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acis multifunction 370 rev


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+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestRecipeShopListSet.java 

+import net.sf.l2j.gameserver.model.zone.type.L2MultiFunctionZone;

@@ -62,6 +63,12 @@
                        return;
                }
               
+               if (player.isInsideZone(ZoneId.MULTI_FUNCTION) && !L2MultiFunctionZone.store_zone)
+               {
+                       player.sendMessage("You cannot craft while inside Multifunction zone.");
+                       return;
+               }
+              
                if (!player.isInsideZone(ZoneId.NO_STORE))
                {
                        player.sendPacket(SystemMessageId.NO_PRIVATE_WORKSHOP_HERE);

 

+++ java/net/sf/l2j/gameserver/network/clientpackets/Logout.java 

+import net.sf.l2j.gameserver.model.zone.type.L2MultiFunctionZone;

@@ -56,6 +57,13 @@
                        return;
                }
               
+               if (player.isInsideZone(ZoneId.MULTI_FUNCTION) && !L2MultiFunctionZone.logout_zone)
+               {
+                       player.sendMessage("You cannot Logout while inside a Multifunction zone.");
+                       player.sendPacket(ActionFailed.STATIC_PACKET);
+                       return;
+               }
+              
                if (player.isInsideZone(ZoneId.NO_RESTART))
                {
                        player.sendPacket(SystemMessageId.NO_LOGOUT_HERE);

+++java/net/sf/l2j/gameserver/model/zone/ZoneId.java

        DANGER_AREA(15),
        CAST_ON_ARTIFACT(16),
        NO_RESTART(17),
-       SCRIPT(18);
+       SCRIPT(18),
+       MULTI_FUNCTION(19);
       
        private final int _id;

+++java/net/sf/l2j/gameserver/network/clientpackets/SetPrivateStoreListBuy.java

+import net.sf.l2j.gameserver.model.zone.type.L2MultiFunctionZone;

@@ -83,6 +84,13 @@
                        return;
                }
               
+               if (player.isInsideZone(ZoneId.MULTI_FUNCTION) && !L2MultiFunctionZone.store_zone)
+               {
+                       player.sendPacket(new PrivateStoreManageListBuy(player));
+                       player.sendMessage("You cannot start store while inside Multifunction zone.");
+                       return;
+               }
+              
                if (!player.isInsideZone(ZoneId.NO_STORE))
                {
                        player.sendPacket(SystemMessageId.NO_PRIVATE_STORE_HERE);

+++java/net/sf/l2j/gameserver/network/clientpackets/SetPrivateStoreListSell.java

+import net.sf.l2j.gameserver.model.zone.type.L2MultiFunctionZone;

@@ -71,6 +72,13 @@
                        return;
                }
               
+               if (player.isInsideZone(ZoneId.MULTI_FUNCTION) && !L2MultiFunctionZone.store_zone)
+               {
+                       player.sendPacket(new PrivateStoreManageListSell(player, _packageSale));
+                       player.sendMessage("You cannot start store while inside Multifunction zone.");
+                       return;
+               }
+              
                if (!player.getAccessLevel().allowTransaction())
                {
                        player.sendPacket(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT);

+++java/net/sf/l2j/gameserver/network/serverpackets/Die.java.

+import net.sf.l2j.gameserver.model.zone.ZoneId;
+import net.sf.l2j.gameserver.model.zone.type.L2MultiFunctionZone;
 
 public class Die extends L2GameServerPacket
 {
        private final int _charObjId;
        private final boolean _fake;
        private boolean _sweepable;
+       private boolean _canTeleport;
        private L2AccessLevel _access = AccessLevels._userAccessLevel;
@@ -47,6 +50,7 @@

                        Player player = (Player) cha;
                        _access = player.getAccessLevel();
                        _clan = player.getClan();
+                       _canTeleport = !(player.isInsideZone(ZoneId.MULTI_FUNCTION) && L2MultiFunctionZone.revive);
@@ -86,7 +90,7 @@
         }
         else
         {
-            writeD(0x01); // to nearest village
+            writeD(_canTeleport ? 0x01 : 0); // to nearest village
             
