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Hello I changed the tvt event manager tvt to announce every minute passes however the time gets a delay of 1:45 minutes to teleport the players and to go back to the village when it finishes someone help me?

 

code original :

 

 

 

 

 

 

 

 

 


/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.entity.events.manager;

import java.util.Calendar;
import java.util.concurrent.ScheduledFuture;
import java.util.logging.Logger;

import net.sf.l2j.Config;
import net.sf.l2j.commons.concurrent.ThreadPool;
import net.sf.l2j.gameserver.model.entity.events.TvTEvent;
import net.sf.l2j.gameserver.util.Broadcast;


/**
 * @author FBIagent
 */
public class TvTManager
{
    protected static final Logger _log = Logger.getLogger(TvTManager.class.getName());
    
    /** Task for event cycles<br> */
    private TvTStartTask _task;
    
    /**
     * New instance only by getInstance()<br>
     */
    public TvTManager()
    {
        if (Config.TVT_EVENT_ENABLED)
        {
            TvTEvent.init();
            
            this.scheduleEventStart();
            _log.info("TvTEventEngine: Started.");
        }
        else
        {
            _log.info("TvTEventEngine: Disabled.");
        }
    }
    
    /**
     * Initialize new/Returns the one and only instance<br><br>
     *
     * @return TvTManager<br>
     */
    public static TvTManager getInstance()
    {
        return SingletonHolder._instance;
    }
    
    /**
     * Starts TvTStartTask
     */
    public void scheduleEventStart()
    {
        try
        {
            Calendar currentTime = Calendar.getInstance();
            Calendar nextStartTime = null;
            Calendar testStartTime = null;
            for (String timeOfDay : Config.TVT_EVENT_INTERVAL)
            {
                // Creating a Calendar object from the specified interval value
                testStartTime = Calendar.getInstance();
                testStartTime.setLenient(true);
                String[] splitTimeOfDay = timeOfDay.split(":");
                testStartTime.set(Calendar.HOUR_OF_DAY, Integer.parseInt(splitTimeOfDay[0]));
                testStartTime.set(Calendar.MINUTE, Integer.parseInt(splitTimeOfDay[1]));
                // If the date is in the past, make it the next day (Example: Checking for "1:00", when the time is 23:57.)
                if (testStartTime.getTimeInMillis() < currentTime.getTimeInMillis())
                {
                    testStartTime.add(Calendar.DAY_OF_MONTH, 1);
                }
                // Check for the test date to be the minimum (smallest in the specified list)
                if (nextStartTime == null || testStartTime.getTimeInMillis() < nextStartTime.getTimeInMillis())
                {
                    nextStartTime = testStartTime;
                }
            }
            if (nextStartTime != null)
            {
                _task = new TvTStartTask(nextStartTime.getTimeInMillis());
                ThreadPool.execute(_task);
            }
        }
        catch (Exception e)
        {
            _log.warning("TvTEventEngine[TvTManager.scheduleEventStart()]: Error figuring out a start time. Check TvTEventInterval in config file.");
        }
    }
    
    /**
     * Method to start participation
     */
    public void startReg()
    {
        if (!TvTEvent.startParticipation())
        {
            Broadcast.announceToOnlinePlayers("TvT Event: Event was cancelled.");
            _log.warning("TvTEventEngine[TvTManager.run()]: Error spawning event npc for participation.");
            
            this.scheduleEventStart();
        }
        else
        {
            Broadcast.announceToOnlinePlayers("TvT Event: Registration opened for " + Config.TVT_EVENT_PARTICIPATION_TIME
                    + " minute(s). Type .tvtjoin or .tvtleave, .tvtinfo", true);
            
            // schedule registration end
            _task.setStartTime(System.currentTimeMillis() + 60000L * Config.TVT_EVENT_PARTICIPATION_TIME);
            ThreadPool.execute(_task);
        }
    }
    
    /**
     * Method to start the fight
     */
    public void startEvent()
    {
        if (!TvTEvent.startFight())
        {
            Broadcast.announceToOnlinePlayers("TvT Event: Event cancelled due to lack of Participation.");
            _log.info("TvTEventEngine[TvTManager.run()]: Lack of registration, abort event.");
            
            this.scheduleEventStart();
        }
        else
        {
            TvTEvent.sysMsgToAllParticipants("TvT Event: Teleporting participants to an arena in "
                    + Config.TVT_EVENT_START_LEAVE_TELEPORT_DELAY + " second(s).");
            _task.setStartTime(System.currentTimeMillis() + 60000L * Config.TVT_EVENT_RUNNING_TIME);
            ThreadPool.execute(_task);
        }
    }
    
