Hi guys, I want to make so that when custom tattoo's are enchanted, for each enchant the stats would gradualy increase.
I want the stats look like this for example :
(IF Max enchant is +16, and each enchant gives +12 p.atk. so when tattoo is +16 it should give +192 P.Atk. [12*16=192] )
But now it's just multiplying the stats like this : (IF Tattoo is +1 it adds only about +4~6 p.atk. and when tattoo is about +6 it allready gives more than +192 p.atk.)
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hello.every1,i knew the Mobius L2Clientdat for .dat decrypt and encrypt...but i found its not good for my client...so i wanna find a new tool...maybe some1 know that...thx..
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sell adena
l2rebon signature x1 - 1kk = 1 dollars
l2reborn x10 - 500kk = 4 dollars
E-Global x Lu4 - 1kk = 2 dollars
BOHPTS - x20-x500 TOP PRICE
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Also on sale are Epic jewelry, Clothes at a very good price
sell adena
l2rebon signature x1 - 1kk = 1 dollars
l2reborn x10 - 500kk = 4 dollars
E-Global x Lu4 - 1kk = 2 dollars
BOHPTS - x20-x500 TOP PRICE
DISCORD - GODDARDSHOP
TELEGRAM - MMOPROMO
Also on sale are Epic jewelry, Clothes at a very good price
sell adena
l2rebon signature x1 - 1kk = 1 dollars
l2reborn x10 - 500kk = 4 dollars
E-Global x Lu4 - 1kk = 2 dollars
BOHPTS - x20-x500 TOP PRICE
DISCORD - GODDARDSHOP
TELEGRAM - MMOPROMO
Also on sale are Epic jewelry, Clothes at a very good price
Question
Thrusteris
Hi guys, I want to make so that when custom tattoo's are enchanted, for each enchant the stats would gradualy increase.
I want the stats look like this for example :
(IF Max enchant is +16, and each enchant gives +12 p.atk. so when tattoo is +16 it should give +192 P.Atk. [12*16=192] )
But now it's just multiplying the stats like this : (IF Tattoo is +1 it adds only about +4~6 p.atk. and when tattoo is about +6 it allready gives more than +192 p.atk.)
I used :
<enchant val='12' order='0x0C' stat='pAtk'/>.
What's the problem here ?
1 answer to this question
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