Jump to content

Question

Posted

Hello, ive got a question. I have made a stack sub server, and now i want to dissable mutants.

Ive got a diff... My question is, how to change the diff to make it "Non mutants" I mean only subclasses with same race. Pls help

 

/*
 * $Header: PlayerClass.java, 24/11/2005 12:56:01 luisantonioa Exp $
 *
 * $Author: luisantonioa $
 * $Date: 24/11/2005 12:56:01 $
 * $Revision: 1 $
 * $Log: PlayerClass.java,v $
 * Revision 1  24/11/2005 12:56:01  luisantonioa
 * Added copyright notice
 *
 *
 * L2jFrozen Project - www.l2jfrozen.com 
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2jfrozen.gameserver.model.base;

import static com.l2jfrozen.gameserver.model.base.ClassLevel.First;
import static com.l2jfrozen.gameserver.model.base.ClassLevel.Fourth;
import static com.l2jfrozen.gameserver.model.base.ClassLevel.Second;
import static com.l2jfrozen.gameserver.model.base.ClassLevel.Third;
import static com.l2jfrozen.gameserver.model.base.ClassType.Fighter;
import static com.l2jfrozen.gameserver.model.base.ClassType.Mystic;
import static com.l2jfrozen.gameserver.model.base.ClassType.Priest;
import static com.l2jfrozen.gameserver.model.base.PlayerRace.DarkElf;
import static com.l2jfrozen.gameserver.model.base.PlayerRace.Dwarf;
import static com.l2jfrozen.gameserver.model.base.PlayerRace.Human;
import static com.l2jfrozen.gameserver.model.base.PlayerRace.LightElf;
import static com.l2jfrozen.gameserver.model.base.PlayerRace.Orc;

import java.util.EnumMap;
import java.util.EnumSet;
import java.util.Set;

import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;

/**
 * This class ...
 * @author programmos, l2jfrozen dev
 * @version $Revision: 1.2.1 $ $Date: 2009/04/13 02:01:21 $
 */
public enum PlayerClass
{
	HumanFighter(Human, Fighter, First),
	Warrior(Human, Fighter, Second),
	Gladiator(Human, Fighter, Third),
	Warlord(Human, Fighter, Third),
	HumanKnight(Human, Fighter, Second),
	Paladin(Human, Fighter, Third),
	DarkAvenger(Human, Fighter, Third),
	Rogue(Human, Fighter, Second),
	TreasureHunter(Human, Fighter, Third),
	Hawkeye(Human, Fighter, Third),
	HumanMystic(Human, Mystic, First),
	HumanWizard(Human, Mystic, Second),
	Sorceror(Human, Mystic, Third),
	Necromancer(Human, Mystic, Third),
	Warlock(Human, Mystic, Third),
	Cleric(Human, Priest, Second),
	Bishop(Human, Priest, Third),
	Prophet(Human, Priest, Third),
	
	ElvenFighter(LightElf, Fighter, First),
	ElvenKnight(LightElf, Fighter, Second),
	TempleKnight(LightElf, Fighter, Third),
	Swordsinger(LightElf, Fighter, Third),
	ElvenScout(LightElf, Fighter, Second),
	Plainswalker(LightElf, Fighter, Third),
	SilverRanger(LightElf, Fighter, Third),
	ElvenMystic(LightElf, Mystic, First),
	ElvenWizard(LightElf, Mystic, Second),
	Spellsinger(LightElf, Mystic, Third),
	ElementalSummoner(LightElf, Mystic, Third),
	ElvenOracle(LightElf, Priest, Second),
	ElvenElder(LightElf, Priest, Third),
	
	DarkElvenFighter(DarkElf, Fighter, First),
	PalusKnight(DarkElf, Fighter, Second),
	ShillienKnight(DarkElf, Fighter, Third),
	Bladedancer(DarkElf, Fighter, Third),
	Assassin(DarkElf, Fighter, Second),
	AbyssWalker(DarkElf, Fighter, Third),
	PhantomRanger(DarkElf, Fighter, Third),
	DarkElvenMystic(DarkElf, Mystic, First),
	DarkElvenWizard(DarkElf, Mystic, Second),
	Spellhowler(DarkElf, Mystic, Third),
	PhantomSummoner(DarkElf, Mystic, Third),
	ShillienOracle(DarkElf, Priest, Second),
	ShillienElder(DarkElf, Priest, Third),
	
	OrcFighter(Orc, Fighter, First),
	OrcRaider(Orc, Fighter, Second),
	Destroyer(Orc, Fighter, Third),
	OrcMonk(Orc, Fighter, Second),
	Tyrant(Orc, Fighter, Third),
	OrcMystic(Orc, Mystic, First),
	OrcShaman(Orc, Mystic, Second),
	Overlord(Orc, Mystic, Third),
	Warcryer(Orc, Mystic, Third),
	
