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Help BugReport error l2jacis



Added bug report for acis 372, and when sending without a message, this error is skipped. How can you solved?




 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
package net.sf.l2j.gameserver.model.actor.instance;

import java.io.BufferedWriter;
import java.io.File;
import java.io.FileWriter;
import java.util.StringTokenizer;

import net.sf.l2j.commons.random.Rnd;

import net.sf.l2j.gameserver.model.World;
import net.sf.l2j.gameserver.model.actor.Npc;
import net.sf.l2j.gameserver.model.actor.ai.CtrlIntention;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.gameserver.network.L2GameClient;
import net.sf.l2j.gameserver.network.clientpackets.Say2;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.CreatureSay;
import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;

 * @author squallcs
 * @Reworked Abyssal
public class L2BugReportInstance extends Folk
	private static String _type;
	public L2BugReportInstance(int objectId, NpcTemplate template)
		super(objectId, template);
	public void onBypassFeedback(Player player, String command)
		if (command.startsWith("send_report"))
			StringTokenizer st = new StringTokenizer(command);
			String msg = "";
			String type = null;
			type = st.nextToken();
				while (st.hasMoreTokens())
					msg = msg + " " + st.nextToken();
				sendReport(player, type, msg);
			catch (StringIndexOutOfBoundsException e)
		new File("log/BugReports/").mkdirs();
	private void sendReport(Player player, String command, String msg)
		String type = command;
		L2GameClient info = player.getClient().getConnection().getClient();
		if (type.equals("General"))
			_type = "General";
		if (type.equals("Fatal"))
			_type = "Fatal";
		if (type.equals("Misuse"))
			_type = "Misuse";
		if (type.equals("Balance"))
			_type = "Balance";
		if (type.equals("Other"))
			_type = "Other";
			String fname = "log/BugReports/" + player.getName() + ".txt";
			File file = new File(fname);
			boolean exist = file.createNewFile();
			if (!exist)
				player.sendMessage("You have already sent a bug report, GMs must check it first.");
			FileWriter fstream = new FileWriter(fname);
			BufferedWriter out = new BufferedWriter(fstream);
			out.write("Character Info: " + info + "\r\nBug Type: " + _type + "\r\nMessage: " + msg);
			player.sendMessage("Report sent. GMs will check it soon. Thanks...");
			for (Player allgms : World.getInstance().getPlayers())
				allgms.sendPacket(new CreatureSay(0, Say2.SHOUT, "Bug Report Manager", player.getName() + " sent a bug report."));
			System.out.println("Character: " + player.getName() + " sent a bug report.");
		catch (Exception e)
			player.sendMessage("Something went wrong try again.");
	public void onAction(Player player)
		// Set the target of the player
		if (player.getTarget() != this)
			// Check if the player is attackable (without a forced attack) and isn't dead
			if (isAutoAttackable(player))
				player.getAI().setIntention(CtrlIntention.ATTACK, this);
				// Calculate the distance between the Player and the L2Npc
				if (!canInteract(player))
					// Notify the Player AI with INTERACT
					player.getAI().setIntention(CtrlIntention.INTERACT, this);
					// Stop moving if we're already in interact range.
					if (player.isMoving())
					// Rotate the player to face the instance
					player.sendPacket(new MoveToPawn(player, this, Npc.INTERACTION_DISTANCE));
					// Send ActionFailed to the player in order to avoid he stucks
					if (hasRandomAnimation())
	private void showHtmlWindow(Player activeChar)
		NpcHtmlMessage nhm = new NpcHtmlMessage(5);
		StringBuilder replyMSG = new StringBuilder("");
		replyMSG.append("<html><title>Bug Report Manager</title>");
		replyMSG.append("<table border=0 height=10 bgcolor=\"444444\" width=240>");
		replyMSG.append("<tr><td align=center><font color=\"00FFFF\">Hello " + activeChar.getName() + ".</font></td></tr>");
		replyMSG.append("<tr><td align=center><font color=\"00FFFF\">There are no Gms online</font></td></tr>");
		replyMSG.append("<tr><td align=center><font color=\"00FFFF\">and you want to report something?</font></td></tr>");
		replyMSG.append("<img src=\"L2UI.SquareWhite\" width=280 height=1><br><br>");
		replyMSG.append("<table width=250><tr>");
		replyMSG.append("<td><font color=\"LEVEL\">Select Report Type:</font></td>");
		replyMSG.append("<td><combobox width=105 var=type list=General;Fatal;Misuse;Balance;Other></td>");
		replyMSG.append("<multiedit var=\"msg\" width=250 height=50><br>");
		replyMSG.append("<br><img src=\"L2UI.SquareWhite\" width=280 height=1><br><br><br><br><br><br><br>");
		replyMSG.append("<button value=\"Send Report\" action=\"bypass -h npc_" + getObjectId() + "_send_report $type $msg\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\">");





Edited by icaro

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