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AyJzULE1R_GPj_ntuv8iPA.png

Basicaly wat i was wondering is it possible to remove several part of animations in animation ?

Ive shown picture above 1 = i wanna keep it , 2 and 3 i want it to be removed , Halp !

Posted

original

class ph_dance_of_medusa_ta extends Emitter;

defaultproperties{
	Begin Object Class=MeshEmitter Name=MeshEmitter152
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Skill_Power.skill_power04'
		UseMeshBlendMode=false
		RenderTwoSided=true
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.496429,Color=(B=195,G=195,R=195,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=30.000000
		ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.500000
		FadeOutStartTime=0.800000
		FadeOut=true
		FadeInEndTime=0.220000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="b_ring_edge"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.300000,Max=0.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000)
		StartSizeRange=(X=(Min=0.030000,Max=0.030000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(0)="MeshEmitter152"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter205
		UseDirectionAs=PTDU_Normal
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.471429,Color=(B=32,G=123,R=223,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=0,G=0,R=102,A=255))
		ColorMultiplierRange=(X=(Min=0.650000,Max=0.650000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.200000
		FadeOutStartTime=1.800000
		FadeOut=true
		FadeInEndTime=0.090000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="b_ring"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000)
		StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0069'
		TextureUSubdivisions=2
		TextureVSubdivisions=4
		SubdivisionStart=2
		SubdivisionEnd=3
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(1)="SpriteEmitter205"
	Begin Object Class=MeshEmitter Name=MeshEmitter153
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.etc_levelup00'
		UseMeshBlendMode=false
		RenderTwoSided=true
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.314286,Color=(B=194,G=194,R=194,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=70.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		Opacity=0.050000
		FadeOutStartTime=7.395000
		FadeOut=true
		FadeInEndTime=0.595000
		FadeIn=true
		MaxParticles=2
		WeatherSoundCheck=true
		RespawnDeadParticles=false
		Name="Beam"
		StartSizeRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.600000,Max=0.600000))
		InitialParticlesPerSecond=1000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Brighten
		LifetimeRange=(Min=10.000000,Max=10.000000)
	End Object
	Emitters(2)="MeshEmitter153"
	Begin Object Class=MeshEmitter Name=MeshEmitter154
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Monster.spark00'
		UseMeshBlendMode=false
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		FadeOutStartTime=1.875000
		FadeOut=true
		FadeInEndTime=0.425000
		FadeIn=true
		MaxParticles=16
		RespawnDeadParticles=false
		Disabled=true
		Name="dreg"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=50.000000)
		SpinParticles=true
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.250000),Y=(Min=0.000000,Max=0.250000),Z=(Min=0.000000,Max=0.250000))
		StartSpinRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		StartSizeRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		InitialParticlesPerSecond=2.000000
		AutomaticInitialSpawning=false
		LifetimeRange=(Min=2.500000,Max=2.500000)
		InitialDelayRange=(Min=0.500000,Max=0.500000)
		StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=40.000000,Max=40.000000))
		VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.500000,Max=1.500000))
	End Object
	Emitters(3)="MeshEmitter154"
	Begin Object Class=MeshEmitter Name=MeshEmitter155
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Monster.wispray01'
		UseMeshBlendMode=false
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=128,G=128,R=128,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=10.000000
		ColorMultiplierRange=(X=(Min=0.377000,Max=0.377000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.300000
		FadeOutStartTime=5.280000
		FadeOut=true
		FadeInEndTime=1.120000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="lightining"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.050000),Y=(Min=0.000000,Max=0.050000),Z=(Min=0.000000,Max=0.050000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
		StartSizeRange=(X=(Min=0.350000,Max=0.350000),Y=(Min=0.350000,Max=0.350000),Z=(Min=0.350000,Max=0.350000))
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		LifetimeRange=(Min=8.000000,Max=8.000000)
		InitialDelayRange=(Min=1.700000,Max=1.700000)
	End Object
	Emitters(4)="MeshEmitter155"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter206
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorMultiplierRange=(X=(Min=0.260000,Max=0.260000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.900000
		FadeOutStartTime=5.035000
		FadeOut=true
		FadeInEndTime=1.330000
		FadeIn=true
		MaxParticles=1
		RespawnDeadParticles=false
		Name="center"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.025000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UniformSize=true
		StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=30.000000,Max=30.000000),Z=(Min=30.000000,Max=30.000000))
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0105'
		LifetimeRange=(Min=9.500000,Max=9.500000)
		InitialDelayRange=(Min=1.730000,Max=1.730000)
	End Object
	Emitters(5)="SpriteEmitter206"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter207
		Acceleration=(X=0.000000,Y=0.000000,Z=0.500000)
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=179,G=179,R=179,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=120.000000
		ColorMultiplierRange=(X=(Min=0.860000,Max=1.000000),Y=(Min=0.765000,Max=0.765000),Z=(Min=0.607000,Max=0.607000))
		FadeOutStartTime=6.400000
		FadeOut=true
