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interlude [L2J] Chronicles Of The Past


AdminL2COTP

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Hello players!

 

http://www.l2cotp.com
www.facebook.com/l2cotp
Launch Date Open Beta: 09-02-2018

Launch Date Server: 16 or 23 February

 

I would like to have a moment of your time to introduce ourselves and describe our server project. We are 2 experienced Lineage 2 players who have played since C1 / C2 on old official servers and many private servers. A few months ago, after being disappointed in most private servers and seeing how many server staff can not handle the advanced coding, we have decided to make our own server. This has become Lineage 2 Chronicles Of The Past.

 


Summary:
- L2J Interlude Build
-15XP, other rates are all 5
-NPC Buffer in towns. Buff duration 2 hours
- Overhauled and rebalanced PvP system (read more down below)
- Balanced Adena based economy with its own correction measures
- Unique raid boss and epic system (read more down below)
- Multiple methods of guaranteeing our players large PvP battles
- Very good mob pathing and geodata
- PvP Tattoos with shadow time (we are not sure if we will continue this)

 

Other options:
- S grade Apella. Upgradeable from A grade. Apella set bonus working
- Enchant system ensures A grade and B grade armor can be used on end game build
- Olympiad, retail like
- Boosted siege experience. Guards / Mercenaries are a force to be reckoned with

 

http://www.l2cotp.com
http://www.facebook.com/l2cotp

Launch Date Open Beta: 09-02-2018

Launch Date Server: 16 or 23 February

 


Below, we will describe our build in detail. This will give you a deep understanding of our server philosophy. We warn you though, that this server is for hardcore L2 players who want a long lasting server (2+ years). There are no quick wins or quick gains. Pay2Win is not possible on our server. Investment, effort, asset management and Clan / CP gameplay is what this server is all about. We do not use any flashy banners of half naked dark elves promising you “a great server”. Everything has been thought through and all modified coding has been coded by ourselves in the most lean possible way. 

 


1. General Philosophy:
L2COTP is a craft / pvp type server. No custom GM shop for B/A/S exist. We have a custom VIP shop that allows players to buy epic quest items (Portal Stone, Floating Stone, Noble Quest Item etc.). On this server with our relatively low rates, players must farm to create batches of gear which they will then enchant to the desired level. This is the craft aspect of the game. The PvP aspect of the game refers to multiple measures that force players to PvP for certain gains. Examples are:
- Grand Boss Combat Zone (AQ, Core, Orfen, Zaken, Antharas, Baium, Valakas, Frintezza/ImperialTomb)
- Players flag whenever they hit a normal raid boss

We have ensured that our economy will stay stable enough for new players and existing players who use extensive asset management to build their characters towards an end game build.

 


2. More about the economy:
We have an Adena based economy which means that Adena will be the main currency for trades. To ensure that mass-inflation will not take place, many services require Adena. This continuously destroys players’ Adena which means players have to farm continuously or use their Adena in a wise manner. Examples of Adena sinks are:
- Expensive Teleports
- Expensive Blacksmith services
- Very Expensive (but also very strong!) Mercenaries
- Expensive Augmentation
- Expensive fee to leave jail
- Expensive fee to reduce PK points (if one does not want to quest)
- etc..

By using an Adena based economy, new players will be able to step into the game immediately selling their materials and other items to high level players for good prices. This allows newer players to access C and B grade gear more easily. By destroying Adena on a large scale, inflation does not occur and the market stays stable and predictable.

Currencies & Benefits:
 

Adena is farmed from monsters and gained from quests. Aside from the rate of adena, nothing regarding adena is different from official servers. Adena is used for all general purposes. In addition adena is needed for tattoo’s, upgrading tattoo’s, clan armor and various other server specific functions. Because Adena is being destroyed by spending it on NPC functions, there will be a constant demand for Adena meaning that inflation will be on acceptable levels. Various functions of Adena:
– General transactions
– Items up to A grade (The easily craftable items)
– Potions, scrolls, etc.
– Manor systems
– Buying Tattoos, upgrading Tattoos
– Buying Apella armor, upgrading Apella armor
– Bribing the Warden in jail to get out of jail faster

 

Gold is collected by killing raid bosses of epic raid bosses. Raid bosses of level 58+ and epic bosses, will drop gold. Gold can be used in the gold store. Gold can not be obtained in any other way. Not even by donating. The gold store provides players with:
– Book of Giants
– Quick Healing Potions
– Enchant and Blessed Enchant D – S
As it is impossible to acquire Gold in any other way than from killing bosses, players who wish to have an end-game build are forced to hunt bosses. As players automatically flag when attacking a boss, there is a guaranteed way of getting PvP.