    /**
     * Method to end the event and reward
     */
    public void endEvent()
    {
        Broadcast.announceToOnlinePlayers(TvTEvent.calculateRewards());
        TvTEvent.sysMsgToAllParticipants("TvT Event: Teleporting back to the registration npc in "
                + Config.TVT_EVENT_START_LEAVE_TELEPORT_DELAY + " second(s).");
        TvTEvent.stopFight();
        
        this.scheduleEventStart();
    }
    
    public void skipDelay()
    {
        if (_task.nextRun.cancel(false))
        {
            _task.setStartTime(System.currentTimeMillis());
            ThreadPool.execute(_task);
        }
    }
    
    /**
     * Class for TvT cycles
     */
    class TvTStartTask implements Runnable
    {
        private long _startTime;
        public ScheduledFuture<?> nextRun;
        
        public TvTStartTask(long startTime)
        {
            _startTime = startTime;
        }
        
        public void setStartTime(long startTime)
        {
            _startTime = startTime;
        }
        
        /**
         * @see java.lang.Runnable#run()
         */
        @Override
        public void run()
        {
            int delay = (int) Math.round((_startTime - System.currentTimeMillis()) / 1000.0);
            
            if (delay > 0)
            {
                this.announce(delay);
            }
            
            int nextMsg = 0;
            if (delay > 3600)
            {
                nextMsg = delay - 3600;
            }
            else if (delay > 1800)
            {
                nextMsg = delay - 1800;
            }
            else if (delay > 900)
            {
                nextMsg = delay - 900;
            }
            else if (delay > 600)
            {
                nextMsg = delay - 600;
            }
            else if (delay > 300)
            {
                nextMsg = delay - 300;
            }
            else if (delay > 60)
            {
                nextMsg = delay - 60;
            }
            else if (delay > 5)
            {
                nextMsg = delay - 5;
            }
            else if (delay > 0)
            {
                nextMsg = delay;
            }
            else
            {
                // start
                if (TvTEvent.isInactive())
                {
                    TvTManager.this.startReg();
                }
                else if (TvTEvent.isParticipating())
                {
                    TvTManager.this.startEvent();
                }
                else
                {
                    TvTManager.this.endEvent();
                }
            }
            
            if (delay > 0)
            {
                nextRun = ThreadPool.schedule(this, nextMsg * 1000);
            }
        }
        
        private void announce(long time)
        {
            if (time >= 3600 && time % 3600 == 0)
            {
                if (TvTEvent.isParticipating())
                {
                    Broadcast.announceToOnlinePlayers("TvT Event: " + (time / 60 / 60) + " hour(s) until registration is closed!");
                }
                else if (TvTEvent.isStarted())
                {
                    TvTEvent.sysMsgToAllParticipants("TvT Event: " + (time / 60 / 60) + " hour(s) until event is finished!");
                }
            }
            else if (time >= 60)
            {
                if (TvTEvent.isParticipating())
                {
                    Broadcast.announceToOnlinePlayers("TvT Event: " + (time / 60) + " minute(s) until registration is closed!");
                }
                else if (TvTEvent.isStarted())
                {
                    TvTEvent.sysMsgToAllParticipants("TvT Event: " + (time / 60) + " minute(s) until the event is finished!");
                }
            }
            else
            {
                if (TvTEvent.isParticipating())
                {
                    Broadcast.announceToOnlinePlayers("TvT Event: " + time + " second(s) until registration is closed!");
                }
                else if (TvTEvent.isStarted())
                {
                    TvTEvent.sysMsgToAllParticipants("TvT Event: " + time + " second(s) until the event is finished!");
                }
            }
        }
    }

    private static class SingletonHolder
    {
        protected static final TvTManager _instance = new TvTManager();
    }
}

 

 

Code modified



 