		FadeInEndTime=0.700000
		FadeIn=true
		MaxParticles=15
		RespawnDeadParticles=false
		Disabled=true
		Name="Particle"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		StartLocationShape=PTLS_Polar
		SphereRadiusRange=(Min=2.000000,Max=10.000000)
		StartLocationPolarRange=(X=(Min=0.000000,Max=360.000000),Y=(Min=90.000000,Max=90.000000),Z=(Min=5.000000,Max=15.000000))
		UseRevolution=true
		UseRevolutionScale=true
		RevolutionsPerSecondRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.200000,Max=0.200000))
		RevolutionScale(0)=(RelativeTime=0.000000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-0.700000))
		RevolutionScale(1)=(RelativeTime=0.500000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-2.000000))
		UseRotationFrom=PTRS_Actor
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.125000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.400000,RelativeSize=1.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.500000)
		StartSizeRange=(X=(Min=3.000000,Max=6.000000),Y=(Min=3.000000,Max=6.000000),Z=(Min=3.000000,Max=6.000000))
		InitialParticlesPerSecond=1000.000000
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles2.fx_m_t2033'
		TextureUSubdivisions=2
		TextureVSubdivisions=2
		BlendBetweenSubdivisions=true
		SubdivisionEnd=3
		LifetimeRange=(Min=10.000000,Max=10.000000)
		InitialDelayRange=(Min=2.000000,Max=2.000000)
		StartVelocityRange=(X=(Min=0.000000,Max=15.000000),Y=(Min=0.000000,Max=15.000000),Z=(Min=-0.200000,Max=0.200000))
		VelocityLossRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.000000,Max=2.000000))
		GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition
	End Object
	Emitters(6)="SpriteEmitter207"
	Begin Object Class=MeshEmitter Name=MeshEmitter156
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.twist_m01'
		UseMeshBlendMode=false
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.521429,Color=(B=178,G=178,R=178,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=30.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.725000,Max=0.725000),Z=(Min=0.350000,Max=0.350000))
		Opacity=0.800000
		FadeOutStartTime=0.870000
		FadeOut=true
		FadeInEndTime=0.090000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="M_ring"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.000000,Z=0.000000)
		SpinsPerSecondRange=(X=(Min=-0.500000,Max=-0.200000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.000000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.500000)
		StartSizeRange=(X=(Min=0.040000,Max=0.050000),Y=(Min=0.040000,Max=0.050000),Z=(Min=0.040000,Max=0.050000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Brighten
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(7)="MeshEmitter156"
	Begin Object Class=MeshEmitter Name=MeshEmitter157
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.twist_m00'
		UseMeshBlendMode=false
		RenderTwoSided=true
		Acceleration=(X=0.000000,Y=0.000000,Z=-0.200000)
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.521429,Color=(B=194,G=194,R=194,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=160.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.719000,Max=0.719000),Z=(Min=0.320000,Max=0.320000))
		Opacity=0.250000
		FadeOutStartTime=7.590000
		FadeOut=true
		FadeInEndTime=1.870000
		FadeIn=true
		MaxParticles=5
		RespawnDeadParticles=false
		Name="twist"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=40.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=-2.500000,Max=-1.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.290000,RelativeSize=0.600000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.800000)
		StartSizeRange=(X=(Min=0.070000,Max=0.090000),Y=(Min=0.070000,Max=0.090000),Z=(Min=0.080000,Max=0.100000))
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		LifetimeRange=(Min=11.000000,Max=11.000000)
		StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=40.000000,Max=40.000000))
		VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.500000,Max=1.500000))
	End Object
	Emitters(8)="MeshEmitter157"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter208
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=212,G=212,R=212,A=200))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=6.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.400000,Max=0.400000))
		FadeOutStartTime=4.550000
		FadeOut=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="star"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.070000,RelativeSize=8.000000)
		SizeScale(1)=(RelativeTime=0.200000,RelativeSize=4.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.200000)
		StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0063'
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		SubdivisionStart=8
		SubdivisionEnd=9
		LifetimeRange=(Min=1.000000,Max=1.000000)
		InitialDelayRange=(Min=1.400000,Max=1.400000)
	End Object
	Emitters(9)="SpriteEmitter208"
	Begin Object Class=MeshEmitter Name=MeshEmitter184
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Elf.sword_mesh00'
		UseMeshBlendMode=false
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorMultiplierRange=(X=(Min=0.300000,Max=0.300000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		Opacity=0.600000
		FadeOutStartTime=10.340000
		FadeOut=true
		FadeInEndTime=0.440000
		FadeIn=true
		MaxParticles=1
		RespawnDeadParticles=false
		Name="sword"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=43.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.070000,RelativeSize=2.000000)
		SizeScale(1)=(RelativeTime=0.180000,RelativeSize=1.000000)
		SizeScale(2)=(RelativeTime=0.760000,RelativeSize=0.800000)
		SizeScale(3)=(RelativeTime=1.000000,RelativeSize=0.500000)
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=11.000000,Max=11.000000)
		StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=40.000000,Max=40.000000))
		VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.500000,Max=1.500000))
	End Object
	Emitters(10)="MeshEmitter184"
	bNoDelete=false
}