 

VIP Coins are obtained by donating. These coins can be used for various purposes that speed up your gameplay. Examples:
– Buy noble quest
– Buy epic quests (Valakas, Frintezza, Baium, Antharas)
– Buy Ketra / Varka quest up to mane farming stage
– Buy Malaria potions
– Buy accessoires (Hat’s, Quick Healing Potions etc.)
– Player Services: PK reduction, Change of nickname, color of name, gender, hair etc.
– Remove jail points

As you can see, real items of value can not be obtained with Donation Coins. There is no Pay2Win element on our server.

The VIP status that can be bought with donation coins, offers you Alt-B functionality anywhere on the map. In addition, VIPs can buff:
– Elemental Protection
– Divine Protection
– Arcane protection
– Resist Holy / Unholy
– Resist Fire / Aqua / Wind
– Song of Storm / Flame Guard
– Dance of Aqua Guard

 


3. More about the raid system:
On our server, the general idea on epic bosses and regular raid bosses, is that after PvP has taken place, the winner gets the opportunity to kill the boss. On most private servers, killing bosses has become a routine job. We have therefore, boosted all bosses in game.

All epic and regular raid bosses have been boosted. Stats have been increased drastically. Killing bosses means bringing the right classes and enough people. You will also need to bring escorts to protect you against enemy players. Attacking any boss will make you flag so enemy players can easily sabotage your raid. Bosses level 58+ and epic bosses also drop the Gold currency. Relevant areas around epic bosses are turned into combat zones. In this area, killing other players is without consequence. Additionally, killing a player outside of the zone while the killer is standing in the zone, will not lead to karma or PK points.

To make epic bosses more challenging, their stat boost is substantial but they have also been made vulnerable to debuffs. Root, stun, sleep, slow / entangle / freezing strike, poison, bleed, silence, Demon Wind, Blizzard, Inferno etc., are landable.

The following skills have been changed specifically for epic boss slaying:
- Demon Wind: Sets HP Regen to 0 for 120 seconds
- Blizzard: Sets speed to 40% for 120 seconds
- Inferno: Deals 12.500 HP damage per tick. Ticks once per 3 seconds for 120 seconds. Total damage: 500.000 HP
These skills are absolutely nessecary for Baium, Antharas and Valakas.

Example:
A clan is killing Baium. Baium has +/- 5.000.000 hit points. The clan has a party of 9 sorcerers. Each sorcerer takes turn to put Inferno on Baium. Baium will take a Total of 4.500.000 damage during 18 minutes.

To guarantee PvP on bosses, players automatically flag when attacking ANY raid boss.

 


4. More about Clans / Alliances:
Clans are made and levelled up just like official servers. Multiple quests need to be done and reputation must be farmed at some point. For clan reputation, raidbosses can be killed. They instantly offer  clan reputation to the party dealing the final hit. Beware though, attacking any raid boss will make you flag. 

Regarding alliances, we allow only up to 2 clans in 1 alliance. This has been done to ensure a 3 or 4 sided server. Coalition deals between alliances are always possible but this still leads to separate sovereign alliances.

 


5. Enchanting / S, A, B:
We will not disclose the exact mechanism behind our enchant system. We consider +6 S grade to be a good end-game armor set. We have measured and ensured that our enchant system gives players a reasonable chance to obtain +6 S grade armor when they have invested the proper time and effort. To give PvP and character builds an extra dimension, we have modified the A and B enchant rates so that the effort to enchant A and B armors to +10 and +12, is about just as difficult as S grade to +6. The pdef of A and B armor items has been changed appropriately. This leads to a situation where A, B and S enchanted at +12, +10 and +6, have similar pdef. Players are now able to use any A. B or S armor set on an end game built without having to sacrifice unreasonable amounts of pdef. As +6 S grade is considered to be end game, new players will not be at a very great disadvantage compared to older players.

