Jump to content
  • 0

Question

Posted (edited)

Hi, i've got this event  "Raid Event" from Freya, which automatic respawns a random raid and then gives a reward.

 

import math
import sys
from com.l2jserver.gameserver              import Announcements
from com.l2jserver.util                    import Rnd
from java.lang                      import System
from com.l2jserver.gameserver.model.actor.appearance   import PcAppearance
from com.l2jserver.gameserver              import GameTimeController
from com.l2jserver.gameserver.model.quest          import State
from com.l2jserver.gameserver.model.quest          import QuestState
from com.l2jserver.gameserver.model.quest.jython       import QuestJython as JQuest
from com.l2jserver.gameserver.model.actor.instance     import L2PcInstance
from com.l2jserver.gameserver.model.actor.instance     import L2NpcInstance
 
 

qn = "2002_EventRaid"
QuestDesc   = "custom"

Raids =  [ 22799,18792,18863 ] 
 

 
#time between events in milliseconds
eventInterval = 7200000  # 2 hours after the first event there is the second one and the others after are 2 hours too
FirstStart = 60000  #1 minute after each restart there is the first event
 
 
class Quest (JQuest):
 
    def __init__(self,id,name,descr):
        JQuest.__init__(self,id,name,descr)
        self.RaidBosses ={
                0: {'name':"Gabriel" , 'id':22799},
                1: {'name':"Draken" , 'id':18792},
                2: {'name':"Ugoros" , 'id':18863},
                }
        self.RbCoords ={
                0: {'name':"in A Raid Zone" , 'X':115191 , 'Y':16607 , 'Z':10085},
                1: {'name':"in A Raid Zone" , 'X':115191 , 'Y':16607 , 'Z':10085},
                2: {'name':"in A Raid Zone" , 'X':115191 , 'Y':16607 , 'Z':10085},
                }
        self.startQuestTimer("EventTrigger", FirstStart, None, None)
        self.RbSpawn = []
        self.rewards ={
                0: {'prize':7609 , 'number':1}, 
                }
        self.Event = []
 
 
    def onAdvEvent (self,event,npc,player):
        if event == "EventTrigger" :
                self.Event = 1
                #the spawn coords and which raidboss are both random and
                #independant from each other
                ra = int(Rnd.get(3))
                rb = int(Rnd.get(3))
                raidboss = self.RaidBosses[ra]['name']
                location = self.RbCoords[rb]['name']
                Announcements.getInstance().announceToAll(raidboss + " spawned " + location + " you have 30 minutes!")
                self.RbSpawn = self.addSpawn(self.RaidBosses[ra]['id'],self.RbCoords[rb]['X'],self.RbCoords[rb]['Y'],self.RbCoords[rb]['Z'],0,False,0)
                self.startQuestTimer("RbDespawn", 1800000, npc, player)                           
                         
        if event == "RbDespawn":
            self.RbSpawn.deleteMe()
            Announcements.getInstance().announceToAll("The Raid has survived!")
            self.startQuestTimer("EventTrigger", eventInterval, npc, player)

 
 
    def onKill (self,npc,player,isPet):
        npcId = npc.getNpcId()
        if npcId in Raids:
            Announcements.getInstance().announceToAll("RaidBoss event ended, the Raid has been killed, good job!")
            self.cancelQuestTimer("RbDespawn", None, None)
            self.startQuestTimer("EventTrigger", eventInterval, npc, player)
 
# Quest class and state definition
QUEST     = Quest(-1,qn,QuestDesc)
 
for i in Raids:
    QUEST.addKillId(i)
 
 
print "Event Manager loaded!!!"

 

 

i need something like this for Interlude (Frozen) .. more specific, what i just need is the auto spawn/despawn of a certain NPC every xxxxx time with an announcement.

Does somebody has this?

Edited by IvanLabonia

2 answers to this question

Recommended Posts

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Only 3 days left and we'll start with some events, you can check our Discord for more info!
    • Tired of frantically switching between windows trying to find that specific Warlock who should be casting saves? Forgot which server you left your Warsmith on? This mod solves these problems! What it does: Turns the boring window title into an information panel: Server Name - Character Name [Class] Real-life examples: - ServerName - HardcoreFarm [Spoilerr] (who's been spoiling for 3 months already) - ServerName - ClericHelper [Buffer] (eternal buffer on standby) - ServerName - MainChar [Gladiator] (main character who's always AFK) Why you need this: For multiboxers - to avoid confusing where the DD is and where the healer is For the forgetful - if your memory is like a goldfish For streamers - viewers immediately see who's on screen For adults - when playing at work and need to quickly hide the window DLL only - no Interface files needed Installation (more complicated than making tea): 1. Download the DLL 2. Drop it into the System folder 3. Launch the client 4. Be amazed how you lived without this before! Purchase Conditions: Price: 100$ Payment Method: USDT. How to Buy: Contact me on Telegram: @kiselevwv for a quick response. I will answer all your questions and provide additional information if needed. I guarantee functionality at the moment of sale and prompt assistance with setup after purchase.
    • I agree, l2damage crap to compare to l2java which was the father of pvp servers and till this days people playing there for good time.
    • 📝 Registration — Account Registration Creating a new player account. Usually includes: login password password confirmation email Result: a new record is created in the accounts table (loginserver). 🔑 Change Password — Password Change The player changes the password knowing the current one. Required: current password new password new password confirmation Result: the password field is updated in the accounts table. ♻️ Password Recovery — Password Reset If the player forgot the password. Implementation only via email: the player enters their login, email the system sends an email with a link or code the player opens the link / enters the code sets a new password Result: the password is updated in the accounts table.   All fields are validated (required, format, length, uniqueness, security checks).   Price: 80$   and i can rewrite script for PTS server.   Contacts:   Telegram Discord
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..