modified

class ph_dance_of_medusa_ta extends Emitter;

defaultproperties{
	Begin Object Class=MeshEmitter Name=MeshEmitter152
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Skill_Power.skill_power04'
		UseMeshBlendMode=false
		RenderTwoSided=true
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.496429,Color=(B=195,G=195,R=195,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=30.000000
		ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.500000
		FadeOutStartTime=0.800000
		FadeOut=true
		FadeInEndTime=0.220000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="b_ring_edge"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.300000,Max=0.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000)
		StartSizeRange=(X=(Min=0.030000,Max=0.030000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(0)="MeshEmitter152"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter205
		UseDirectionAs=PTDU_Normal
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.471429,Color=(B=32,G=123,R=223,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=0,G=0,R=102,A=255))
		ColorMultiplierRange=(X=(Min=0.650000,Max=0.650000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.200000
		FadeOutStartTime=1.800000
		FadeOut=true
		FadeInEndTime=0.090000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="b_ring"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000)
		StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0069'
		TextureUSubdivisions=2
		TextureVSubdivisions=4
		SubdivisionStart=2
		SubdivisionEnd=3
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(1)="SpriteEmitter205"
	Begin Object Class=MeshEmitter Name=MeshEmitter153
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.etc_levelup00'
		UseMeshBlendMode=false
		RenderTwoSided=true
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.314286,Color=(B=194,G=194,R=194,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=70.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		Opacity=0.050000
		FadeOutStartTime=7.395000
		FadeOut=true
		FadeInEndTime=0.595000
		FadeIn=true
		MaxParticles=2
		WeatherSoundCheck=true
		RespawnDeadParticles=false
		Name="Beam"
		StartSizeRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.600000,Max=0.600000))
		InitialParticlesPerSecond=1000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Brighten
		LifetimeRange=(Min=10.000000,Max=10.000000)
	End Object
	Emitters(2)="MeshEmitter153"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter206
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorMultiplierRange=(X=(Min=0.260000,Max=0.260000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.900000
		FadeOutStartTime=5.035000
		FadeOut=true
		FadeInEndTime=1.330000
		FadeIn=true
		MaxParticles=1
		RespawnDeadParticles=false
		Name="center"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.025000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UniformSize=true
		StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=30.000000,Max=30.000000),Z=(Min=30.000000,Max=30.000000))
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0105'
		LifetimeRange=(Min=9.500000,Max=9.500000)
		InitialDelayRange=(Min=1.730000,Max=1.730000)
	End Object
	Emitters(3)="SpriteEmitter206"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter207
		Acceleration=(X=0.000000,Y=0.000000,Z=0.500000)
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=179,G=179,R=179,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=120.000000
		ColorMultiplierRange=(X=(Min=0.860000,Max=1.000000),Y=(Min=0.765000,Max=0.765000),Z=(Min=0.607000,Max=0.607000))
		FadeOutStartTime=6.400000
		FadeOut=true
		FadeInEndTime=0.700000
		FadeIn=true
		MaxParticles=15
		RespawnDeadParticles=false
		Disabled=true
		Name="Particle"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		StartLocationShape=PTLS_Polar
		SphereRadiusRange=(Min=2.000000,Max=10.000000)
		StartLocationPolarRange=(X=(Min=0.000000,Max=360.000000),Y=(Min=90.000000,Max=90.000000),Z=(Min=5.000000,Max=15.000000))
		UseRevolution=true
		UseRevolutionScale=true
		RevolutionsPerSecondRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.200000,Max=0.200000))
		RevolutionScale(0)=(RelativeTime=0.000000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-0.700000))
		RevolutionScale(1)=(RelativeTime=0.500000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-2.000000))
		UseRotationFrom=PTRS_Actor
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.125000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.400000,RelativeSize=1.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.500000)
		StartSizeRange=(X=(Min=3.000000,Max=6.000000),Y=(Min=3.000000,Max=6.000000),Z=(Min=3.000000,Max=6.000000))
		InitialParticlesPerSecond=1000.000000
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles2.fx_m_t2033'
		TextureUSubdivisions=2
		TextureVSubdivisions=2
		BlendBetweenSubdivisions=true
		SubdivisionEnd=3
		LifetimeRange=(Min=10.000000,Max=10.000000)
		InitialDelayRange=(Min=2.000000,Max=2.000000)
		StartVelocityRange=(X=(Min=0.000000,Max=15.000000),Y=(Min=0.000000,Max=15.000000),Z=(Min=-0.200000,Max=0.200000))
		VelocityLossRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.000000,Max=2.000000))
		GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition
	End Object
	Emitters(4)="SpriteEmitter207"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter208
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=212,G=212,R=212,A=200))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=6.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.400000,Max=0.400000))
		FadeOutStartTime=4.550000
		FadeOut=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="star"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.070000,RelativeSize=8.000000)
		SizeScale(1)=(RelativeTime=0.200000,RelativeSize=4.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.200000)
		StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0063'
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		SubdivisionStart=8
		SubdivisionEnd=9
		LifetimeRange=(Min=1.000000,Max=1.000000)
		InitialDelayRange=(Min=1.400000,Max=1.400000)
	End Object
	Emitters(5)="SpriteEmitter208"
	bNoDelete=false
}