/*  * This program is free software: you can redistribute it and/or modify it under  * the terms of the GNU General Public License as published by the Free Software  * Foundation, either version 3 of the License, or (at your option) any later  * version.  *   * This program is distributed in the hope that it will be useful, but WITHOUT  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS  * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more  * details.  *   * You should have received a copy of the GNU General Public License along with  * this program. If not, see <http://www.gnu.org/licenses/>.  */ package net.sf.l2j.gameserver.model.entity.engine.tvt; import java.util.Calendar; import java.util.concurrent.ScheduledFuture; import java.util.logging.Logger; import net.sf.l2j.Config; import net.sf.l2j.commons.concurrent.ThreadPool; import net.sf.l2j.gameserver.util.Broadcast; /**  * @author FBIagent  */ public class TvTManager {     protected static final Logger _log = Logger.getLogger(TvTManager.class.getName());          /** Task for event cycles<br> */     private TvTStartTask _task;          /**      * New instance only by getInstance()<br>      */     public TvTManager()     {         if (Config.TVT_EVENT_ENABLED)         {             TvTEvent.init();                          this.scheduleEventStart();             _log.info("TvTEventEngine: Started.");         }         else             _log.info("TvTEventEngine: Disabled.");     }          /**      * Initialize new/Returns the one and only instance<br><br>      *      * @return TvTManager<br>      */     public static TvTManager getInstance()     {         return SingletonHolder._instance;     }          /**      * Starts TvTStartTask      */     public void scheduleEventStart()     {         try         {             Calendar currentTime = Calendar.getInstance();             Calendar nextStartTime = null;             Calendar testStartTime = null;             for (String timeOfDay : Config.TVT_EVENT_INTERVAL)             {                 // Creating a Calendar object from the specified interval value                 testStartTime = Calendar.getInstance();                 testStartTime.setLenient(true);                 String[] splitTimeOfDay = timeOfDay.split(":");                 testStartTime.set(Calendar.HOUR_OF_DAY, Integer.parseInt(splitTimeOfDay[0]));                 testStartTime.set(Calendar.MINUTE, Integer.parseInt(splitTimeOfDay[1]));                                  // If the date is in the past, make it the next day (Example: Checking for "1:00", when the time is 23:57.)                 if (testStartTime.getTimeInMillis() < currentTime.getTimeInMillis())                     testStartTime.add(Calendar.DAY_OF_MONTH, 1);                                  // Check for the test date to be the minimum (smallest in the specified list)                 if (nextStartTime == null || testStartTime.getTimeInMillis() < nextStartTime.getTimeInMillis())                     nextStartTime = testStartTime;             }             if (nextStartTime != null)             {                 _task = new TvTStartTask(nextStartTime.getTimeInMillis());                 ThreadPool.execute(_task);             }         }         catch (Exception e)         {             _log.warning("TvTEventEngine[TvTManager.scheduleEventStart()]: Error figuring out a start time. Check TvTEventInterval in config file.");         }     }          /**      * Method to start participation      */     public void startReg()     {         if (!TvTEvent.startParticipation())         {             Broadcast.announceToOnlinePlayers("TvT Event: Event was cancelled.");             _log.warning("TvTEventEngine[TvTManager.run()]: Error spawning event npc for participation.");                          this.scheduleEventStart();         }         else         {             Broadcast.announceToOnlinePlayers("TvT Event: Registration opened for " + Config.TVT_EVENT_PARTICIPATION_TIME                 + " minute(s). Type .tvtjoin or .tvtleave, .tvtinfo", true);                          // schedule registration end             _task.setStartTime(System.currentTimeMillis() + 60000L * Config.TVT_EVENT_PARTICIPATION_TIME);             ThreadPool.execute(_task);         }     }          /**      * Method to start the fight      */     public void startEvent()     {         if (!TvTEvent.startFight())         {             Broadcast.announceToOnlinePlayers("TvT Event: Event cancelled due to lack of Participation.");             _log.info("TvTEventEngine[TvTManager.run()]: Lack of registration, abort event.");                          this.scheduleEventStart();         }         else         {             TvTEvent.sysMsgToAllParticipants("TvT Event: Teleporting participants to an arena in "                 + Config.TVT_EVENT_START_LEAVE_TELEPORT_DELAY + " second(s).");             _task.setStartTime(System.currentTimeMillis() + 60000L * Config.TVT_EVENT_RUNNING_TIME);             ThreadPool.execute(_task);         }     }          /**      * Method to end the event and reward      */     public void endEvent()     {         Broadcast.announceToOnlinePlayers(TvTEvent.calculateRewards());         TvTEvent.sysMsgToAllParticipants("TvT Event: Teleporting back to the registration npc in " + Config.TVT_EVENT_START_LEAVE_TELEPORT_DELAY + " second(s).");         TvTEvent.stopFight();                  this.scheduleEventStart();     }          public void skipDelay()     {         if (_task.nextRun.cancel(false))         {             _task.setStartTime(System.currentTimeMillis());             ThreadPool.execute(_task);         }     }          /**      * Class for TvT cycles      */     class TvTStartTask implements Runnable     {         private long _startTime;         public ScheduledFuture<?