Examples:
- Archers with a +10 MJ Light set have similar pdef to Drac +6 Light
- Daggers with +10 DC Light or +10 NM Light have similar pdef to Drac +6
- Daggers with +12 Zubei Light have similar pdef to Drac +6
- Duelists / Destroyers with +10 Tallum Heavy have similar pdef to IC +6 (ex. the pdef % bonus)
- Tanks / SWS with +12 Doom Heavy have similar pdef to IC +6 (ex. the pdef % bonus)

 

 

6. Sieges
We have made sieges more realistic. Walls can not b ebroken by players. Doors and gates can only be attacked by players who belong to an attacking clan. Guards have received an incredible boost and are now equal to level 76 players with +0 S grade gear. All guards use soulshots and spiritshots. Last but not least, each type of guard has skills corresponding with his class. Guards are running around using: Shield stun, Earthquake, Shock Stomp, Shock Blast, Armor Crush, Tribunal, Stun Shot, Double Shot, Hurricane, Aqua Splash, Prominence, Greater Battle Heal, Heart Of Paagrio. We advise you to bring a large force if you do not want to be destroyed by guards. You will need a stacked party of damage dealers who assist on 1 guard. In addition, you need to bring a party that can handle the crowd control on large groups of guards. 

Sleeping Cloud, Poisonous Cloud, Dominators and Dreadnoughts will be very useful.

 


7. Other Effects:
We have reintroduceerd Might Mortal on C and B grade daggers. We think Might Mortal is part of the game and gives daggers a more useful role. Daggers will work as follows:
- Backstab landrate from behind: 100%
- Backstab landrate from the side or front: 0%
- Dagger blow landrate from behind: 80%+x
- Dagger blow landrate from the side: 60%+x
- Dagger blow landrate from the front: 30%+x
Where x is any other modifier to the landrate (Might Mortal etc.). To ensure daggers will not be overpowered. A Patk modifier is added to all dagger strike skills. This means a dagger using a Demon Sword Might Mortal will land substantially more blows but will deal lower damage per blow compared to an AS+CD.
Might Mortal has been added as SA on the following daggers:
- Dark Elven Dagger (C)
- Stiletto (C)
- Crystal Dagger (C)
- Demon Sword (B)

We have given the SwordSinger and BladeDancer passive heavy armor mastery and deflect arrow. They are now able to soak damage similar to tanks. Ultimately, without Majesty, Aegis or Guard Stance, tanks are still the masters of Pdef. The landrate and damage of negative SWS / BD skills has been boosted. SWS and BD are now very usefull in mass PvP and potent Olympiad classes.

We have given the Phantom Summoner Death Spike. This makes the PS more useful in PvP and Olympiad.

Archers have received 250 extra range on longshot 2. Archers now have the longest range. Fatal counter has received an exponential of 10.

We have increased the damage of DoT attacks to 150 per tick. 1 tick is dealt per 3 seconds. These skills are: Bleed, Poison, Flame, Decay and any other similar DoT skill or DoT AoE skill. The landrate has also been drastically increased. Resistance to poison and bleed is now very relevant. If you do not dress and buff appropriately, you will bleed out in 10 or 15 seconds.

Using the above effects and perhaps more in the future, each class has its clear strengths and weaknesses. There will not be an all-dominating class on our server. Each class can be effectively countered by another.

 

The measures described above are a part of our complete build. We invite you to read our website and read our changelog on facebook:

http://www.l2cotp.com
http://www.facebook.com/l2cotp

 

As you can see, this is a serious build. The above written policies have all been coded professionally. Many other small tweaks have been made to offer players a stable long lasting server. You should read this carefully and ask yourself if this server is for you. We do not care whether we have 100, 200 or 4000 players. As long as our community feels at home in our classic craft / pvp server. We will be there to keep improving this server in the next 2 or 3 years.

 

We hope to see you on our server! 
 

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Update:
Received a DDoS attack. Website DDoS protection was not up yet so the website is currently down. The gameserver however, is running perfectly fine without a problem.

So that DDoS protection we implemented on the gameserver, seems to work just fine :)
 

 

Update:

Website back on
Website: https://www.l2cotp.com
Account Panel: https://account.l2cotp.com
System Folder: https://l2cotp.com/files/public-docs/L2COTP.rar

Facebook: https://www.facebook.com/l2cotp/

Edited by AdminL2COTP
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Hello prospective players!