it SHOULD remove that red thing but i didnt try it 

Posted
50 minutes ago, big man bear said:

original


class ph_dance_of_medusa_ta extends Emitter;

defaultproperties{
	Begin Object Class=MeshEmitter Name=MeshEmitter152
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Skill_Power.skill_power04'
		UseMeshBlendMode=false
		RenderTwoSided=true
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.496429,Color=(B=195,G=195,R=195,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=30.000000
		ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.500000
		FadeOutStartTime=0.800000
		FadeOut=true
		FadeInEndTime=0.220000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="b_ring_edge"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.300000,Max=0.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000)
		StartSizeRange=(X=(Min=0.030000,Max=0.030000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(0)="MeshEmitter152"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter205
		UseDirectionAs=PTDU_Normal
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.471429,Color=(B=32,G=123,R=223,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=0,G=0,R=102,A=255))
		ColorMultiplierRange=(X=(Min=0.650000,Max=0.650000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.200000
		FadeOutStartTime=1.800000
		FadeOut=true
		FadeInEndTime=0.090000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="b_ring"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000)
		StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0069'
		TextureUSubdivisions=2
		TextureVSubdivisions=4
		SubdivisionStart=2
		SubdivisionEnd=3
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(1)="SpriteEmitter205"
	Begin Object Class=MeshEmitter Name=MeshEmitter153
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.etc_levelup00'
		UseMeshBlendMode=false
		RenderTwoSided=true
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.314286,Color=(B=194,G=194,R=194,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=70.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		Opacity=0.050000
		FadeOutStartTime=7.395000
		FadeOut=true
		FadeInEndTime=0.595000
		FadeIn=true
		MaxParticles=2
		WeatherSoundCheck=true
		RespawnDeadParticles=false
		Name="Beam"
		StartSizeRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.600000,Max=0.600000))
		InitialParticlesPerSecond=1000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Brighten
		LifetimeRange=(Min=10.000000,Max=10.000000)
	End Object
	Emitters(2)="MeshEmitter153"
	Begin Object Class=MeshEmitter Name=MeshEmitter154
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Monster.spark00'
		UseMeshBlendMode=false
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		FadeOutStartTime=1.875000
		FadeOut=true
		FadeInEndTime=0.425000
		FadeIn=true
		MaxParticles=16
		RespawnDeadParticles=false
		Disabled=true
		Name="dreg"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=50.000000)
		SpinParticles=true
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.250000),Y=(Min=0.000000,Max=0.250000),Z=(Min=0.000000,Max=0.250000))
		StartSpinRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		StartSizeRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		InitialParticlesPerSecond=2.000000
		AutomaticInitialSpawning=false
		LifetimeRange=(Min=2.500000,Max=2.500000)
		InitialDelayRange=(Min=0.500000,Max=0.500000)
		StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=40.000000,Max=40.000000))
		VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.500000,Max=1.500000))
	End Object
	Emitters(3)="MeshEmitter154"
	Begin Object Class=MeshEmitter Name=MeshEmitter155
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Monster.wispray01'
		UseMeshBlendMode=false
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=128,G=128,R=128,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=10.000000
		ColorMultiplierRange=(X=(Min=0.377000,Max=0.377000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.300000
		FadeOutStartTime=5.280000
		FadeOut=true
		FadeInEndTime=1.120000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="lightining"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.050000),Y=(Min=0.000000,Max=0.050000),Z=(Min=0.000000,Max=0.050000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
		StartSizeRange=(X=(Min=0.350000,Max=0.350000),Y=(Min=0.350000,Max=0.350000),Z=(Min=0.350000,Max=0.350000))
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		LifetimeRange=(Min=8.000000,Max=8.000000)
		InitialDelayRange=(Min=1.700000,Max=1.700000)
	End Object
	Emitters(4)="MeshEmitter155"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter206
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorMultiplierRange=(X=(Min=0.260000,Max=0.260000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.900000
		FadeOutStartTime=5.035000
		FadeOut=true
		FadeInEndTime=1.330000
		FadeIn=true
		MaxParticles=1
		RespawnDeadParticles=false
		Name="center"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.025000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UniformSize=true
		StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=30.000000,Max=30.000000),Z=(Min=30.000000,Max=30.000000))
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0105'
		LifetimeRange=(Min=9.500000,Max=9.500000)
		InitialDelayRange=(Min=1.730000,Max=1.730000)
	End Object
	Emitters(5)="SpriteEmitter206"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter207
		Acceleration=(X=0.000000,Y=0.000000,Z=0.500000)
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=179,G=179,R=179,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=120.000000
		ColorMultiplierRange=(X=(Min=0.860000,Max=1.000000),Y=(Min=0.765000,Max=0.765000),Z=(Min=0.607000,Max=0.607000))
		FadeOutStartTime=6.400000
		FadeOut=true
		FadeInEndTime=0.700000
		FadeIn=true
		MaxParticles=15
		RespawnDeadParticles=false