> nextRun;                  public TvTStartTask(long startTime)         {             _startTime = startTime;         }                  public void setStartTime(long startTime)         {             _startTime = startTime;         }                  /**          * @see java.lang.Runnable#run()          */         @Override         public void run()         {             int delay = (int) Math.round((_startTime - System.currentTimeMillis()) / 1000.0);                          if (delay > 0)                 this.announce(delay);                          int nextMsg = 0;             if (delay > 3600)                 nextMsg = delay - 3600;             else if (delay > 1800)                 nextMsg = delay - 1800;             else if (delay > 900)                 nextMsg = delay - 900;             else if (delay > 600)                 nextMsg = delay - 600;             else if (delay > 300)                 nextMsg = delay - 300;             else if (delay > 60)                 nextMsg = delay - 60;             else if (delay > 5)                 nextMsg = delay - 5;             else if (delay > 0)                 nextMsg = delay;             else             {                 // start                 if (TvTEvent.isInactive())                     TvTManager.this.startReg();                 else if (TvTEvent.isParticipating())                     TvTManager.this.startEvent();                 else                     TvTManager.this.endEvent();             }                          if (delay > 0)                 nextRun = ThreadPool.schedule(this, nextMsg * 1000);         }                  private void announce(int seconds)         {             while (seconds > 1)             {                 seconds--; // here because we don't want to see two time announce at the same time                                  if (TvTEvent.isParticipating() || TvTEvent.isStarted())                 {                     switch (seconds)                     {                         case 3600: // 1 hour left                                                          if (TvTEvent.isParticipating())                                 Broadcast.announceToOnlinePlayers("TVT: " + seconds / 60 / 60 + " hour(s) umtil registration is closed!", true);                             else if (TvTEvent.isStarted())                                 TvTEvent.sysMsgToAllParticipants("TVT: " + seconds / 60 / 60 + " hour(s) until event is finished!");                                                          break;                         case 1800: // 30 minutes left                         case 900: // 15 minutes left                         case 600: // 10 minutes left                         case 300: // 5 minutes left                         case 240: // 4 minutes left                         case 180: // 3 minutes left                         case 120: // 2 minutes left                         case 60: // 1 minute left                                                          if (TvTEvent.isParticipating())                                 Broadcast.announceToOnlinePlayers("TVT: " + seconds / 60 + " minute(s) until registration is closed!", true);                             else if (TvTEvent.isStarted())                                 TvTEvent.sysMsgToAllParticipants("TVT: " + seconds / 60 + " minute(s) until the event is finished!");                                                          break;                         case 30: // 30 seconds left                         case 15: // 15 seconds left                          case 10: // 10 seconds left                         case 5: // 5 seconds left                                                     case 4: // 4 seconds left                          case 3: // 3 seconds left                          case 2: // 2 seconds left                          case 1: // 1 seconds left                                                          if (TvTEvent.isParticipating())                                 Broadcast.announceToOnlinePlayers("TVT: " + seconds + " second(s) until registration is closed!", true);                             else if (TvTEvent.isStarted())                                 TvTEvent.sysMsgToAllParticipants("TVT: " + seconds + " second(s) until the event is finished!");                                                          break;                     }                 }                 TvTEvent.waiter(1);             }         }     }          private static class SingletonHolder     {         protected static final TvTManager _instance = new TvTManager();     } }