	DwarvenFighter(Dwarf, Fighter, First),
	DwarvenScavenger(Dwarf, Fighter, Second),
	BountyHunter(Dwarf, Fighter, Third),
	DwarvenArtisan(Dwarf, Fighter, Second),
	Warsmith(Dwarf, Fighter, Third),
	
	dummyEntry1(null, null, null),
	dummyEntry2(null, null, null),
	dummyEntry3(null, null, null),
	dummyEntry4(null, null, null),
	dummyEntry5(null, null, null),
	dummyEntry6(null, null, null),
	dummyEntry7(null, null, null),
	dummyEntry8(null, null, null),
	dummyEntry9(null, null, null),
	dummyEntry10(null, null, null),
	dummyEntry11(null, null, null),
	dummyEntry12(null, null, null),
	dummyEntry13(null, null, null),
	dummyEntry14(null, null, null),
	dummyEntry15(null, null, null),
	dummyEntry16(null, null, null),
	dummyEntry17(null, null, null),
	dummyEntry18(null, null, null),
	dummyEntry19(null, null, null),
	dummyEntry20(null, null, null),
	dummyEntry21(null, null, null),
	dummyEntry22(null, null, null),
	dummyEntry23(null, null, null),
	dummyEntry24(null, null, null),
	dummyEntry25(null, null, null),
	dummyEntry26(null, null, null),
	dummyEntry27(null, null, null),
	dummyEntry28(null, null, null),
	dummyEntry29(null, null, null),
	dummyEntry30(null, null, null),
	
	/*
	 * (3rd classes)
	 */
	duelist(Human, Fighter, Fourth),
	dreadnought(Human, Fighter, Fourth),
	phoenixKnight(Human, Fighter, Fourth),
	hellKnight(Human, Fighter, Fourth),
	sagittarius(Human, Fighter, Fourth),
	adventurer(Human, Fighter, Fourth),
	archmage(Human, Mystic, Fourth),
	soultaker(Human, Mystic, Fourth),
	arcanaLord(Human, Mystic, Fourth),
	cardinal(Human, Mystic, Fourth),
	hierophant(Human, Mystic, Fourth),
	
	evaTemplar(LightElf, Fighter, Fourth),
	swordMuse(LightElf, Fighter, Fourth),
	windRider(LightElf, Fighter, Fourth),
	moonlightSentinel(LightElf, Fighter, Fourth),
	mysticMuse(LightElf, Mystic, Fourth),
	elementalMaster(LightElf, Mystic, Fourth),
	evaSaint(LightElf, Mystic, Fourth),
	
	shillienTemplar(DarkElf, Fighter, Fourth),
	spectralDancer(DarkElf, Fighter, Fourth),
	ghostHunter(DarkElf, Fighter, Fourth),
	ghostSentinel(DarkElf, Fighter, Fourth),
	stormScreamer(DarkElf, Mystic, Fourth),
	spectralMaster(DarkElf, Mystic, Fourth),
	shillienSaint(DarkElf, Mystic, Fourth),
	
	titan(Orc, Fighter, Fourth),
	grandKhauatari(Orc, Fighter, Fourth),
	dominator(Orc, Mystic, Fourth),
	doomcryer(Orc, Mystic, Fourth),
	
	fortuneSeeker(Dwarf, Fighter, Fourth),
	maestro(Dwarf, Fighter, Fourth);
	
	private PlayerRace _race;
	private ClassLevel _level;
	private ClassType _type;
	
	private static final Set<PlayerClass> mainSubclassSet;
	private static final Set<PlayerClass> neverSubclassed = EnumSet.of(Overlord, Warsmith);
	
	private static final Set<PlayerClass> subclasseSet1 = EnumSet.of(DarkAvenger, Paladin, TempleKnight, ShillienKnight);
	private static final Set<PlayerClass> subclasseSet2 = EnumSet.of(TreasureHunter, AbyssWalker, Plainswalker);
	private static final Set<PlayerClass> subclasseSet3 = EnumSet.of(Hawkeye, SilverRanger, PhantomRanger);
	private static final Set<PlayerClass> subclasseSet4 = EnumSet.of(Warlock, ElementalSummoner, PhantomSummoner);
	private static final Set<PlayerClass> subclasseSet5 = EnumSet.of(Sorceror, Spellsinger, Spellhowler);
	
	private static final EnumMap<PlayerClass, Set<PlayerClass>> subclassSetMap = new EnumMap<>(PlayerClass.class);
	
	static
	{
		Set<PlayerClass> subclasses = getSet(null, Third);
		subclasses.removeAll(neverSubclassed);
		
		mainSubclassSet = subclasses;
		
