ExtremeBoy Posted November 15, 2008 Posted November 15, 2008 In this Guide i will show how to get all buffs without block buff e.x: Chant of Victory when you get Magnu's Chat will be not remove but you should have and the 2 buffs Like L2 Light Server Now let's take the Dance of Fury <skill id="275" levels="1" name="Dance of Fury" enchantLevels1="30" enchantLevels2="30" > <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <enchant1 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="magicLvl" val="#enchantMagicLvl"/> <table name="#ench1time"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table> <table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table> <set name="weaponsAllowed" val="512"/> <!-- Dual Sword --> <set name="mpConsume" val="60"/> <set name="nextDanceCost" val="30"/> <set name="target" val="TARGET_PARTY"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="10000"/> <set name="hitTime" val="2500"/> <set name="skillType" val="BUFF"/> <set name="isDance" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <set name="aggroPoints" val="549"/> <enchant1 name="aggroPoints" val="655"/> <enchant2 name="aggroPoints" val="655"/> <enchant2 name="mpConsume" val="#ench2MpConsume"/> <for> <effect name="Buff" time="120" count="1" val="0" stackOrder="1" stackType="dance_of_fury"> <mul order="0x30" stat="pAtkSpd" val="1.15"/> </effect> </for> <enchant1for> <effect name="Buff" time="#ench1time" count="1" val="0" stackOrder="1" stackType="dance_of_fury"> <mul order="0x30" stat="pAtkSpd" val="1.15"/> </effect> </enchant1for> </skill> Ok in this Lines <for> <effect name="Buff" time="120" count="1" val="0" stackOrder="1" stackType="dance_of_fury"> <mul order="0x30" stat="pAtkSpd" val="1.15"/> </effect> </for> <enchant1for> <effect name="Buff" time="#ench1time" count="1" val="0" stackOrder="1" stackType="dance_of_fury"> <mul order="0x30" stat="pAtkSpd" val="1.15"/> </effect> </enchant1for> </skill> Now in this look this stackOrder="1" stackType="dance_of_fury" delete it and this text will show like <for> <effect name="Buff" time="120" count="1" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.15"/> </effect> </for> <enchant1for> <effect name="Buff" time="#ench1time" count="1" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.15"/> </effect> </enchant1for> </skill> and you will ready to use this buff with Chant of Fury (if i remember good) Credits to me :)
Ion Pedala Posted November 15, 2008 Posted November 15, 2008 an error aparred :O Now in this look this stackOrder="1" stackType="dance_of_fury" delete it and this text will show like Code: <for> <effect name="Buff" time="120" count="1" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.15"/> </effect> </for> <enchant1for> <effect name="Buff" time="#ench1time" count="1" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.15"/> </effect> </enchant1for> </skill> and you will ready to use this buff with Chant of Fury (if i remember good)
Feelmyspells Posted November 22, 2008 Posted November 22, 2008 Nice guide but in doesn't work for me l2j,anyway good try.
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