 

Yesterday we have fixed and balanced all augmentation effects. Many active skill or passive skills do not work properly in a standard server build. We have gone through just about all of them and scripted them properly. In addition, we have come up with reasonable land rates and re-use time. Many of these augmentations are specific for Olympiad. A good challenging Olympiad system makes a server more competitive.

 

We plan to start our open beta this friday. We hope to see you there!

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Hello players!

We have 3 short YouTube videos to show you some of our options. Our buffer, DoT effectiveness and end-game Pdef

 

 

 

 

Edited by AdminL2COTP
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What we see here is an amazing idea and looks like that team follows a specific plan. More,it's so good that you give basic skills such bleed or poison worth using them wich they were to be usefull in old gamin. Idk how can this be attractive now for most players ,but trully believe worths tryin in terms of providing a gameplay that every class can be usefull again

Edited by camenomat0
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Hello players!

 

We are happy to announce that our beta build is online. The latest modifications that we made last night are now online.

 

What can you expect:

- Classes and skills COTP Style

- BD / SwS boosted COTP Style

- Epic bonus / armor bonus / armor Pdef COTP Style

- VIP, Gold and Regular Raid Boss COTP Style

 

Small detail, archers have 400 range over nukers instead of retail 200.

 

Read about all other options on our website.

 

What remains:

- Boosting Antharas, Valakas, Frintezza and Zaken. Baium has been boosted!

- Adding 1 custom skill, greater recharge to the SE

- Any problem or imbalance you players find

- Minor fortress / clanhall stuff

- Check how sieges perform when 50+ people are on

 

Find us on the net and facebook!
http://www.l2cotp.com
http://www.facebook.com/l2cotp

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Update:

 

Our apologies for making another post within 24 hours. We would like to make 3 aspects of COTP clear:

 

1: Botting non-afk is allowed. You may use any program and phx. We reserve the right however, to kick, jail or ban any player that uses scripts that make PvP, Raids/Epics or Sieges unfair / influenced.

 

2: Buying / selling player 2 player for real money is allowed. We do not care what players do with their items. The staff will NEVER spawn / enchant / augment items but players may buy and sell each others' items free of charge or scrutiny from the staff.

 

3: Voting: As owners, we want to interfere as little as possible. Voting will not give you items or any other material rewards. Voting for our server will give you 4 extra buff slots. We have DISABLED Divine Inspiration so 20 + 4 buffs are possible where those last 4 buff slots are rewarded by voting. This way, we think we have a fair voting system that does not create items or monetary rewards.

 

 

Have fun!

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Hello prospective players!

 

Last weekend, we have implemented the following options on our beta server build:

- Boosted Epic Bosses

- Greater Recharge / Greater Mana Burn for the Shillien Elder

- Olympiad registration limits

 

1. Boosted Epic Bosses:

Baium: Overall stat increase, attack range increased, damage substantially increased

Antharas: Patk and Speed increased

Zaken: Greatly increased Mdef, Greatly increased Archery resist, Greatly decreased Pdef, HP boosted

Scarlet and Valakas are unchanged for now

AntQueen: Received AoE poison attack and AoE Root attack

 

Baium, Antharas and Valakas are regular hard hitting end game bosses. They must be slowed using Lvl 3 Slow effect or Blizzard. For an easier time, consider putting Demon Wind or Inferno on them. Zaken is a boss tricked out against nukers and archers. Use tyrants / duelists / daggers / destroyers. Zaken is tankable if a party has 2 healers or a healer + recharger.



2. Greater Recharge / Greater Mana Burn

We like the role that BP, EE and SE used to play in L2. To make the EE and SE relevant, our mana potions give half mana immediately and the other half over 15 seconds. This means that during PvP, Epics or Raids, nuker groups will need charges. The EE and SE are therefore, relevant classes to play. Usually, only the EE will be played as the SE lacks healing power. To make the SE very useful in PvE and PvP, we have given the SE a Greater Recharge skill and a Greater Mana Burn skill. In sum:

- Greater Recharge = 50% more costs over recharge and 50% more power over recharge

- Greater Mana Burn = 50% more costs over Mana burn and 50% more power over mana burn

 

