Jump to content

Recommended Posts

Posted

Hello everyone,

 

I'm wondering how to get those Quest Symbols to work properly. Here you can see the "Letters of Love" Quest on Talking Island:

 

Unbenannt-1.png.d7ca875fc15c7bb730f336c38abec30b.png

Unbenannt-2.png.d9e23ec185eff7056399f77bb3753c93.png

Unbenannt-3.png.cc94964759d2875e027f0d9fad53f522.png

Unbenannt-4.png.00d679d78baf7cee8b2dcf504bcb8f71.png

Unbenannt-5.jpg.343c5222decf760a8b90ca5acc8f46b4.jpg

 

When looking on those pictures you will notice that something is messed up....

 

Quest - Not Started: It's okay. The symbol for aavailable quests shows up correctly.

 

Quest - State 1: It seems to be okay, too. Darin has nothing to say to you and you have to go on and talk to Roxxy. Roxxy has the correct quest symbol hovering over her head which means that she is the next person you have to talk to.

 

Quest - State 2: After your talk with Roxxy her quest symbol dissappears and she sends you to Darin who is the next person in quest line. He has the correct quest symbol over his head - BUT Baulro mistakenly has a quest symbol over his head, too, which doesn't belong there since he is not the person you are looking for!

 

Quest - State 3: After talking to Darin the quest symbol is still hovering over his head, but he is not the next one in your quest line - it's Baulro who still has his quest symbol hovering over his head which by the way is correct now.

 

Quest - State 4: Baulro gives you a potion and tells you to deliver it to Darin. Baulros quest symbol dissappears and Darins appears. It seems to be okay, BUT it's not. Darin should have a quest symbol over his head which indicates that the quest is going to end at this point. It should look quite the same like the Quest available symbol but animated.

 

So I'm wondering now how to get those indicators work properly? Any ideas, suggestions? :O

Guest
This topic is now closed to further replies.


×
×
  • Create New...