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Posted

Hello, i have problem i don't need augmentation glow with lightings.
I need glow like normaly weapon like without augmentation.
Oly with +51 he disappear augmentation effect.
 

[EnvSetup]
IsClock=true
StartTime=12
TimeRatio=6

SKYBOX=SkybackgroundColor

;HazeRingÀÇ °¹¼ö¸¦ Á¤ÇÒ¼ö ÀÖÀ½
;NumHazeringColor=°¹¼ö
;Hazering1=ÅؽºÃÄÀ̸§
;->
HAZERING=HazeRing_Final

;CloudÀÇ °¹¼ö¸¦ Á¤ÇÒ¼ö ÀÖÀ½
;NumCloudColor=°¹¼ö
;Cloud1=ÅؽºÃÄÀ̸§
;Cloud2=ÅؽºÃÄÀ̸§....
;->
NumCloudColor=3
CLOUD1=Cloud_Final
Cloud2=StarField_Final01
Cloud3=StarField_Final02

ShadowTick=0.1
StaticLightingAdjust=4
SlopeSunAngle=30
SubLightNum=0

TimeEnvFileNum=3
TimeEnvFileName0=TimeEnv0.INT
TimeEnvFileName1=TimeEnv1.INT
TimeEnvFileName2=TimeEnv2.INT

[TerrainShadowMap]
Num=8
AutoTimeGeneration=true

[ActorStaticLight]
Num=8

[BSPSunLight]
Num=8

[WIND]
DefaultWind=true
Area=(X1=0,Y1=0,X2=0,Y2=0)
Direction=(X=0,Y=1)
Speed=48
Accel=4

[FOG]
;1.0=2000unit
StartRange1=1.0
StartRange2=1.5
StartRange3=2.0
StartRange4=2.5
StartRange5=4.0
EndRange1=4.0
EndRange2=5.0
EndRange3=6.0
EndRange4=7.0
EndRange5=10.0
FogSpeed=1

[WaterVolume]
WaterVolumeFogColor=(R=39,G=87,B=126)
WaterVolumeFogStart=200
WaterVolumeFogEnd=3000
WaterVolumeCellophaneColor=(a=128,R=45,G=121,B=117)
;WaterVolumeCellophaneColor=(a=100,R=64,G=136,B=147)


[EnchantEffect]
CubeTexName=LineageEffectsTextures.Etc.Enchant_Aura001_Shader01
HeroWeaponTex=LineageEffectsTextures.Hero.Hero_Aura001_Shader01
HeroAuraTex=null.null
HeroAuraMesh=null.null

EnchantMeshShow=4
EnchantEffectShow=4

Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)
Enchant1=(R1=92,G1=92,B1=149,R2=92,G2=92,B2=149,Opacity=1,Num=1)
Enchant2=(R1=77,G1=77,B1=119,R2=77,G2=77,B2=119,Opacity=1,Num=1)
Enchant3=(R1=47,G1=47,B1=104,R2=47,G2=47,B2=104,Opacity=1,Num=1)

Enchant4=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1)
Enchant5=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1)
Enchant6=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1)
Enchant7=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1)
Enchant8=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1)
Enchant9=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1)
Enchant10=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1)
Enchant11=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1)
Enchant12=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1)
Enchant13=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1)
Enchant14=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1)
Enchant15=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1)
Enchant16=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=3)
Enchant17=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=3)
Enchant18=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=3)
Enchant19=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=3)
Enchant20=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=3)
Enchant21=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=4)
Enchant22=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=4)
Enchant23=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=5)
Enchant24=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=5)
Enchant25=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=6)
Enchant26=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=6)
Enchant27=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=6)
Enchant28=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=6)
Enchant29=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=6)
Enchant30=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=1,Opacity=1,Num=12)


Enchant=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

[Variation]
Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)
Enchant1=(R1=92,G1=92,B1=149,R2=92,G2=92,B2=149,Opacity=1,Num=1)
Enchant2=(R1=77,G1=77,B1=119,R2=77,G2=77,B2=119,Opacity=1,Num=1)
Enchant3=(R1=47,G1=47,B1=104,R2=47,G2=47,B2=104,Opacity=1,Num=1)

Enchant4=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1)
Enchant5=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1)
Enchant6=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1)
Enchant7=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1)
Enchant8=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1)
Enchant9=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1)
Enchant10=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1)
Enchant11=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1)
Enchant12=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1)
Enchant13=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1)
Enchant14=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1)
Enchant15=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1)
Enchant16=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=3)
Enchant17=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=3)
Enchant18=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=3)
Enchant19=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=3)
Enchant20=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=3)
Enchant21=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=4)
Enchant22=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=4)
Enchant23=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=5)
Enchant24=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=5)
Enchant25=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=6)
Enchant26=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=6)
Enchant27=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=6)
Enchant28=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=6)
Enchant29=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=6)
Enchant30=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=1,Opacity=1,Num=12)

Enchant=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

;[S0] means postprocessing off

; Shader0: glow A
[S1]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.993
BloomScale=4
FinalBlendOpacity=64
FinalBlendBlurType=2
; HDR
Hdr=false
Gray=0.6
FinalCoef=3.5
ExpBase=0.98
ExpCoef=30
ClampMin=0.25
ClampMax=0.75

; Shader1: glow B
[S2]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.993
BloomScale=6
FinalBlendOpacity=96
FinalBlendBlurType=2
; HDR
Hdr=false
Gray=0.68
FinalCoef=3.2
ExpBase=0.96
ExpCoef=30
ClampMin=0.2
ClampMax=0.8

; Shader2: HDR A
[S3]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.995
BloomScale=5
FinalBlendOpacity=32
FinalBlendBlurType=2
; HDR
Hdr=true
Gray=0.68
FinalCoef=3.2
ExpBase=0.96
ExpCoef=30
ClampMin=0.2
ClampMax=0.8

; Shader3: HDR B
[S4]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.994
BloomScale=5
FinalBlendOpacity=48
FinalBlendBlurType=2
; HDR
Hdr=true
Gray=0.65
FinalCoef=3.7
ExpBase=0.96
ExpCoef=30
ClampMin=0.20
ClampMax=0.8

; Shader4: HDR C
[S5]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.993
BloomScale=5
FinalBlendOpacity=64
FinalBlendBlurType=2
; HDR
Hdr=true
Gray=0.65
FinalCoef=4
ExpBase=0.96
ExpCoef=30
ClampMin=0.18
ClampMax=0.8
 

Posted
On 1/3/2018 at 4:15 AM, martuxas1 said:

Hello, i have problem i don't need augmentation glow with lightings.
I need glow like normaly weapon like without augmentation.

 

don't u use frozen? u can do it from configs/enchant. propert find this lines, AugmentationTopGlowChance = put 0.

do for all ls grades,this will disable the augs glow.

 

  • Upvote 1
  • 2 weeks later...

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