@@ -96,7 +100,7 @@
-                   if (_clan != null)
+                   if (_canTeleport && _clan != null)
                    {
                       

++++java/net/sf/l2j/gameserver/model/actor/instance/Player.java

+import net.sf.l2j.gameserver.model.zone.type.L2MultiFunctionZone;

@@ -4384,6 +4385,8 @@
                        // Add PvP point to attacker.
                        setPvpKills(getPvpKills() + 1);
                       
+                        L2MultiFunctionZone.givereward(this);
+                      
                        // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
                        sendPacket(new UserInfo(this));
                }

++++java/net/sf/l2j/gameserver/model/itemcontainer/ItemContainer.java

 {
        protected static final Logger _log = Logger.getLogger(ItemContainer.class.getName());
       
-       protected final List<ItemInstance> _items;
+       public final List<ItemInstance> _items;
       
        protected ItemContainer()
        {

+++java/net/sf/l2j/gameserver/model/zone/type/L2MultiFunctionZone.java 

CREATE NEW THIS FILE DOES NOT EXIST!

package net.sf.l2j.gameserver.model.zone.type;

import java.io.File;
import java.io.FileInputStream;
import java.util.ArrayList;
import java.util.List;
import java.util.Properties;

import net.sf.l2j.commons.concurrent.ThreadPool;
import net.sf.l2j.commons.random.Rnd;

import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.Creature;
import net.sf.l2j.gameserver.model.actor.Summon;
import net.sf.l2j.gameserver.model.actor.instance.Player;
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.model.itemcontainer.PcInventory;
import net.sf.l2j.gameserver.model.zone.L2ZoneType;
import net.sf.l2j.gameserver.model.zone.ZoneId;

public class L2MultiFunctionZone extends L2ZoneType
{
	public L2MultiFunctionZone(int id)
	{
		super(id);
		loadConfigs();
	}
	
	public static boolean pvp_enabled, restart_zone, store_zone, logout_zone, revive_noblesse, revive_heal, revive, remove_buffs, remove_pets, give_noblesse;
	
	static int radius, enchant, revive_delay;
	static int[][] spawn_loc;
	
	L2Skill noblesse = SkillTable.getInstance().getInfo(1323, 1);
	
	private static List<String> items = new ArrayList<>(), classes = new ArrayList<>(), grades = new ArrayList<>();
	public static List<int[]> rewards = new ArrayList<>();
	
	static String[] gradeNames =
	{
		"",
		"D",
		"C",
		"B",
		"A",
		"S"
	};
	
	@Override
	protected void onEnter(Creature character)
	{
		character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true);
		character.setInsideZone(ZoneId.MULTI_FUNCTION, true);
		
		if (character instanceof Player)
		{
			Player activeChar = ((Player) character);
			if (classes != null && classes.contains("" + activeChar.getClassId().getId()))
			{
				activeChar.teleToLocation(83597, 147888, -3405, 0);
				activeChar.sendMessage("Your class is not allowed in the MultiFunction zone.");
				return;
			}
			
			for (ItemInstance o : activeChar.getInventory()._items)
			{
				if (o.isEquipable() && o.isEquipped() && !checkItem(o))
				{
					int slot = activeChar.getInventory().getSlotFromItem(o);
					activeChar.getInventory().unEquipItemInBodySlotAndRecord(slot);
					activeChar.sendMessage(o.getItemName() + " unequiped because is not allowed inside this zone.");
				}
			}
			
			if (give_noblesse)
				noblesse.getEffects(activeChar, activeChar);
			if (pvp_enabled)
				activeChar.updatePvPFlag(1);
			
			activeChar.sendMessage("You entered in a MultiFunction zone.");
			clear(activeChar);
		}
	}
	
