Elfo Posted December 10, 2017 Author Posted December 10, 2017 Due to popular demand L2jRoboto is now coded for aCis 372. The new patch.diff can be found in the dist folder. 1 Quote
Elfo Posted December 10, 2017 Author Posted December 10, 2017 Just debugged the packets the bots sent because i had huge performance issues without many bots. Iterations happened in 20ms max but the client was freezing for me. After i moved to another location it was working fine. The reason this happened is because i missed a check and i was applying buffs on every iteration, flooding the client with CharInfo and RelationChanged packets to handle. After fixing that I spawned 1000 bots and spawned an Antharas. Obviously my framerate went to shit but the thing was actually working without any performance issue. Just expect insanely better performance. Quote
valentin Posted December 10, 2017 Posted December 10, 2017 (edited) in the near future we do not have to recruit players anymore in clan donation options, 300 bots :)) with self control over them you can change the name to characters all begin with totallyreal.... Edited December 10, 2017 by valentin Quote
Elfo Posted December 10, 2017 Author Posted December 10, 2017 (edited) 42 minutes ago, valentin said: in the near future we do not have to recruit players anymore in clan donation options, 300 bots :)) with self control over them you can change the name to characters all begin with totallyreal.... The plan is to use a wordlist. I had one with 10k names from l2, i will find it again. EDIT: I found. The system is now using a wordlist of 33k names from L2 to created the bots Don't forget to star the project on GitHub. It really matters. https://github.com/Elfocrash/L2jRoboto Edited December 10, 2017 by .Elfocrash 1 1 Quote
valentin Posted December 11, 2017 Posted December 11, 2017 there are bugs in the console, I think it's just a prototype Quote
Elfo Posted December 11, 2017 Author Posted December 11, 2017 1 minute ago, valentin said: there are bugs in the console, I think it's just a prototype i see nothing. Post the errors in https://github.com/Elfocrash/L2jRoboto/issues Quote
valentin Posted December 11, 2017 Posted December 11, 2017 (edited) if you can walk through the city and teleport farm areas? when dying, does not react stays lying down. when hit by a monster, has a reaction of 4 seconds, between skill is the same, or does not have buffe and take control, just move control works, can not put monster hit ? once you take control of the bot, you can not move Edited December 11, 2017 by valentin Quote
Elfo Posted December 11, 2017 Author Posted December 11, 2017 7 minutes ago, valentin said: if you can walk through the city and teleport farm areas? when dying, does not react stays lying down. when hit by a monster, has a reaction of 4 seconds, between skill is the same, or does not have buffe and take control, just move control works, can not put monster hit ? once you take control of the bot, you can not move -To be implemented -To be implemented -Not really. It responds instantly. -Speak english please. -Yeah that is the point. Nothing else in controlling is implemented yet -What do you mean? -That is the whole point. You move the bot, not yourself. You have to release control to move. Quote
valentin Posted December 11, 2017 Posted December 11, 2017 (edited) an full control be implemented? pvp, quest, trade, inventory as normal player can only give one click, summon multiple bots there is a freeze when I summon them bot Edited December 11, 2017 by valentin Quote
Elfo Posted December 11, 2017 Author Posted December 11, 2017 1 minute ago, valentin said: an full control be implemented? pvp, quest, trade, inventory as normal player can only give one click, summon multiple bots there is a freeze when I summon them bot Will do, eventually Pvp is there. Quest won't be implemented. Trade will be implemented Inventory exists. I don't understand you. If you mean, that you will be able to spawn multiple bots with one click then yeah. Ofc there is a freeze. You spawn a full fledged player. Quote
valentin Posted December 11, 2017 Posted December 11, 2017 there is a need for a control panel on them Quote
Elfo Posted December 11, 2017 Author Posted December 11, 2017 1 minute ago, valentin said: there is a need for a control panel on them //fakes Again, to be implemented Keep in mind this is NOT a "one size fits all" product. It is made for high rate servers and thats how i will treat it during development. That's why there are only 3rd classes there and nothing else. Also very niche features like quests or classes like summoners or prophet/elders won't be implemented (at least by me). Everyone is free to code them and make a contribution but i really don't think that people will spawn a summoner in a pvp server. Quote
valentin Posted December 11, 2017 Posted December 11, 2017 (edited) sagittarius in pvp does not need skill and the problem freeze time hit if it can be solved at buffe you did not implement all the necessary buffs Edited December 11, 2017 by valentin Quote
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