		subclassSetMap.put(DarkAvenger, subclasseSet1);
		subclassSetMap.put(Paladin, subclasseSet1);
		subclassSetMap.put(TempleKnight, subclasseSet1);
		subclassSetMap.put(ShillienKnight, subclasseSet1);
		
		subclassSetMap.put(TreasureHunter, subclasseSet2);
		subclassSetMap.put(AbyssWalker, subclasseSet2);
		subclassSetMap.put(Plainswalker, subclasseSet2);
		
		subclassSetMap.put(Hawkeye, subclasseSet3);
		subclassSetMap.put(SilverRanger, subclasseSet3);
		subclassSetMap.put(PhantomRanger, subclasseSet3);
		
		subclassSetMap.put(Warlock, subclasseSet4);
		subclassSetMap.put(ElementalSummoner, subclasseSet4);
		subclassSetMap.put(PhantomSummoner, subclasseSet4);
		
		subclassSetMap.put(Sorceror, subclasseSet5);
		subclassSetMap.put(Spellsinger, subclasseSet5);
		subclassSetMap.put(Spellhowler, subclasseSet5);
		
		subclasses = null;
	}
	
	PlayerClass(final PlayerRace pRace, final ClassType pType, final ClassLevel pLevel)
	{
		_race = pRace;
		_level = pLevel;
		_type = pType;
	}
	
	public final Set<PlayerClass> getAvailableSubclasses(final L2PcInstance player)
	{
		Set<PlayerClass> subclasses = null;
		
		if (_level == Third)
		{
			subclasses = EnumSet.copyOf(mainSubclassSet);
			
			subclasses.removeAll(neverSubclassed);
			subclasses.remove(this);
			
			Set<PlayerClass> unavailableClasses = subclassSetMap.get(this);
			
			if (unavailableClasses != null)
			{
				subclasses.removeAll(unavailableClasses);
			}
			
			unavailableClasses = null;
		}
		
		return subclasses;
	}
	
	public static final EnumSet<PlayerClass> getSet(final PlayerRace race, final ClassLevel level)
	{
		final EnumSet<PlayerClass> allOf = EnumSet.noneOf(PlayerClass.class);
		
		for (final PlayerClass playerClass : EnumSet.allOf(PlayerClass.class))
		{
			if (race == null || playerClass.isOfRace(race))
			{
				if (level == null || playerClass.isOfLevel(level))
				{
					allOf.add(playerClass);
				}
			}
		}
		
		return allOf;
	}
	
	public final boolean isOfRace(final PlayerRace pRace)
	{
		return _race == pRace;
	}
	
	public final boolean isOfType(final ClassType pType)
	{
		return _type == pType;
	}
	
	public final boolean isOfLevel(final ClassLevel pLevel)
	{
		return _level == pLevel;
	}
	
	public final ClassLevel getLevel()
	{
		return _level;
	}
		
		public final PlayerRace getRace()
		{
			return _race;
		}
		
		public static PlayerClass getClassById(int pClass)
		{
			try
			{
				for (PlayerClass cId : PlayerClass.values()) {
					if (cId.getRace() == null)
						continue;
					if (cId.ordinal() == pClass)
						return cId;
				}
			}
			catch (Exception e)
			{
				return null;
			}
			return PlayerClass.values()[0];
		}
}

 

3 answers to this question

Recommended Posts

  • 0
Posted

Put a race check under the method you use to retrieve possible subclasses, if is! = than actual, skip it aka continue under a loop. 

  • 0
Posted
1 hour ago, SweeTs said:

Put a race check under the method you use to retrieve possible subclasses, if is! = than actual, skip it aka continue under a loop. 

Could you explain it? What is that "Race check" is it a method? What sould i put. Pls

  • 0
Posted
1 hour ago, SweeTs said:

Put a race check under the method you use to retrieve possible subclasses, if is! = than actual, skip it aka continue under a loop. 

public final Set<PlayerClass> getAvailableSubclasses(final L2PcInstance player)
	{
		Set<PlayerClass> subclasses = null;
		
		if (_level == Third)
		{
			subclasses = EnumSet.copyOf(mainSubclassSet);
			
			subclasses.removeAll(neverSubclassed);
			subclasses.remove(this);
			
			Set<PlayerClass> unavailableClasses = subclassSetMap.get(this);
			
			if (unavailableClasses != null)
			{
				subclasses.removeAll(unavailableClasses);
			}
			
			unavailableClasses = null;
		}
		
		return subclasses;
	}

I understund here is place to put and available/unavailable classes... but icant see how i can put a race check

