=UDebugMenu.UDebugRootWindow
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
GUIController=Engine.BaseGUIController
;DefaultGame=WarfareGame.WarfareTeamGame
;DefaultServerGame=WarfareGame.WarfareTeamGame
DefaultGame=Engine.GameInfo
DefaultServerGame=Engine.GameInfo
ViewportManager=WinDrv.WindowsClient
;ViewportManager=XboxDrv.XboxClient
;ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
DefaultPlayerController=Engine.LineagePlayerController
L2NetHandler=Engine.NetHandler
L2Console=NWindow.ConsoleWnd
L2Font=NWindow.L2Font
[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
Paths=../System/*.u
Paths=../StaticMeshes/*.usx
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Voice/*.uax
Paths=../Maps/*.unr
;Paths=../Music/*.umx
Paths=../Animations/*.ukx
Paths=../Animations/*.uix
Paths=../SysTextures/*.utx
Paths=../Animations/*.usk
Paths=../Saves/*.uvx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
[Engine.GameEngine]
CacheSizeMegs=32
UseSound=True
;ServerActors=IpDrv.UdpBeacon
;ServerActors=IpServer.UdpServerQuery
;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
;ServerActors=UWeb.WebServer
ServerPackages=AmbientCreatures
;ServerPackages=WarEffects
;ServerPackages=Decorations
ServerPackages=GamePlay
ServerPackages=UnrealGame
;ServerPackages=WarfareGame
;ServerPackages=WarClassLight
;ServerPackages=WarClassHeavy
;ServerPackages=WarClassMisc
;ServerPackages=Pickups
[WinDrv.WindowsClient]
WindowedViewportX=1024
WindowedViewportY=768
FullscreenViewportX=1024
FullscreenViewportY=768
MenuViewportX=640
MenuViewportY=480
Brightness=0.800000
Contrast=0.700000
Gamma=0.800000
UseJoystick=True
CaptureMouse=True
StartupFullscreen=true
UseWindowFrame=true
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Higher
TextureDetailTerrain=Higher
TextureDetailWeaponSkin=Higher
TextureDetailPlayerSkin=Higher
TextureDetailWorld=Higher
TextureDetailRenderMap=Higher
TextureDetailLightmap=Higher
NoFractalAnim=False
ScaleHUDX=0.0
[SDLDrv.SDLClient]
WindowedViewportX=1024
WindowedViewportY=768
FullscreenViewportX=1024
FullscreenViewportY=768
MenuViewportX=640
MenuViewportY=480
Brightness=0.800000
Contrast=0.700000
Gamma=0.800000
UseJoystick=True
JoystickNumber=0
IgnoreHat=False
JoystickHatNumber=0
CaptureMouse=True
StartupFullscreen=true
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=UltraHigh
NoFractalAnim=False
[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
[ALAudio.ALAudioSubsystem]
UseEAX=False
Use3DSound=False
UseDefaultDriver=True
CompatibilityMode=False
UsePrecache=True
ReverseStereo=false
Channels=48
MusicVolume=0.1
AmbientVolume=1.0
SoundVolume=1.0
DopplerFactor=1.0
;Rolloff=0.5
TimeBetweenHWUpdates=15
DisablePitch=False
LowQualitySound=False
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
[IpDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True
[Engine.DemoRecDriver]
DemoSpectatorClass=Warriors.CHSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=60
LanServerMaxTickRate=60
[Engine.GameReplicationInfo]
ServerName=Another Unreal Server
ShortName=Unreal Server
[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0
[IpServer.UdpServerQuery]
GameName=ut
[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
[XboxDrv.XboxClient]
TextureDetail=Medium
SkinDetail=Medium
LightmapDetail=High
TextureMinLOD=6
TextureMaxLOD=9
Brightness=0.8
Contrast=0.7
Gamma=0.8
NoFractalAnim=True
[XBoxAudio.XBoxAudioSubsystem]
ReverseStereo=False
Channels=32
MusicVolume=1.0
SoundVolume=1.0
AmbientFactor=1.0
UsePrecache=True
[D3DDrv.D3DRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=True
UseStencil=True
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.8
