Added bug report for acis 372, and when sending without a message, this error is skipped. How can you solved?
code:
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.actor.instance;import java.io.BufferedWriter;import java.io.File;import java.io.FileWriter;import java.util.StringTokenizer;import net.sf.l2j.commons.random.Rnd;import net.sf.l2j.gameserver.model.World;import net.sf.l2j.gameserver.model.actor.Npc;import net.sf.l2j.gameserver.model.actor.ai.CtrlIntention;import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;import net.sf.l2j.gameserver.network.L2GameClient;import net.sf.l2j.gameserver.network.clientpackets.Say2;import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;import net.sf.l2j.gameserver.network.serverpackets.CreatureSay;import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;/**
* @author squallcs
*
* @Reworked Abyssal
*/publicclass L2BugReportInstance extends Folk{privatestaticString _type;public L2BugReportInstance(int objectId,NpcTemplatetemplate){
super(objectId,template);}@Overridepublicvoid onBypassFeedback(Player player,String command){if(command.startsWith("send_report")){StringTokenizer st =newStringTokenizer(command);
st.nextToken();String msg ="";String type = null;
type = st.nextToken();
st.nextToken();try{while(st.hasMoreTokens()){
msg = msg +" "+ st.nextToken();}
sendReport(player, type, msg);}catch(StringIndexOutOfBoundsException e){}}}static{newFile("log/BugReports/").mkdirs();}privatevoid sendReport(Player player,String command,String msg){String type = command;
L2GameClient info = player.getClient().getConnection().getClient();if(type.equals("General"))
_type ="General";if(type.equals("Fatal"))
_type ="Fatal";if(type.equals("Misuse"))
_type ="Misuse";if(type.equals("Balance"))
_type ="Balance";if(type.equals("Other"))
_type ="Other";try{String fname ="log/BugReports/"+ player.getName()+".txt";File file =newFile(fname);
boolean exist = file.createNewFile();if(!exist){
player.sendMessage("You have already sent a bug report, GMs must check it first.");return;}FileWriter fstream =newFileWriter(fname);BufferedWriter out =newBufferedWriter(fstream);
out.write("Character Info: "+ info +"\r\nBug Type: "+ _type +"\r\nMessage: "+ msg);
player.sendMessage("Report sent. GMs will check it soon. Thanks...");for(Player allgms :World.getInstance().getPlayers())
allgms.sendPacket(newCreatureSay(0,Say2.SHOUT,"Bug Report Manager", player.getName()+" sent a bug report."));System.out.println("Character: "+ player.getName()+" sent a bug report.");
out.close();}catch(Exception e){
player.sendMessage("Something went wrong try again.");}}@Overridepublicvoid onAction(Player player){// Set the target of the playerif(player.getTarget()!=this)
player.setTarget(this);else{// Check if the player is attackable (without a forced attack) and isn't deadif(isAutoAttackable(player)){
player.getAI().setIntention(CtrlIntention.ATTACK,this);}else{// Calculate the distance between the Player and the L2Npcif(!canInteract(player)){// Notify the Player AI with INTERACT
player.getAI().setIntention(CtrlIntention.INTERACT,this);}else{// Stop moving if we're already in interact range.if(player.isMoving())
player.getAI().setIntention(CtrlIntention.IDLE);// Rotate the player to face the instance
player.sendPacket(newMoveToPawn(player,this,Npc.INTERACTION_DISTANCE));// Send ActionFailed to the player in order to avoid he stucks
player.sendPacket(ActionFailed.STATIC_PACKET);if(hasRandomAnimation())
onRandomAnimation(Rnd.get(8));
showHtmlWindow(player);}}}}privatevoid showHtmlWindow(Player activeChar){NpcHtmlMessage nhm =newNpcHtmlMessage(5);StringBuilder replyMSG =newStringBuilder("");
replyMSG.append("<html><title>Bug Report Manager</title>");
replyMSG.append("<body><br><br><center>");
replyMSG.append("<table border=0 height=10 bgcolor=\"444444\" width=240>");
replyMSG.append("<tr><td align=center><font color=\"00FFFF\">Hello "+ activeChar.getName()+".</font></td></tr>");
replyMSG.append("<tr><td align=center><font color=\"00FFFF\">There are no Gms online</font></td></tr>");
replyMSG.append("<tr><td align=center><font color=\"00FFFF\">and you want to report something?</font></td></tr>");
replyMSG.append("</table><br>");
replyMSG.append("<img src=\"L2UI.SquareWhite\" width=280 height=1><br><br>");
replyMSG.append("<table width=250><tr>");
replyMSG.append("<td><font color=\"LEVEL\">Select Report Type:</font></td>");
replyMSG.append("<td><combobox width=105 var=type list=General;Fatal;Misuse;Balance;Other></td>");
replyMSG.append("</tr></table><br><br>");
replyMSG.append("<multiedit var=\"msg\" width=250 height=50><br>");
replyMSG.append("<br><img src=\"L2UI.SquareWhite\" width=280 height=1><br><br><br><br><br><br><br>");
replyMSG.append("<button value=\"Send Report\" action=\"bypass -h npc_"+ getObjectId()+"_send_report $type $msg\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\">");
replyMSG.append("</center></body></html>");
nhm.setHtml(replyMSG.toString());
activeChar.sendPacket(nhm);
activeChar.sendPacket(ActionFailed.STATIC_PACKET);}}
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Question
icaro
Added bug report for acis 372, and when sending without a message, this error is skipped. How can you solved?
code:
error:
http://joxi.net/5mdqa9ZSv7lK52
thanks!
Edited by icaro0 answers to this question
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