		Disabled=true
		Name="Particle"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		StartLocationShape=PTLS_Polar
		SphereRadiusRange=(Min=2.000000,Max=10.000000)
		StartLocationPolarRange=(X=(Min=0.000000,Max=360.000000),Y=(Min=90.000000,Max=90.000000),Z=(Min=5.000000,Max=15.000000))
		UseRevolution=true
		UseRevolutionScale=true
		RevolutionsPerSecondRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.200000,Max=0.200000))
		RevolutionScale(0)=(RelativeTime=0.000000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-0.700000))
		RevolutionScale(1)=(RelativeTime=0.500000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-2.000000))
		UseRotationFrom=PTRS_Actor
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.125000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.400000,RelativeSize=1.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.500000)
		StartSizeRange=(X=(Min=3.000000,Max=6.000000),Y=(Min=3.000000,Max=6.000000),Z=(Min=3.000000,Max=6.000000))
		InitialParticlesPerSecond=1000.000000
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles2.fx_m_t2033'
		TextureUSubdivisions=2
		TextureVSubdivisions=2
		BlendBetweenSubdivisions=true
		SubdivisionEnd=3
		LifetimeRange=(Min=10.000000,Max=10.000000)
		InitialDelayRange=(Min=2.000000,Max=2.000000)
		StartVelocityRange=(X=(Min=0.000000,Max=15.000000),Y=(Min=0.000000,Max=15.000000),Z=(Min=-0.200000,Max=0.200000))
		VelocityLossRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.000000,Max=2.000000))
		GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition
	End Object
	Emitters(6)="SpriteEmitter207"
	Begin Object Class=MeshEmitter Name=MeshEmitter156
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.twist_m01'
		UseMeshBlendMode=false
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.521429,Color=(B=178,G=178,R=178,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=30.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.725000,Max=0.725000),Z=(Min=0.350000,Max=0.350000))
		Opacity=0.800000
		FadeOutStartTime=0.870000
		FadeOut=true
		FadeInEndTime=0.090000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="M_ring"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.000000,Z=0.000000)
		SpinsPerSecondRange=(X=(Min=-0.500000,Max=-0.200000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.000000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.500000)
		StartSizeRange=(X=(Min=0.040000,Max=0.050000),Y=(Min=0.040000,Max=0.050000),Z=(Min=0.040000,Max=0.050000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Brighten
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(7)="MeshEmitter156"
	Begin Object Class=MeshEmitter Name=MeshEmitter157
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.twist_m00'
		UseMeshBlendMode=false
		RenderTwoSided=true
		Acceleration=(X=0.000000,Y=0.000000,Z=-0.200000)
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.521429,Color=(B=194,G=194,R=194,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=160.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.719000,Max=0.719000),Z=(Min=0.320000,Max=0.320000))
		Opacity=0.250000
		FadeOutStartTime=7.590000
		FadeOut=true
		FadeInEndTime=1.870000
		FadeIn=true
		MaxParticles=5
		RespawnDeadParticles=false
		Name="twist"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=40.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=-2.500000,Max=-1.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.290000,RelativeSize=0.600000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.800000)
		StartSizeRange=(X=(Min=0.070000,Max=0.090000),Y=(Min=0.070000,Max=0.090000),Z=(Min=0.080000,Max=0.100000))
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		LifetimeRange=(Min=11.000000,Max=11.000000)
		StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=40.000000,Max=40.000000))
		VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.500000,Max=1.500000))
	End Object
	Emitters(8)="MeshEmitter157"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter208
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=212,G=212,R=212,A=200))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=6.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.400000,Max=0.400000))
		FadeOutStartTime=4.550000
		FadeOut=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="star"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.070000,RelativeSize=8.000000)
		SizeScale(1)=(RelativeTime=0.200000,RelativeSize=4.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.200000)
		StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0063'
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		SubdivisionStart=8
		SubdivisionEnd=9
		LifetimeRange=(Min=1.000000,Max=1.000000)
		InitialDelayRange=(Min=1.400000,Max=1.400000)
	End Object
	Emitters(9)="SpriteEmitter208"
	Begin Object Class=MeshEmitter Name=MeshEmitter184
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Elf.sword_mesh00'
		UseMeshBlendMode=false
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorMultiplierRange=(X=(Min=0.300000,Max=0.300000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		Opacity=0.600000
		FadeOutStartTime=10.340000
		FadeOut=true
		FadeInEndTime=0.440000
		FadeIn=true
		MaxParticles=1
		RespawnDeadParticles=false
		Name="sword"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=43.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.070000,RelativeSize=2.000000)
		SizeScale(1)=(RelativeTime=0.180000,RelativeSize=1.000000)
		SizeScale(2)=(RelativeTime=0.760000,RelativeSize=0.800000)
		SizeScale(3)=(RelativeTime=1.000000,RelativeSize=0.500000)
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=11.000000,Max=11.000000)
		StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=40.000000,Max=40.000000))
		VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.500000,Max=1.500000))
	End Object
	Emitters(10)="MeshEmitter184"
	bNoDelete=false
}

