/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.item;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.model.itemcontainer.Inventory;
/**
* @author Luno
*/
public final class ArmorSet
{
private final int[] _set;
private final int _skillId;
private final int _shield;
private final int _shieldSkillId;
private final int _enchant6Skill;
-> private final int _enchant16Skill;
-> public ArmorSet(int[] set, int skillId, int shield, int shieldSkillId, int enchant6Skill, int enchant16Skill)
{
_set = set;
_skillId = skillId;
_shield = shield;
_shieldSkillId = shieldSkillId;
_enchant6Skill = enchant6Skill;
-> _enchant16Skill = enchant16Skill;
}
/**
* Checks if player have equipped all items from set (not checking shield)
* @param player whose inventory is being checked
* @return True if player equips whole set
*/
public boolean containAll(L2PcInstance player)
{
final Inventory inv = player.getInventory();
int legs = 0;
int head = 0;
int gloves = 0;
int feet = 0;
final ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
if (legsItem != null)
legs = legsItem.getItemId();
if (_set[1] != 0 && _set[1] != legs)
return false;
final ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
if (headItem != null)
head = headItem.getItemId();
if (_set[2] != 0 && _set[2] != head)
return false;
final ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
if (glovesItem != null)
gloves = glovesItem.getItemId();
if (_set[3] != 0 && _set[3] != gloves)
return false;
final ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);
if (feetItem != null)
feet = feetItem.getItemId();
if (_set[4] != 0 && _set[4] != feet)
return false;
return true;
}
public boolean containItem(int slot, int itemId)
{
switch (slot)
{
case Inventory.PAPERDOLL_CHEST:
return _set[0] == itemId;
case Inventory.PAPERDOLL_LEGS:
return _set[1] == itemId;
case Inventory.PAPERDOLL_HEAD:
return _set[2] == itemId;
case Inventory.PAPERDOLL_GLOVES:
return _set[3] == itemId;
case Inventory.PAPERDOLL_FEET:
return _set[4] == itemId;
default:
return false;
}
}
public int getSkillId()
{
return _skillId;
}
public boolean containShield(L2PcInstance player)
{
final ItemInstance shieldItem = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
if (shieldItem != null && shieldItem.getItemId() == _shield)
return true;
return false;
}
public boolean containShield(int shieldId)
{
if (_shield == 0)
return false;
return _shield == shieldId;
}
public int getShieldSkillId()
{
return _shieldSkillId;
}
public int getEnchant6skillId()
{
return _enchant6Skill;
}
-> public int getEnchant16skillId()
{
return _enchant16Skill;
}
/**
* Checks if all parts of set are enchanted to +6 or more
* @param player
* @return
*/
public boolean isEnchanted6(L2PcInstance player)
{
final Inventory inv = player.getInventory();
final ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST);
if (chestItem.getEnchantLevel() < 6)
return false;
int legs = 0;
int head = 0;
int gloves = 0;
int feet = 0;
final ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
if (legsItem != null && legsItem.getEnchantLevel() > 5)
legs = legsItem.getItemId();
if (_set[1] != 0 && _set[1] != legs)
return false;
final ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
if (headItem != null && headItem.getEnchantLevel() > 5)
head = headItem.getItemId();
if (_set[2] != 0 && _set[2] != head)
return false;
final ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
if (glovesItem != null && glovesItem.getEnchantLevel() > 5)
gloves = glovesItem.getItemId();
if (_set[3] != 0 && _set[3] != gloves)
return false;
final ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);
if (feetItem != null && feetItem.getEnchantLevel() > 5)
feet = feetItem.getItemId();
if (_set[4] != 0 && _set[4] != feet)
return false;
return true;
}
-> public boolean isEnchanted16(L2PcInstance player)
{
final Inventory inv = player.getInventory();
final ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST);
if (chestItem.getEnchantLevel() < 16)
return false;
int legs = 0;
int head = 0;
int gloves = 0;
int feet = 0;
final ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
if (legsItem != null && legsItem.getEnchantLevel() > 15)
legs = legsItem.getItemId();
if (_set[1] != 0 && _set[1] != legs)
return false;
final ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
if (headItem != null && headItem.getEnchantLevel() > 15)
head = headItem.getItemId();
if (_set[2] != 0 && _set[2] != head)
return false;
final ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
if (glovesItem != null && glovesItem.getEnchantLevel() > 15)
gloves = glovesItem.getItemId();
if (_set[3] != 0 && _set[3] != gloves)
return false;
final ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);
if (feetItem != null && feetItem.getEnchantLevel() > 15)
feet = feetItem.getItemId();
if (_set[4] != 0 && _set[4] != feet)
return false;
return true;
}
/**
* @return chest, legs, gloves, feet, head
*/
public int[] getSetItemsId()
{
return _set;
}
/**
* @return shield id
*/
public int getShield()
{
return _shield;
}
}
a quick answer i did copy paste the enchantset of 6 into +16 i wanna do the same for 20 and 25 , though i want an answer if its correct on eclipse i didnt had errors but still havent tested :)
the marks * -> * is what i inserted
the translation on google is something about discovering a mammoths dick or something
but generally he says that "dick" a lot maybe he likes them
but whats the story behind and what is the truth ..we will never know
Ты настолько смешон, что создал специально для этого левый аккаунт?)))
ты не стоишь даже капли с моего члена что бы я ради тебя писал что-то на анг)
Человек видимо облажался с запуском, слил бабки в помойку теперь с горящей жопой бегает по форуму и не знает кого обвинить))))) перечитай что я тебе написал, мне насрать на тебя на твой сервер и на то что ты там выложил)
это все дерьмо неактуально уже давно, скажу тебе если твоя тупая голова это не поняла, АКТУАЛЬНОЕ НИКТО НЕ ПРОДАЕТ, потому что любая продажа это = шара, все что продается ЭТО ОТЪЕЗЖЕННОЕ ГОВНО которое не нужно хозяину, старое как твои обвисшие от гнева сиськи
Question
Xenokage
a quick answer i did copy paste the enchantset of 6 into +16 i wanna do the same for 20 and 25 , though i want an answer if its correct on eclipse i didnt had errors but still havent tested :)
the marks * -> * is what i inserted
8 answers to this question
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