Hi guys, I want to make so that when custom tattoo's are enchanted, for each enchant the stats would gradualy increase.
I want the stats look like this for example :
(IF Max enchant is +16, and each enchant gives +12 p.atk. so when tattoo is +16 it should give +192 P.Atk. [12*16=192] )
But now it's just multiplying the stats like this : (IF Tattoo is +1 it adds only about +4~6 p.atk. and when tattoo is about +6 it allready gives more than +192 p.atk.)
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@Hitcher I agree 100%! Are you running a live server using MyExt64 or just experimenting? I'm currently creating my IDA db's so i can start adding more stuff into the extender.
I don't understand why you are so offended and aggressive, who allowed you to disrespect me or call me in any way? Did I insulted you? You act like a angry kid, grow up boy.
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Question
Thrusteris
Hi guys, I want to make so that when custom tattoo's are enchanted, for each enchant the stats would gradualy increase.
I want the stats look like this for example :
(IF Max enchant is +16, and each enchant gives +12 p.atk. so when tattoo is +16 it should give +192 P.Atk. [12*16=192] )
But now it's just multiplying the stats like this : (IF Tattoo is +1 it adds only about +4~6 p.atk. and when tattoo is about +6 it allready gives more than +192 p.atk.)
I used :
<enchant val='12' order='0x0C' stat='pAtk'/>.
What's the problem here ?
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