/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.item;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.model.itemcontainer.Inventory;
/**
* @author Luno
*/
public final class ArmorSet
{
private final int[] _set;
private final int _skillId;
private final int _shield;
private final int _shieldSkillId;
private final int _enchant6Skill;
-> private final int _enchant16Skill;
-> public ArmorSet(int[] set, int skillId, int shield, int shieldSkillId, int enchant6Skill, int enchant16Skill)
{
_set = set;
_skillId = skillId;
_shield = shield;
_shieldSkillId = shieldSkillId;
_enchant6Skill = enchant6Skill;
-> _enchant16Skill = enchant16Skill;
}
/**
* Checks if player have equipped all items from set (not checking shield)
* @param player whose inventory is being checked
* @return True if player equips whole set
*/
public boolean containAll(L2PcInstance player)
{
final Inventory inv = player.getInventory();
int legs = 0;
int head = 0;
int gloves = 0;
int feet = 0;
final ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
if (legsItem != null)
legs = legsItem.getItemId();
if (_set[1] != 0 && _set[1] != legs)
return false;
final ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
if (headItem != null)
head = headItem.getItemId();
if (_set[2] != 0 && _set[2] != head)
return false;
final ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
if (glovesItem != null)
gloves = glovesItem.getItemId();
if (_set[3] != 0 && _set[3] != gloves)
return false;
final ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);
if (feetItem != null)
feet = feetItem.getItemId();
if (_set[4] != 0 && _set[4] != feet)
return false;
return true;
}
public boolean containItem(int slot, int itemId)
{
switch (slot)
{
case Inventory.PAPERDOLL_CHEST:
return _set[0] == itemId;
case Inventory.PAPERDOLL_LEGS:
return _set[1] == itemId;
case Inventory.PAPERDOLL_HEAD:
return _set[2] == itemId;
case Inventory.PAPERDOLL_GLOVES:
return _set[3] == itemId;
case Inventory.PAPERDOLL_FEET:
return _set[4] == itemId;
default:
return false;
}
}
public int getSkillId()
{
return _skillId;
}
public boolean containShield(L2PcInstance player)
{
final ItemInstance shieldItem = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
if (shieldItem != null && shieldItem.getItemId() == _shield)
return true;
return false;
}
public boolean containShield(int shieldId)
{
if (_shield == 0)
return false;
return _shield == shieldId;
}
public int getShieldSkillId()
{
return _shieldSkillId;
}
public int getEnchant6skillId()
{
return _enchant6Skill;
}
-> public int getEnchant16skillId()
{
return _enchant16Skill;
}
/**
* Checks if all parts of set are enchanted to +6 or more
* @param player
* @return
*/
public boolean isEnchanted6(L2PcInstance player)
{
final Inventory inv = player.getInventory();
final ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST);
if (chestItem.getEnchantLevel() < 6)
return false;
int legs = 0;
int head = 0;
int gloves = 0;
int feet = 0;
final ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
if (legsItem != null && legsItem.getEnchantLevel() > 5)
legs = legsItem.getItemId();
if (_set[1] != 0 && _set[1] != legs)
return false;
final ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
if (headItem != null && headItem.getEnchantLevel() > 5)
head = headItem.getItemId();
if (_set[2] != 0 && _set[2] != head)
return false;
final ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
if (glovesItem != null && glovesItem.getEnchantLevel() > 5)
gloves = glovesItem.getItemId();
if (_set[3] != 0 && _set[3] != gloves)
return false;
final ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);
if (feetItem != null && feetItem.getEnchantLevel() > 5)
feet = feetItem.getItemId();
if (_set[4] != 0 && _set[4] != feet)
return false;
return true;
}
-> public boolean isEnchanted16(L2PcInstance player)
{
final Inventory inv = player.getInventory();
final ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST);
if (chestItem.getEnchantLevel() < 16)
return false;
int legs = 0;
int head = 0;
int gloves = 0;
int feet = 0;
final ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
if (legsItem != null && legsItem.getEnchantLevel() > 15)
legs = legsItem.getItemId();
if (_set[1] != 0 && _set[1] != legs)
return false;
final ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
if (headItem != null && headItem.getEnchantLevel() > 15)
head = headItem.getItemId();
if (_set[2] != 0 && _set[2] != head)
return false;
final ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
if (glovesItem != null && glovesItem.getEnchantLevel() > 15)
gloves = glovesItem.getItemId();
if (_set[3] != 0 && _set[3] != gloves)
return false;
final ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);
if (feetItem != null && feetItem.getEnchantLevel() > 15)
feet = feetItem.getItemId();
if (_set[4] != 0 && _set[4] != feet)
return false;
return true;
}
/**
* @return chest, legs, gloves, feet, head
*/
public int[] getSetItemsId()
{
return _set;
}
/**
* @return shield id
*/
public int getShield()
{
return _shield;
}
}
a quick answer i did copy paste the enchantset of 6 into +16 i wanna do the same for 20 and 25 , though i want an answer if its correct on eclipse i didnt had errors but still havent tested :)
the marks * -> * is what i inserted
2 clients:
StyleA: Original client
test1: Unity client
Monster kills are displayed correctly on both clients. Soon it will be possible to kill mobs in a party on 2 different clients
I apologize for my incompetence. The ability to trade is limited only for builder 1. Ordinary characters can trade with each other, and this has nothing to do with auto loot.)
Question
Xenokage
a quick answer i did copy paste the enchantset of 6 into +16 i wanna do the same for 20 and 25 , though i want an answer if its correct on eclipse i didnt had errors but still havent tested :)
the marks * -> * is what i inserted
8 answers to this question
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