HI all, as title say, how i can change a skill from ACTIVE to PASSIVE( just from server side, from client i know how)?
Here it is skill type xml:
<skillid="xxxx"levels="1"name="Skill Name - Super Status"><!-- CT2.5 retail confirmed --><setname="castRange"val="1000"/><setname="effectPoint"val="-100"/><setname="effectRange"val="2000"/><setname="hitTime"val="2000"/><setname="magicLvl"val="76"/><setname="mpConsume"val="108"/><setname="operateType"val="A1"/><setname="power"val="10000000"/><setname="rideState"val="NONE"/><setname="targetType"val="ONE"/><for><effectname="PhysicalAttack"/></for></skill>
Responsibilities
• Working with the Lineage 2 server datapack
• Editing and maintaining:
• NPCs, mobs, raids, minions
• Skills, items, multisell, buylists
• Quests (XML + HTML)
• Spawn lists, territories, siege data
• Balancing:
• EXP / SP / Drop / Spoil
• Economy, shops, crafting
• PvE progression without PvP bias
• Testing changes:
• clean characters + GM testing
• server restarts
• log analysis
Required Skills
• Excellent knowledge of the Lineage 2 datapack structure
• Confident work with XML / CSV / TXT
• Understanding of Interlude mechanics:
• aggro, AI, land-rate
• champion / raid mechanics
• Understanding of interdependencies:
• item ↔ skill ↔ NPC ↔ quest
• Careful handling of IDs (without breaking compatibility)
Would Be a Big Plus
• Experience with L2J forks
• Understanding of the Java side of the server (datapack ↔ code integration level)
• Experience with custom systems:
• dynamic rates
• stage-based progression
• seasonal / PvE events
• Ability to balance using tables and formulas rather than “by feel”
We Are Not Looking for Someone Who
• Copies datapacks from other servers
• Changes IDs without understanding the consequences
• Creates multisells with infinite profit
• Does not test changes after a restart
• Balances “by intuition”
Question
InFocus
HI all, as title say, how i can change a skill from ACTIVE to PASSIVE( just from server side, from client i know how)?
Here it is skill type xml:
Thank you
6 answers to this question
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