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in video 1 the icey effect leaves a trail and is detached from the player

in video 2 the effect is kind of stuck with the bone (theres no trail)

do you get it

what property do i need to use to get the effect in v2 to be like v1

 

this has been bothering me for the longest time and comparing original retail emitters with custom ones doesnt really seem to help since there isnt anything foreign or missing unless im blind

 

Posted

First video is original effect. I used it loooong time ago on custom weapons, but now, I don't facking remember which weapon uses that effect.. :D

Ice Fairy' perhaps? 

Posted
2 hours ago, SweeTs said:

First video is original effect. I used it loooong time ago on custom weapons, but now, I don't facking remember which weapon uses that effect.. :D

Ice Fairy' perhaps? 

im using that one as a example of what i want in video 2

the fire doesnt trail when the tail moves

  • 1 month later...
Posted (edited)
12 hours ago, SGER@fjs said:

check this: https://pastebin.com/JejJVFSy (class of lindvior) or view class with WOTgrealExporter in LineageMonster11.lindvior_for_mb

https://pastebin.com/Jtkupjxu - u_lind_eyeglow_left

https://pastebin.com/W9RARQgj - u_lind_eyeglow_right

 

script

check:

CoordinateSystem=PTCS_Independent

change for:

CoordinateSystem=PTCS_Spray

 

I hope this helps

I learned something new with this. thanks :D

 

 

 

Edited by SGER@fjs
  • Like 1
  • 3 weeks later...

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