modified


class ph_dance_of_medusa_ta extends Emitter;

defaultproperties{
	Begin Object Class=MeshEmitter Name=MeshEmitter152
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Skill_Power.skill_power04'
		UseMeshBlendMode=false
		RenderTwoSided=true
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.496429,Color=(B=195,G=195,R=195,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=30.000000
		ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.500000
		FadeOutStartTime=0.800000
		FadeOut=true
		FadeInEndTime=0.220000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="b_ring_edge"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.300000,Max=0.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000)
		StartSizeRange=(X=(Min=0.030000,Max=0.030000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(0)="MeshEmitter152"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter205
		UseDirectionAs=PTDU_Normal
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.471429,Color=(B=32,G=123,R=223,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=0,G=0,R=102,A=255))
		ColorMultiplierRange=(X=(Min=0.650000,Max=0.650000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.200000
		FadeOutStartTime=1.800000
		FadeOut=true
		FadeInEndTime=0.090000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="b_ring"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000)
		StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0069'
		TextureUSubdivisions=2
		TextureVSubdivisions=4
		SubdivisionStart=2
		SubdivisionEnd=3
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(1)="SpriteEmitter205"
	Begin Object Class=MeshEmitter Name=MeshEmitter153
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.etc_levelup00'
		UseMeshBlendMode=false
		RenderTwoSided=true
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.314286,Color=(B=194,G=194,R=194,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=70.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		Opacity=0.050000
		FadeOutStartTime=7.395000
		FadeOut=true
		FadeInEndTime=0.595000
		FadeIn=true
		MaxParticles=2
		WeatherSoundCheck=true
		RespawnDeadParticles=false
		Name="Beam"
		StartSizeRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.600000,Max=0.600000))
		InitialParticlesPerSecond=1000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Brighten
		LifetimeRange=(Min=10.000000,Max=10.000000)
	End Object
	Emitters(2)="MeshEmitter153"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter206
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorMultiplierRange=(X=(Min=0.260000,Max=0.260000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.900000
		FadeOutStartTime=5.035000
		FadeOut=true
		FadeInEndTime=1.330000
		FadeIn=true
		MaxParticles=1
		RespawnDeadParticles=false
		Name="center"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.025000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UniformSize=true
		StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=30.000000,Max=30.000000),Z=(Min=30.000000,Max=30.000000))
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0105'
		LifetimeRange=(Min=9.500000,Max=9.500000)
		InitialDelayRange=(Min=1.730000,Max=1.730000)
	End Object
	Emitters(3)="SpriteEmitter206"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter207
		Acceleration=(X=0.000000,Y=0.000000,Z=0.500000)
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=179,G=179,R=179,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=120.000000
		ColorMultiplierRange=(X=(Min=0.860000,Max=1.000000),Y=(Min=0.765000,Max=0.765000),Z=(Min=0.607000,Max=0.607000))
		FadeOutStartTime=6.400000
		FadeOut=true
		FadeInEndTime=0.700000
		FadeIn=true
		MaxParticles=15
		RespawnDeadParticles=false
		Disabled=true
		Name="Particle"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		StartLocationShape=PTLS_Polar
		SphereRadiusRange=(Min=2.000000,Max=10.000000)
		StartLocationPolarRange=(X=(Min=0.000000,Max=360.000000),Y=(Min=90.000000,Max=90.000000),Z=(Min=5.000000,Max=15.000000))
		UseRevolution=true
		UseRevolutionScale=true
		RevolutionsPerSecondRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.200000,Max=0.200000))
		RevolutionScale(0)=(RelativeTime=0.000000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-0.700000))
		RevolutionScale(1)=(RelativeTime=0.500000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-2.000000))
		UseRotationFrom=PTRS_Actor
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.125000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.400000,RelativeSize=1.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.500000)
		StartSizeRange=(X=(Min=3.000000,Max=6.000000),Y=(Min=3.000000,Max=6.000000),Z=(Min=3.000000,Max=6.000000))
		InitialParticlesPerSecond=1000.000000
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles2.fx_m_t2033'
		TextureUSubdivisions=2
		TextureVSubdivisions=2
		BlendBetweenSubdivisions=true
		SubdivisionEnd=3
		LifetimeRange=(Min=10.000000,Max=10.000000)
		InitialDelayRange=(Min=2.000000,Max=2.000000)
		StartVelocityRange=(X=(Min=0.000000,Max=15.000000),Y=(Min=0.000000,Max=15.000000),Z=(Min=-0.200000,Max=0.200000))
		VelocityLossRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.000000,Max=2.000000))
		GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition
	End Object
	Emitters(4)="SpriteEmitter207"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter208
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=212,G=212,R=212,A=200))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=6.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.400000,Max=0.400000))
		FadeOutStartTime=4.550000
		FadeOut=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="star"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.070000,RelativeSize=8.000000)
		SizeScale(1)=(RelativeTime=0.200000,RelativeSize=4.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.200000)
		StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0063'
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		SubdivisionStart=8
		SubdivisionEnd=9
		LifetimeRange=(Min=1.000000,Max=1.000000)
		InitialDelayRange=(Min=1.400000,Max=1.400000)
	End Object
	Emitters(5)="SpriteEmitter208"
	bNoDelete=false
}