You would say this does not matter much. Keep in mind that MP efficiency skills and skill enchants will make Greater Recharge a very effective recharging skill. Also, do not underestimate Greater Mana Burn. A well equipped SE can mana burn an entire character in 6 or 7 burns. This means the SE is also strategically useable in PvP against enemy dominators or bishops. Within seconds, a dominator or bishop is completely out of MP. In sum, the roles are as follows:

- BP = Absolute best heal power output

- EE = Balance between heal power and recharge possibility

- SE = Pure recharger and mana burner


3. Olympiad Registration limits

We have added a restriction where one IP adress is only allowed to register one character for the olympiad. Further restrictions to enforce 1 man 1 char, may be introduced aswell.

 


We hope you like our modifications and are looking forward to see you play on COTP!

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Hello prospective players!

As you all may know, the 7-Signs event is usually not very interesting on any server. Rates are usually always higher than 1x so farming Ancient Adena is relatively easy. Today we will implement an idea to make 7-Signs, sieging and item procurement more interesting.

 

What will our 7-Signs look like?

We consider Dawn to be the side of the server nobility which controls castles. The general situation introducé, is that castle owners only have 55% crop yield per day as long as Dawn does not control any seal. Per seal that Dawn controls, crop yield is increased by 15% up to 100% (standard retail production). This means that not having a Dawn victory, severely limits castle production. In addition, when Dawn does not win, taxation is much lower (retail function). This crop yield will be lowered the moment sold crops are turned into ripe crops. This means players will still be able to sell the number of crops normally available. Material creation is therefore not sabotaged.

 

We consider Dusk to be the side of unaffiliated clans, players and alliances that are fighting castle owners. Dusk has the benefit that when all seals are won, Dusk players get access to additional items in the Priestess of Dusk shop. These items are:

- Book of Giants

- Quick Healing Potions

- Dual Sword Craft Stamp

- Enchant Armor / Weapon D to A

The prices for these items will be comparatively higher when compared to manor production. Manor production will be the more efficiënt method for clans to mass-produce BoG / QHP and Enchants.

 

In addition, all siege guards and mercenaries are nerfed greatly when Dusk wins. Crest time for attacking clans is also reduced.

 

All other retail win / lose functions are in place. If Dawn or Dusk wins each seal, the opposing side can not access Catacombs / Necropolis.

  

To balance this event, we will release castles for siege based on the number of siege ready clans.

 

Example: We consider 7 clans to be siege-ready, we will release 4 castles. This will lead to the situation where 3 clans can not have a castle. 3 clans will be interested in signing on for Dusk as Dawn will not give them any advantage and will instead, give their enemies advantages.


With this method, we want to make 7-Signs more relevant and give factions the opportunity to severely sabotage their enemies.

 

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Hello players!

 

Our latest YouTube addition, is a small movie on PvP and Combat Zones. In sum:

- Attacking a raid boss makes you flag

- Around Epic bosses, we have combat zones, PvP Free

- Killing someone outside a combat zone while being in the combat zone, only makes you flag

 

PvP & Combat Zone

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Update:

We have completely removed all tattoos from the game and will not release them. Many players gave us feedback that tattoos are too custom and not part of a hardcore classic experience.

 

Buff slots are now 24 after using divine books. Additional buffs are possible by voting.

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Hello players!

 

3 days left for our launch! We plan on launching at february 23 at 1900 GMT+1.

 

Before the launch, we wipe the server completely. Tattoos are also completely removed.

 

On launch, all epics are unavailable. Depending on how much players we have after a few days, we will release the epics 1 by 1. Remember that our epic bosses have received heavy boosts.

 

The first sieges will happen on the weekend of 10 and 11 march. Depending on how many siege ready clans we have, we will release a certain number of castles for sieges.

 

All clans are automatically level 5 on creation. We want clans to kickstart into this game to focus on farming, crafting and PvP.

 

Whether we have 10 or 1000 players, we will keep this server up for at least 2 years.

 

Tell all your L2 friends about us! This is the beginning of a new era. We guarantee you a good environment to play and a professional staff who will hear what players have to say about the configuration.

 

 

Best regards!

 

COTP Team

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We just opened our server and welcomed our first players.

See you soon!

 

Can a moderator move this topic to active servers please?

Edited by AdminL2COTP
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