	@Override
	protected void onExit(Creature character)
	{
		character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false);
		character.setInsideZone(ZoneId.MULTI_FUNCTION, false);
		
		if (character instanceof Player)
		{
			Player activeChar = ((Player) character);
			activeChar.sendMessage("You left from a MultiFunction zone.");
			
			if (pvp_enabled)
				activeChar.updatePvPFlag(0);
		}
	}
	
	@Override
	public void onDieInside(final Creature character)
	{
		if (character instanceof Player)
		{
			final Player activeChar = ((Player) character);
			if (revive)
			{
				ThreadPool.schedule(new Runnable()
				{
					@Override
					public void run()
					{
						activeChar.doRevive();
						heal(activeChar);
						int[] loc = spawn_loc[Rnd.get(spawn_loc.length)];
						activeChar.teleToLocation(loc[0] + Rnd.get(-radius, radius), loc[1] + Rnd.get(-radius, radius), loc[2], 0);
					}
				}, revive_delay * 1000);
			}
		}
	}
	
	@Override
	public void onReviveInside(Creature character)
	{
		if (character instanceof Player)
		{
			Player activeChar = ((Player) character);
			if (revive_noblesse)
				noblesse.getEffects(activeChar, activeChar);
			if (revive_heal)
				heal(activeChar);
		}
	}
	
	static void heal(Player activeChar)
	{
		activeChar.setCurrentHp(activeChar.getMaxHp());
		activeChar.setCurrentCp(activeChar.getMaxCp());
		activeChar.setCurrentMp(activeChar.getMaxMp());
	}
	
	private static void clear(Player player)
	{
		if (remove_buffs)
		{
			player.stopAllEffects();
			
			if (remove_pets)
			{
				Summon pet = player.getPet();
				if (pet != null)
				{
					pet.stopAllEffects();
					pet.unSummon(player);
				}
			}
		}
		else
		{
			if (remove_pets)
			{
				Summon pet = player.getPet();
				if (pet != null)
					pet.unSummon(player);
			}
		}
	}
	
	public static void givereward(Player player)
	{
		if (player.isInsideZone(ZoneId.MULTI_FUNCTION))
		{
			for (int[] reward : rewards)
			{
				PcInventory inv = player.getInventory();
				inv.addItem("Custom Reward", reward[0], reward[1], player, player);
			}
		}
	}
	
	public static boolean checkItem(ItemInstance item)
	{
		int o = item.getItem().getCrystalType().ordinal();
		int e = item.getEnchantLevel();
		
		if (enchant != 0 && e >= enchant)
			return false;
		
		if (grades.contains(gradeNames[o]))
			return false;
		
		if (items != null && items.contains("" + item.getItemId()))
			return false;
		
		return true;
	}
	
	private static void loadConfigs()
	{
		try
		{
			Properties prop = new Properties();
			prop.load(new FileInputStream(new File("./config/MultiFunctionZone.properties")));
			pvp_enabled = Boolean.parseBoolean(prop.getProperty("EnablePvP", "False"));
			spawn_loc = parseItemsList(prop.getProperty("SpawnLoc", "150111,144740,-12248"));
			revive_delay = Integer.parseInt(prop.getProperty("ReviveDelay", "10"));
			if (revive_delay != 0)
				revive = true;
			give_noblesse = Boolean.parseBoolean(prop.getProperty("GiveNoblesse", "False"));
			String[] propertySplit = prop.getProperty("Items", "").split(",");
			if (propertySplit.length != 0)
				for (String i : propertySplit)
					items.add(i);
			propertySplit = prop.getProperty("Grades", "").split(",");
			if (propertySplit.length != 0)
				for (String i : propertySplit)
					if (i.equals("D") || i.equals("C") || i.equals("B") || i.equals("A") || i.equals("S"))
						grades.add(i);
			propertySplit = prop.getProperty("Classes", "").split(",");
			if (propertySplit.length != 0)
				for (String i : propertySplit)
					classes.add(i);
			radius = Integer.parseInt(prop.getProperty("RespawnRadius", "500"));
			enchant = Integer.parseInt(prop.getProperty("Enchant", "0"));
			remove_buffs = Boolean.parseBoolean(prop.getProperty("RemoveBuffs", "False"));
			remove_pets = Boolean.parseBoolean(prop.getProperty("RemovePets", "False"));
			restart_zone = Boolean.parseBoolean(prop.getProperty("NoRestartZone", "False"));
			store_zone = Boolean.parseBoolean(prop.getProperty("NoStoreZone", "False"));
			logout_zone = Boolean.parseBoolean(prop.getProperty("NoLogoutZone", "False"));
			revive_noblesse = Boolean.parseBoolean(prop.getProperty("ReviveNoblesse", "False"));
			revive_heal = Boolean.parseBoolean(prop.getProperty("ReviveHeal", "False"));
			propertySplit = prop.getProperty("Rewards", "57,100000").split(";");
			for (String reward : propertySplit)
			{
				String[] rewardSplit = reward.split(",");
				if (rewardSplit.length == 2)
				{
					try
					{
						rewards.add(new int[]
						{
							Integer.parseInt(rewardSplit[0]),
							Integer.parseInt(rewardSplit[1])
						});
					}
					catch (NumberFormatException nfe)
					{
						
