Geia sas,xrisimopioisa afto to pack http://www.maxcheaters.com/forum/index.php?topic=21492.0 mpeno kanonika mesa alla apo ta ids p dini doulevoun mono h gk kai noblesse manager...epidi den 3ero pos na pernaw gmshops kai afta mipos mpori na m pis kapios tin litourgia p akolou8oume gia na valoume(gmshop/buffer/teleports stin gk ktlp)nomizo ine idia h ergasia p 8eli
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Thank you for your reply. I have removed it from the L2Server.exe file, but the L2Server still crashes. It doesn't crash if I don't start l2npc, otherwise it will crash within a few days at the latest.
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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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Geia sas,xrisimopioisa afto to pack http://www.maxcheaters.com/forum/index.php?topic=21492.0 mpeno kanonika mesa alla apo ta ids p dini doulevoun mono h gk kai noblesse manager...epidi den 3ero pos na pernaw gmshops kai afta mipos mpori na m pis kapios tin litourgia p akolou8oume gia na valoume(gmshop/buffer/teleports stin gk ktlp)nomizo ine idia h ergasia p 8eli
Tsp opios mpori na me help..
ty
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