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Diff for no mutants



Hello, ive got a question. I have made a stack sub server, and now i want to dissable mutants.

Ive got a diff... My question is, how to change the diff to make it "Non mutants" I mean only subclasses with same race. Pls help


 * $Header: PlayerClass.java, 24/11/2005 12:56:01 luisantonioa Exp $
 * $Author: luisantonioa $
 * $Date: 24/11/2005 12:56:01 $
 * $Revision: 1 $
 * $Log: PlayerClass.java,v $
 * Revision 1  24/11/2005 12:56:01  luisantonioa
 * Added copyright notice
 * L2jFrozen Project - www.l2jfrozen.com 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 * http://www.gnu.org/copyleft/gpl.html
package com.l2jfrozen.gameserver.model.base;

import static com.l2jfrozen.gameserver.model.base.ClassLevel.First;
import static com.l2jfrozen.gameserver.model.base.ClassLevel.Fourth;
import static com.l2jfrozen.gameserver.model.base.ClassLevel.Second;
import static com.l2jfrozen.gameserver.model.base.ClassLevel.Third;
import static com.l2jfrozen.gameserver.model.base.ClassType.Fighter;
import static com.l2jfrozen.gameserver.model.base.ClassType.Mystic;
import static com.l2jfrozen.gameserver.model.base.ClassType.Priest;
import static com.l2jfrozen.gameserver.model.base.PlayerRace.DarkElf;
import static com.l2jfrozen.gameserver.model.base.PlayerRace.Dwarf;
import static com.l2jfrozen.gameserver.model.base.PlayerRace.Human;
import static com.l2jfrozen.gameserver.model.base.PlayerRace.LightElf;
import static com.l2jfrozen.gameserver.model.base.PlayerRace.Orc;

import java.util.EnumMap;
import java.util.EnumSet;
import java.util.Set;

import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;