it SHOULD remove that red thing but i didnt try it 

holy shit dude , its just i wish i new wat to do with all this text xD

Posted
3 hours ago, eddyteh said:

holy shit dude , its just i wish i new wat to do with all this text xD

i told u that u need edit whole skill anim :D it's not that easy

  • 2 weeks later...
  • 4 weeks later...

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    • Greetings, everyone. I am sharing a configuration designed for any code editor/console with AI agents. This setup allows for expanded context and highly specific skills depending on your project requirements. It also comes with reusable skills ready for immediate use. Current configuration covers: WEB, L2j server datapacks, and L2j dev (including skills for handling decompiled Java datapacks, etc.). I have left a LINK to the original video on which this specific configuration is based. It also contains brief guides on how to implement new skills. You can simply ask your AI agent to review the guide to get started.   https://github.com/zambo420/Supercharge-your-AI-assistant-for-WEB-and-L2-DATAPACKS-dev.-.git   # 🤖 AI Skills Starter Kit - Forum Quick Start > **Supercharge your AI assistant (Claude, Gemini, Copilot)** ## ⚡ Installation in 2 Minutes   ### 1. Download and copy Copy the `Supercharge-your-AI-assistant-for-WEB-and-L2-DATAPACKS-dev.-/` folder to your project root.   ### 2. Rename and structure ``` your-project/ ├── skills/                      # Rename skills_reutilizables → skills │   ├── skill-creator/ │   ├── react-19/               # Copy the ones you need │   ├── typescript/ │   └── setup.ps1               # Copy from templates/ ├── AGENTS.md                    # Copy from templates/AGENTS.md.template └── src/                         # Your code ```   ### 3. Edit AGENTS.md Customize with your skills:   ```markdown   ## Available Skills | Skill | Description | File | |-------|-------------|------| | `react-19` | React 19 patterns | [SKILL.md](skills/react-19/SKILL.md) |   ## Auto-invoke Skills | Action | Skill | |--------|-------| | Working with React components | `react-19` | ```   ### 4. Sync ```powershell .\skills\setup.ps1 ```   ### 5. Done! Restart your AI assistant and start working.   ---   ## 📦 Included Skills (56 Total) ### Frontend - `react-19` - React 19, hooks, RSC - `typescript` - TypeScript patterns - `tailwind-4` - TailwindCSS v4 - `vite` - Build configuration - `zustand-5` - State management - `nextjs-15` - Next.js 15 - `i18next` - Internationalization - `react-router` - React Router v7 ### Backend - `zod-4` - Validation schemas - `ioredis` - Redis caching - `jwt` - JWT authentication - `django-drf` - Django REST Framework ### Testing & AI - `playwright` - E2E testing - `pytest` - Python testing - `ai-sdk-5` - Vercel AI SDK ### Utilities - `skill-creator` - Create new skills - `java-ant-build` - Apache Ant build system - `jira-epic` - Create Jira epics - `jira-task` - Create Jira tasks ### L2J/Game Server (33 skills) - `gameserver-data` - XMLs, multisells, spawns, NPCs - `gameserver-config` - Server configuration files - `authserver-config` - Login server configuration - `client-files` - Client textures, L2Text, system - `lucera2-core` - L2J core patterns, base classes - `lucera2-handlers` - Admin/user commands, bypass - `lucera2-services` - Community Board, ACP, Buffer - `lucera2-scripts` - Quests, NPCs, bosses, events - `lucera2-network` - Network packets - `lucera2-geodata` - Pathfinding, line of sight - `lucera2-ai` - NPC AI, monster behavior - `lucera2-zones` - Zone scripts, restrictions - `lucera2-achievements` - Achievement system - `lucera2-phantoms` - Fake players (bots) - `lucera2-data` - XML/SQL parsers, holders - `lucera2-authserver` - Login server Java code - `lucera2-olympiad` - Olympiad, heroes, nobles - `lucera2-residences` - Castles, clan halls, siege - `lucera2-skills-effects` - Skill effects, conditions - `lucera2-telegram` - Telegram bot integration - `lucera2-events-pvp` - TvT, GvG, CTF events - `lucera2-seasonal-events` - Holiday events - `lucera2-npc-instances` - Custom NPC types - `lucera2-items-inventory` - Items, inventory - `lucera2-clans-alliances` - Clans, wars - `lucera2-voting-ranking` - Voting rewards - `lucera2-siege-duel` - Siege, duel mechanics - `lucera2-pets-summons` - Pets, servitors - `lucera2-promo-rewards` - Promo codes, daily rewards - `lucera2-item-handlers` - Item handlers - `lucera2-instances-dungeons` - Instance dungeons - `lucera2-minigames` - Lottery, Fishing - `lucera2-autofarm` - AutoFarm bot system - `lucera2-party-matching` - Party finder - `lucera2-cursed-weapons` - Zariche, Akamanah - `lucera2-vip-premium` - VIP/premium accounts - `lucera2-extjar-projects` - Creating .ext.jar projects ---   ## 🎯 The Magic Trick The **Auto-invoke** table is the key:   ```markdown ## Auto-invoke Skills   | Action | Skill | |--------|-------| | Creating React components | `react-19` | | Adding TypeScript types | `typescript` | | Writing E2E tests | `playwright` | ```   **Without this table, AI ignores skills.** With it, they load automatically.   ---   ## 📁 Important Files | File | Purpose | |------|---------| | `AGENTS.md` | Main agent configuration | | `skills/setup.ps1` | Syncs to .claude/.gemini/.github | | `skills/*/SKILL.md` | Each skill definition |   ---   ## 💡 Tips 1. **One place only**: Keep all skills in `skills/` 2. **Auto-invoke**: Without this table, it won't work 3. **setup.ps1**: Run after every change 4. **Restart**: AI needs restart to load changes   ---   ## 🔧 Create Your Own Skill   ```markdown --- name: my-skill description: My skill description ---   ## When to Use - When to use this skill   ## Key Patterns - Important patterns   ## Code Examples \`\`\`typescript // Code example \`\`\` ```   Add to AGENTS.md and run `.\skills\setup.ps1`.   ---   ## 🤝 Compatibility - ✅ Claude Code (Antigravity) - ✅ Gemini CLI - ✅ GitHub Copilot - ✅ Cursor - ✅ Any AI that supports AGENTS.md   ---   ## 📚 More Info See `README.md` on github for complete guide and detailed documentation.    
    • hello guys im searching these days to find something like a patch interface i dont know what it is i logged in many servers i love like those graphics the titles and names are more smooth with bold letters ..i logged in euro-pvp.com but deazel(lucera dev) told me that euro-pvp has multiprotocol with interlude and classic ... and i found a server with name l2gamepower thats only interlude and has same graphics .. can someone explain me or help me how can i have this graphics with namers titles more bold letters and in log in has a name with a patch    https://imgur.com/a/0HzBKWk
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