DefaultTexMipBias=-0.5
UseNPatches=False
TesselationFactor=1.0
CheckForOverflow=False
[OpenGLDrv.OpenGLRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseCompressedLightmaps=True
UseTrilinear=True
UseStencil=False
MaxTextureUnits=8
VARSize=32
ReduceMouseLag=False
[Engine.NullRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseCompressedLightmaps=True
UseStencil=False
[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=32
GridEnabled=True
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutoSaveTimeMinutes=5
AutoSaveIndex=6
UseAxisIndicator=True
MatineeCurveDetail=0.1
LoadEntirePackageWhenSaving=0
EditPackages=Core
EditPackages=Engine
EditPackages=Fire
EditPackages=Editor
EditPackages=UWindow
EditPackages=UnrealEd
;EditPackages=IpDrv
EditPackages=GamePlay
EditPackages=CameraEffectInfo
EditPackages=LineageEffect
EditPackages=LineageEffect2
EditPackages=LineageEffect_br
EditPackages=LineageWarrior
EditPackages=LineageNpc
EditPackages=LineageNpc2
EditPackages=LineageNpc3
EditPackages=LineageNpc4
EditPackages=LineageNpc5
EditPackages=LineageNpcEv
EditPackages=LineageNpc_br
EditPackages=LineageMonster
EditPackages=LineageMonster2
EditPackages=LineageMonster3
EditPackages=LineageMonster4
EditPackages=LineageMonster5
EditPackages=LineageMonster6
EditPackages=LineageMonster7
EditPackages=LineageMonster8
EditPackages=LineageMonster9
EditPackages=LineageMonster10
EditPackages=LineageMonster11
EditPackages=LineageMonster12
EditPackages=LineageMonster13
EditPackages=LineageMonster99
EditPackages=LineageVehicle
EditPackages=LineageDeco
EditPackages=UDebugMenu
EditPackages=LineageSceneInfo
EditPackages=LineageSkillEffect
EditPackages=NWindow
;EditPackages=LineageCreature
;EditPackages=WarEffects
;EditPackages=Decorations
;EditPackages=WarfareGame
;EditPackages=IHVDemoContent
;EditPackages=Pickups
;EditPackages=WarClassLight
;EditPackages=WarClassHeavy
;EditPackages=WarClassMisc
;EditPackages=AmbientCreatures
;EditPackages=Vehicles
;EditPackages=UPreview
EditPackages=LineageGameplay
[UMenu.UnrealConsole]
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True
[UMenu.UMenuMenuBar]
ShowHelp=True
GameUMenuDefault=UTMenu.UTGameMenu
MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
OptionsUMenuDefault=UTMenu.UTOptionsMenu
[Engine.GameInfo]
bLowGore=False
bVeryLowGore=False
[UWeb.WebServer]
;Applications[0]=UTServerAdmin.UTServerAdmin
;ApplicationPaths[0]=/ServerAdmin
;Applications[1]=UTServerAdmin.UTImageServer
;ApplicationPaths[1]=/images
DefaultApplication=0
bEnabled=False
[Engine.LevelInfo]
PhysicsDetailLevel=PDL_Medium
[Engine.Console]
ConsoleKey=9
[WindowPositions]
GameLog=(X=0,Y=0,XL=512,YL=256)
;;branch
[Frost]
FrostModule=false
[PrimeShop]
UsePrimeShop=true
UseClassicPrimeShop=false
UseGoodsInventory=false
NewPrimeShop=true
[Localize]
UseLectureMark=false
UseJapanMinigame1=false
UseTeleportFlag=true
UsePCBangPoint=false
UsePremiumHennaSlot=true
UseClassicShopTabSetting=false
UseVIPAttendanceClassic=false
UseVIPAttendanceLive=false
UseAttendanceAuthModify=true
;;end of branch
UseQuestRewardPenaltyPer=true
UsePathtoAwakening=true
UseDefaultEnterChat=true
F2PQuestRewardPenaltyPer=1
F2PQuestRewardPenaltyQuests=10320,10321,10322,10323,10324,10325,10326,10327,10328,10329,10330,10331,10332,10333,10334,10335,10336,10337,10358,10359,10360,10361,10362,10363,10364,10365,10366,10368
UseToDoListLive=true
UseToDoListClassic=false
UseAutoSoulShotLive=true
UseAutoSoulShotClassic=false
UsePledgeBonusLive=true
UsePledgeBonusClassic=false
UseClassicJewelEnchantBtn=true
[CrashReport]
L2CRVersion=EP30_Global
withCrashDump=true
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