					}
				}
			}
		}
		catch (Exception e)
		{
			e.printStackTrace();
		}
	}
	
	private static int[][] parseItemsList(String line)
	{
		final String[] propertySplit = line.split(";");
		if (propertySplit.length == 0)
			return null;
		
		int i = 0;
		String[] valueSplit;
		final int[][] result = new int[propertySplit.length][];
		for (String value : propertySplit)
		{
			valueSplit = value.split(",");
			if (valueSplit.length != 3)
				return null;
			
			result[i] = new int[3];
			try
			{
				result[i][0] = Integer.parseInt(valueSplit[0]);
			}
			catch (NumberFormatException e)
			{
				return null;
			}
			
			try
			{
				result[i][1] = Integer.parseInt(valueSplit[1]);
			}
			catch (NumberFormatException e)
			{
				return null;
			}
			
			try
			{
				result[i][2] = Integer.parseInt(valueSplit[2]);
			}
			catch (NumberFormatException e)
			{
				return null;
			}
			i++;
		}
		return result;
	}
}

++++java/net/sf/l2j/gameserver/network/clientpackets/UseItem.java

 

+import net.sf.l2j.gameserver.model.zone.ZoneId;
+import net.sf.l2j.gameserver.model.zone.type.L2MultiFunctionZone;
@@ -96,6 +98,12 @@
                if (item == null)
                        return;
               
+               if (getClient().getActiveChar().isInsideZone(ZoneId.MULTI_FUNCTION) && !L2MultiFunctionZone.checkItem(item))
+               {
+                       getClient().getActiveChar().sendMessage("You cannot use " +item.getName()+ " inside this zone.");
+                       return;
+               }
+     

+++java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java

+import net.sf.l2j.gameserver.model.zone.type.L2MultiFunctionZone;
@@ -54,6 +55,13 @@
                        return;
                }
               
+               if (player.isInsideZone(ZoneId.MULTI_FUNCTION) && !L2MultiFunctionZone.restart_zone)
+               {
+                       player.sendMessage("You cannot restart while inside a Multifunction zone.");
+                       sendPacket(RestartResponse.valueOf(false));
+                       return;
+               }
+              
                if (player.isInsideZone(ZoneId.NO_RESTART))
                {
                        player.sendPacket(SystemMessageId.NO_RESTART_HERE);

+++config/MultiFunctionZone.properties

# ---------------------------------------------------------------------------
# MultiFunctionZone
# ---------------------------------------------------------------------------
# This option will turn on PvP flag to all people when entering to the zone
EnablePvP = True