Edited by l2jkain

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    • I can see that the admins arent taking any action, yet they still seem willing to share information about various other people names and IP addresses. But when it comes to scams, no one reacts.      
    • Server Info Chronicle:  Interlude                                                                                                                                    XP: 100x | SP: 100x | Drop: 50x | Adena: 75x Enchant: Safe +3 |  Max +21 Website: Website Link Discord: Discord Link   WHY? When I was a teenager I had this idea. Build my own Lineage 2 server. My own rules. My own world. I wasn't a programmer. I had no idea how any of it worked. I tried, hit a wall, and quit. But the idea never left. I came back years later. Got further. Quit again. Watched friends try similar things. The idea stayed stuck in my head for fifteen years. I'm a developer now. I finally finished it. Not because I suddenly had more time - I have a full-time job and real responsibilities. An hour before bed if I'm lucky. That's actually exactly why I finished it.   The problem I kept running into I still love this game. But every server I tried as an adult made that one hour feel worthless. Log in, kill a few mobs, make no real progress, log out frustrated. The game was designed for someone with unlimited time. That person doesn't exist in my life anymore. I looked around. Everyone I used to play with has the same problem. Same love for the game. Same lack of time. Jobs, families, maybe an hour late at night. So I stopped waiting for someone else to build it.           WHAT? Custom starting zone in Gludin (up until 2nd profession start) Talent system - rebirth at level 80 and choose your talents Bounty hunter system - daily tasks to kill random monsters to receive great reward! Potion crafting system - custom HP/MP potions and recipes Custom 1st & 2nd class quests (shorter) Scheme buffer Shop until C grade   Visit our website to get more info: Website Link   The philosophy 95% of the game is completely soloable. No clan required. No raid schedules. No guilt when you have to log off. You are the solo director of your own session. Log in, pursue your goal for an hour, log out on your own terms. When you've conquered what you wanted - you stop naturally. A new season drops with fresh Talent Tree changes and you come back to build something completely different. No endless stretched grind. No pay-to-win. No shady admin decisions. No surprise wipes. I'm one developer who built this because I love it.                                          This is the server I needed fifteen years ago. Glad I finally had the skills to build it. Come see what I made. [Forever Lineage]
    • Hello MaxCheaters community! We’ve all been there: you spend months customizing your NPCs, balancing classes, and setting up the perfect farm zones. You launch your server, the hype is real, and suddenly you hit 200 players—and the "delay" starts. The mobs stop reacting, the Olympiad matches stutter, and your players start complaining on Discord. Many "newbie" admins think the solution is just throwing more RAM at the VPS. While hardware matters, Java is a finicky beast. If you don't tune your JVM (Java Virtual Machine) and your core code, you’ll lag even on a NASA supercomputer. Today, I’m sharing a deep dive into optimizing your L2 server for maximum performance. 1. The Myth of "More RAM" The biggest mistake people make is assigning 32GB of RAM to a server that only needs 8GB. In Java, if your Heap size is too large, the "Garbage Collector" (GC) has to work much harder. When the GC runs a "Full GC" cycle on a massive heap, it performs a "Stop-the-World" event. This literally freezes your server threads for 1–3 seconds to clear memory. Recommendation: For a mid-rate server with 500 players, 6GB to 8GB of Xmx (Max Heap) is usually the sweet spot. Use G1GC (Garbage First Garbage Collector) instead of the old ParallelGC. It handles large heaps much more gracefully by breaking memory into regions. 2. JVM Startup Flags (The Secret Sauce) Don't just run java -jar l2jserver.jar. You need specific flags to ensure the CPU prioritizes the right tasks. Try adding these to your start.sh or start.bat: Bash   -Xms6G -Xmx6G -XX:+UseG1GC -XX:MaxGCPauseMillis=50 -XX:+OptimizeStringConcat -XX:+UseStringDeduplication -XX:+ParallelRefProcEnabled -XX:+TieredCompilation MaxGCPauseMillis=50: This tells Java, "Try not to freeze the server for more than 50ms at a time." It makes the gameplay feel much smoother for the end-user. 3. Geodata and Pathfinding Optimization Geodata is the biggest CPU killer in Lineage 2. Every time a mob moves or a player clicks, the server calculates "Can I see this target?" and "Is there a wall in the way?". The Fix: Use a "Pathfinding Cache." If 100 players are running from the Giran Gate to the Luxury Shop, the server shouldn't calculate that path 100 times. Check your Geodata format: Ensure you are using the .l2j or .dat formats optimized for your specific core. If your console is flooded with "Pathfind node limit reached," increase your node limit in the geo.properties file, but be prepared for higher RAM usage. 4. Database Pooling (HikariCP vs. C3P0) If your server freezes for a split second every time someone saves their character or buys an item, your Database Connection Pool is the bottleneck. Most old L2J cores use C3P0, which is outdated and slow. Switch to HikariCP: It is significantly faster and handles "dead" connections much better. Also, ensure your characters and items tables are indexed correctly in MySQL. Running a VACUUM or OPTIMIZE TABLE once a week can prevent those annoying "saving player data" spikes. 5. Network Threading In your server settings, look for "Network" or "Thread" configurations. Usually, you’ll see SelectorThreads and WorkerThreads. Selector Threads: Should be equal to the number of physical CPU cores. Worker Threads: This is where the logic happens (skills, movement). If this is too low, actions will "queue up," creating a delay even if your ping is low. 6. Community Board (BBS) Optimization On MaxCheaters, we love fancy Community Boards. However, if your Buffer or Shop script is poorly coded, it might be reloading the entire HTML from the hard drive every time a player clicks a button. The Fix: Ensure your scripts cache the HTML in the RAM. Reading from an SSD is fast, but reading from RAM is thousands of times faster. Conclusion Optimization isn't a "one-click" fix; it’s about finding the balance between your hardware and your software. Start with your JVM flags, clean up your Geodata settings, and make sure your Database isn't choking on old logs. If you found this helpful, leave a comment or a "Thank You" below! If you have specific lag issues with a certain core (aCis, L2Emu, etc.), post your server.properties and I’ll try to help you tune it.
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