I am not so good with it and my DEV is on vacation... Thats why i`m asking ;D

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • 🏰 L2EXALTA LEGACY — Interlude x45 📅 Grand Opening: 31/07/2026 — 21:30 (GMT+3) 🌐 Website: https://l2exalta.org/ 💬 Discord: https://discord.gg/zNTCZD4AcT 📌 Wiki: https://l2exalta.org/en/wiki.html#progression   ⚙️ MAIN INFO Chronicle : Interlude Rates : x45 Adena : x50 Spoil : x1 Drop : x5 Safe Enchant : +3 Files : L2OFF   💰 ECONOMY EX Coin : dynamic market currency, mined from monsters, Raid Bosses and Grand Bosses value fluctuates over time Exalta Vouchers : premium currency used for store, donations and EX Coin exchange Exchange : convert EX Coin into Exalta Vouchers Investment options : choose safer or riskier market strategies with EX Coin   ⚔️ PROGRESSION & GEAR Exalta Armors : signature top-tier gear line Forge System : upgrade weapons, armor and jewels with risk/reward mechanics Raid Boss progression tied to materials and prestige   🤖 AUTOFARM Access : Auto Hunting button, bottom-right UI Duration : controlled via tickets or in-game currency Route Mode : record custom farm routes Support Mode : healer/support builds auto-follow, heal and assist party Smart targeting logic with class-specific behavior (mage/archer/melee/support) Captcha designed not to interrupt legitimate AutoFarm sessions   🧪 BUFFER Exalta Buffer NPC/interface Scheme Buffer : save multiple buff loadouts Class presets for mage, fighter, support, PvP   🛠️ SMART GADGETS / QOL Autoloot filter Drop value tracker Boss timer tools Farm stats tracker Auto-consume system In-game server assistant   🗺️ DUNGEON FINDER / PVE Party matching with roles (Tank / Healer / DPS) Ready-check before teleport Monastery of Silence custom PvE zone Party-based reward structure   🎟️ DAILY PROGRESS / EXALTA PASS Daily and weekly tasks (farm, PvP, boss, check-in) Premium Pass track with extra rewards Monastery Daily Quest Reward boards for claiming progress   🏠 HOUSING & EXPEDITIONS Player residences with service NPCs Exalta Spirit Expeditions to themed territories Rewards vary by territory Owner-only access   🏆 PVP / TOURNAMENT Scheduled Tournament system Ranking points from wins/participation Spectator Mode for watching live matches PvP Statues for top-ranked players Anti-feed protections   🛡️ CLAN CONTENT Clan Civil War battlefield event Clan Dungeon Raid content DPS Meter for contribution tracking Support Credit system Classic siege/clan politics preserved   🏪 AUCTION / SHOPS Auction House with seller fee Black Market Dealer (limited-time special offers) Custom shops and multisells Confirmation prompts on purchases/sales   💳 DONATIONS / VIP Donation rewards linked to Exalta Vouchers VIP tiers with comfort/cosmetic bonuses Premium store Gift/promo codes for events   🎥 STREAMER / COMMUNITY Streamer Panel with visible stream links Viewer rewards system Streamer Points for cosmetics/vouchers In-game voice chat (global/party/clan/alliance/command)   🔒 FAIR PLAY Strong Anti-Bot protection Reward protection tied to valid client state Captcha on suspicious activity Staff investigation tools No bots, packet tools or modified clients allowed   👑 GRANDBOSS SPAWNS Orfen : 1 day + 1h random Core : 1 day + 1h random Queen Ant : 1 day 6h + 1h random Zaken : 2 days 12h + 1h random Baium : 5 days + 1h random Antharas : 8 days + 1h random Valakas : 11 days + 1h random   🏅 OLYMPIAD Runs Thursday, Friday, Saturday Heroes change monthly Balanced and fair matchmaking
    • yup basically another one just in case https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing LineageWarrior.FMagic (CollideActors = True; > False) LineageWarrior.FOrc (CollideActors = True; > False) LineageWarrior.FShaman (CollideActors = True; > False) LineageWarrior.MDarkElf (CollideActors = True; > False) LineageWarrior.MDwarf (CollideActors = True; > False) LineageWarrior.MElf (CollideActors = True; > False) LineageWarrior.MFighter (CollideActors = True; > False) LineageWarrior.MMagic (CollideActors = True; > False) LineageWarrior.MOrc (CollideActors = True; > False) LineageWarrior.MShaman (CollideActors = True; > False) LineageWarrior.FDwarf (CollideActors = True; > False) LineageWarrior.FElf (CollideActors = True; > False) LineageWarrior.FFighter (CollideActors = True; > False)
    • @l2naylondev Requiring a player to log in just for the sake of logging  seems exploitable. Someone could log in only to claim the reward and immediately leave, or repeatedly change their ip. So i guess  are there are additional protections in place ? such as locking the reward by account, character , and ip. It would also be useful to add a playtime requirement. For example, after logging in, the player would need to remain active for at least x playtime  before getting the reward or other parameters configurable by the xml.  I suggest improving the system before selling it. 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..