# If set to false, zone will be no-restart zone
NoRestartZone = False

# If set to false, zone will be no-logout zone
NoLogoutZone = False

# If set to false, zone will be no-store zone
NoStoreZone = False

# Give noblesse after revive?
ReviveNoblesse = False

# Heal after revive?
ReviveHeal = False

# Delay, in seconds, to wait before revive
# 0 to disable
ReviveDelay = 10

# Set the spawn points where players will be teleported on revive, if enabled
# example:150111,144740,-12248;143665,144418,-12022;144443,147685,-12139
SpawnLoc = 150111,144740,-12248;143665,144418,-12022;144443,147685,-12139

# Random respawn radius
RespawnRadius = 500

# If set to true, players will take noblesse blessing when entering
GiveNoblesse = True

# Remove buffs when entering to the zone
RemoveBuffs = False

# Remove pets when entering to the zone
RemovePets = False

# Special rewards when hunting inside this zone
# example: 57,100000;14720,1
Rewards = 57,100000;14720,1

# List of Items(id's) that won't be usable inside this area and also will be unequiped when entering
# (armor, weapons, scrolls, potions, etc), example: 728,7575, 6383, 1538
Items = 728,7575,6383,1538

# List of Grades that won't be usable inside this area and also will be unequiped when entering
# example: D,C,B,A,S
Grades = C,B,A

# Items with this enchant or more won't be usable inside this area and also will be unequiped when entering
# 0 to disable
Enchant = 0

# Players with one of that classes won't be able to enter to the zone
# example: 93,85,12
Classes = 92
\ No newline at end of file

+++ data/xml/zones/MultiFunctionZone.xml 

<?xml version="1.0" encoding="UTF-8"?>
<list>
	<zone type="MultiFunctionZone" shape="Cuboid" minZ="-3752" maxZ="-352"><!-- gludin_pvp -->
		<node X="-88411" Y="141732" />
		<node X="-87429" Y="142708" />
		<spawn X="-86979" Y="142402" Z="-3643" />
	</zone>
</list>

CREDITS: ^Wyatt

Edited by ThelwHelpRePaidia
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  • 1 year later...

There's few errors and optimizations to do.

 

1 - static variables shouldn't be static, otherwise only one zone property will be loaded for all.

 

	public static boolean pvp_enabled, restart_zone, store_zone, logout_zone, revive_noblesse, revive_heal, revive, remove_buffs, remove_pets, give_noblesse;
	
	static int radius, enchant, revive_delay;
	static int[][] spawn_loc;
	
	L2Skill noblesse = SkillTable.getInstance().getInfo(1323, 1);
	
	private static List<String> items = new ArrayList<>(), classes = new ArrayList<>(), grades = new ArrayList<>();
	public static List<int[]> rewards = new ArrayList<>();

2 - You loop the player inventory for nothing if "enchant", "grades", "items"  "gradeNames" are empty.

			for (ItemInstance o : activeChar.getInventory()._items)
			{
				if (o.isEquipable() && o.isEquipped() && !checkItem(o))
				{
					int slot = activeChar.getInventory().getSlotFromItem(o);
					activeChar.getInventory().unEquipItemInBodySlotAndRecord(slot);
					activeChar.sendMessage(o.getItemName() + " unequiped because is not allowed inside this zone.");
				}
			}

3 - following code is redundant and could be cut by 2 (no needs to stopAllEffects on a unSummon case, IL got no buff saves).

		if (remove_buffs)
		{
			player.stopAllEffects();
			
			if (remove_pets)
			{
				Summon pet = player.getPet();
				if (pet != null)
				{
					pet.stopAllEffects();
					pet.unSummon(player);
				}
			}
		}
		else
		{
			if (remove_pets)
			{
				Summon pet = player.getPet();
				if (pet != null)
					pet.unSummon(player);
			}
		}

>

 

		if (remove_buffs)
			player.stopAllEffects();

		if (remove_pets)
		{
			Summon pet = player.getPet();
			if (pet != null)
				pet.unSummon(player);
		}

4 - Few places where it can benefit from aCis organization, like lambda uses for ThreadPool usage or ExProperties instead of Properties.

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