 * This class ...
 * @author programmos, l2jfrozen dev
 * @version $Revision: 1.2.1 $ $Date: 2009/04/13 02:01:21 $
public enum PlayerClass
	HumanFighter(Human, Fighter, First),
	Warrior(Human, Fighter, Second),
	Gladiator(Human, Fighter, Third),
	Warlord(Human, Fighter, Third),
	HumanKnight(Human, Fighter, Second),
	Paladin(Human, Fighter, Third),
	DarkAvenger(Human, Fighter, Third),
	Rogue(Human, Fighter, Second),
	TreasureHunter(Human, Fighter, Third),
	Hawkeye(Human, Fighter, Third),
	HumanMystic(Human, Mystic, First),
	HumanWizard(Human, Mystic, Second),
	Sorceror(Human, Mystic, Third),
	Necromancer(Human, Mystic, Third),
	Warlock(Human, Mystic, Third),
	Cleric(Human, Priest, Second),
	Bishop(Human, Priest, Third),
	Prophet(Human, Priest, Third),
	ElvenFighter(LightElf, Fighter, First),
	ElvenKnight(LightElf, Fighter, Second),
	TempleKnight(LightElf, Fighter, Third),
	Swordsinger(LightElf, Fighter, Third),
	ElvenScout(LightElf, Fighter, Second),
	Plainswalker(LightElf, Fighter, Third),
	SilverRanger(LightElf, Fighter, Third),
	ElvenMystic(LightElf, Mystic, First),
	ElvenWizard(LightElf, Mystic, Second),
	Spellsinger(LightElf, Mystic, Third),
	ElementalSummoner(LightElf, Mystic, Third),
	ElvenOracle(LightElf, Priest, Second),
	ElvenElder(LightElf, Priest, Third),
	DarkElvenFighter(DarkElf, Fighter, First),
	PalusKnight(DarkElf, Fighter, Second),
	ShillienKnight(DarkElf, Fighter, Third),
	Bladedancer(DarkElf, Fighter, Third),
	Assassin(DarkElf, Fighter, Second),
	AbyssWalker(DarkElf, Fighter, Third),
	PhantomRanger(DarkElf, Fighter, Third),
	DarkElvenMystic(DarkElf, Mystic, First),
	DarkElvenWizard(DarkElf, Mystic, Second),
	Spellhowler(DarkElf, Mystic, Third),
	PhantomSummoner(DarkElf, Mystic, Third),
	ShillienOracle(DarkElf, Priest, Second),
	ShillienElder(DarkElf, Priest, Third),
	OrcFighter(Orc, Fighter, First),
	OrcRaider(Orc, Fighter, Second),
	Destroyer(Orc, Fighter, Third),
	OrcMonk(Orc, Fighter, Second),
	Tyrant(Orc, Fighter, Third),
	OrcMystic(Orc, Mystic, First),
	OrcShaman(Orc, Mystic, Second),
	Overlord(Orc, Mystic, Third),
	Warcryer(Orc, Mystic, Third),
	DwarvenFighter(Dwarf, Fighter, First),
	DwarvenScavenger(Dwarf, Fighter, Second),
	BountyHunter(Dwarf, Fighter, Third),
	DwarvenArtisan(Dwarf, Fighter, Second),
	Warsmith(Dwarf, Fighter, Third),
	dummyEntry1(null, null, null),
	dummyEntry2(null, null, null),
	dummyEntry3(null, null, null),
	dummyEntry4(null, null, null),
	dummyEntry5(null, null, null),
	dummyEntry6(null, null, null),
	dummyEntry7(null, null, null),
	dummyEntry8(null, null, null),
	dummyEntry9(null, null, null),
	dummyEntry10(null, null, null),
	dummyEntry11(null, null, null),
	dummyEntry12(null, null, null),
	dummyEntry13(null, null, null),
	dummyEntry14(null, null, null),
	dummyEntry15(null, null, null),
	dummyEntry16(null, null, null),
	dummyEntry17(null, null, null),
	dummyEntry18(null, null, null),
	dummyEntry19(null, null, null),
	dummyEntry20(null, null, null),
	dummyEntry21(null, null, null),
	dummyEntry22(null, null, null),
	dummyEntry23(null, null, null),
	dummyEntry24(null, null, null),
	dummyEntry25(null, null, null),
	dummyEntry26(null, null, null),
	dummyEntry27(null, null, null),
	dummyEntry28(null, null, null),
	dummyEntry29(null, null, null),
	dummyEntry30(null, null, null),
	 * (3rd classes)
	duelist(Human, Fighter, Fourth),
	dreadnought(Human, Fighter, Fourth),
	phoenixKnight(Human, Fighter, Fourth),
	hellKnight(Human, Fighter, Fourth),
	sagittarius(Human, Fighter, Fourth),
	adventurer(Human, Fighter, Fourth),
	archmage(Human, Mystic, Fourth),
	soultaker(Human, Mystic, Fourth),
	arcanaLord(Human, Mystic, Fourth),
	cardinal(Human, Mystic, Fourth),
	hierophant(Human, Mystic, Fourth),
	evaTemplar(LightElf, Fighter, Fourth),
	swordMuse(LightElf, Fighter, Fourth),
	windRider(LightElf, Fighter, Fourth),
	moonlightSentinel(LightElf, Fighter, Fourth),
	mysticMuse(LightElf, Mystic, Fourth),
	elementalMaster(LightElf, Mystic, Fourth),
	evaSaint(LightElf, Mystic, Fourth),
	shillienTemplar(DarkElf, Fighter, Fourth),
	spectralDancer(DarkElf, Fighter, Fourth),
	ghostHunter(DarkElf, Fighter, Fourth),
	ghostSentinel(DarkElf, Fighter, Fourth),
	stormScreamer(DarkElf, Mystic, Fourth),
	spectralMaster(DarkElf, Mystic, Fourth),
	shillienSaint(DarkElf, Mystic, Fourth),
	titan(Orc, Fighter, Fourth),
	grandKhauatari(Orc, Fighter, Fourth),
	dominator(Orc, Mystic, Fourth),
	doomcryer(Orc, Mystic, Fourth),
	fortuneSeeker(Dwarf, Fighter, Fourth),
	maestro(Dwarf, Fighter, Fourth);
	private PlayerRace _race;
	private ClassLevel _level;
	private ClassType _type;
	private static final Set<PlayerClass> mainSubclassSet;
	private static final Set<PlayerClass> neverSubclassed = EnumSet.of(Overlord, Warsmith);
	private static final Set<PlayerClass> subclasseSet1 = EnumSet.of(DarkAvenger, Paladin, TempleKnight, ShillienKnight);
	private static final Set<PlayerClass> subclasseSet2 = EnumSet.of(TreasureHunter, AbyssWalker, Plainswalker);
	private static final Set<PlayerClass> subclasseSet3 = EnumSet.of(Hawkeye, SilverRanger, PhantomRanger);
	private static final Set<PlayerClass> subclasseSet4 = EnumSet.of(Warlock, ElementalSummoner, PhantomSummoner);
	private static final Set<PlayerClass> subclasseSet5 = EnumSet.of(Sorceror, Spellsinger, Spellhowler);
	private static final EnumMap<PlayerClass, Set<PlayerClass>> subclassSetMap = new EnumMap<>(PlayerClass.class);
		Set<PlayerClass> subclasses = getSet(null, Third);
		mainSubclassSet = subclasses;
		subclassSetMap.put(DarkAvenger, subclasseSet1);
		subclassSetMap.put(Paladin, subclasseSet1);
		subclassSetMap.put(TempleKnight, subclasseSet1);
		subclassSetMap.put(ShillienKnight, subclasseSet1);
		subclassSetMap.put(TreasureHunter, subclasseSet2);
		subclassSetMap.put(AbyssWalker, subclasseSet2);
		subclassSetMap.put(Plainswalker, subclasseSet2);
		subclassSetMap.put(Hawkeye, subclasseSet3);
		subclassSetMap.put(SilverRanger, subclasseSet3);
		subclassSetMap.put(PhantomRanger, subclasseSet3);
		subclassSetMap.put(Warlock, subclasseSet4);
		subclassSetMap.put(ElementalSummoner, subclasseSet4);
		subclassSetMap.put(PhantomSummoner, subclasseSet4);
		subclassSetMap.put(Sorceror, subclasseSet5);
		subclassSetMap.put(Spellsinger, subclasseSet5);
		subclassSetMap.put(Spellhowler, subclasseSet5);
		subclasses = null;
	PlayerClass(final PlayerRace pRace, final ClassType pType, final ClassLevel pLevel)
		_race = pRace;
		_level = pLevel;
		_type = pType;
	public final Set<PlayerClass> getAvailableSubclasses(final L2PcInstance player)
		Set<PlayerClass> subclasses = null;
		if (_level == Third)
			subclasses = EnumSet.copyOf(mainSubclassSet);
			Set<PlayerClass> unavailableClasses = subclassSetMap.get(this);
			if (unavailableClasses != null)
			unavailableClasses = null;
		return subclasses;
	public static final EnumSet<PlayerClass> getSet(final PlayerRace race, final ClassLevel level)
		final EnumSet<PlayerClass> allOf = EnumSet.noneOf(PlayerClass.class);
		for (final PlayerClass playerClass : EnumSet.allOf(PlayerClass.class))
			if (race == null || playerClass.isOfRace(race))
				if (level == null || playerClass.isOfLevel(level))
		return allOf;
	public final boolean isOfRace(final PlayerRace pRace)
		return _race == pRace;
	public final boolean isOfType(final ClassType pType)
		return _type == pType;
	public final boolean isOfLevel(final ClassLevel pLevel)
		return _level == pLevel;
	public final ClassLevel getLevel()
		return _level;
		public final PlayerRace getRace()
			return _race;
		public static PlayerClass getClassById(int pClass)
				for (PlayerClass cId : PlayerClass.values()) {
					if (cId.getRace() == null)
					if (cId.ordinal() == pClass)
						return cId;
			catch (Exception e)
				return null;
			return PlayerClass.values()[0];


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Put a race check under the method you use to retrieve possible subclasses, if is! = than actual, skip it aka continue under a loop. 

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1 hour ago, SweeTs said:

Put a race check under the method you use to retrieve possible subclasses, if is! = than actual, skip it aka continue under a loop. 

Could you explain it? What is that "Race check" is it a method? What sould i put. Pls

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1 hour ago, SweeTs said:

Put a race check under the method you use to retrieve possible subclasses, if is! = than actual, skip it aka continue under a loop. 

public final Set<PlayerClass> getAvailableSubclasses(final L2PcInstance player)
		Set<PlayerClass> subclasses = null;
		if (_level == Third)
			subclasses = EnumSet.copyOf(mainSubclassSet);
			Set<PlayerClass> unavailableClasses = subclassSetMap.get(this);
			if (unavailableClasses != null)
			unavailableClasses = null;
		return subclasses;

I understund here is place to put and available/unavailable classes... but icant see how i can put a race check

I am not so good with it and my DEV is on vacation... Thats why i`m asking ;D

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