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About Removing animation


eddyteh

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AyJzULE1R_GPj_ntuv8iPA.png

Basicaly wat i was wondering is it possible to remove several part of animations in animation ?

Ive shown picture above 1 = i wanna keep it , 2 and 3 i want it to be removed , Halp !

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class ph_dance_of_medusa_ta extends Emitter;

defaultproperties{
	Begin Object Class=MeshEmitter Name=MeshEmitter152
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Skill_Power.skill_power04'
		UseMeshBlendMode=false
		RenderTwoSided=true
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.496429,Color=(B=195,G=195,R=195,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=30.000000
		ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.500000
		FadeOutStartTime=0.800000
		FadeOut=true
		FadeInEndTime=0.220000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="b_ring_edge"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.300000,Max=0.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000)
		StartSizeRange=(X=(Min=0.030000,Max=0.030000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(0)="MeshEmitter152"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter205
		UseDirectionAs=PTDU_Normal
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.471429,Color=(B=32,G=123,R=223,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=0,G=0,R=102,A=255))
		ColorMultiplierRange=(X=(Min=0.650000,Max=0.650000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.200000
		FadeOutStartTime=1.800000
		FadeOut=true
		FadeInEndTime=0.090000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="b_ring"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000)
		StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0069'
		TextureUSubdivisions=2
		TextureVSubdivisions=4
		SubdivisionStart=2
		SubdivisionEnd=3
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(1)="SpriteEmitter205"
	Begin Object Class=MeshEmitter Name=MeshEmitter153
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.etc_levelup00'
		UseMeshBlendMode=false
		RenderTwoSided=true
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.314286,Color=(B=194,G=194,R=194,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=70.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		Opacity=0.050000
		FadeOutStartTime=7.395000
		FadeOut=true
		FadeInEndTime=0.595000
		FadeIn=true
		MaxParticles=2
		WeatherSoundCheck=true
		RespawnDeadParticles=false
		Name="Beam"
		StartSizeRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.600000,Max=0.600000))
		InitialParticlesPerSecond=1000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Brighten
		LifetimeRange=(Min=10.000000,Max=10.000000)
	End Object
	Emitters(2)="MeshEmitter153"
	Begin Object Class=MeshEmitter Name=MeshEmitter154
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Monster.spark00'
		UseMeshBlendMode=false
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		FadeOutStartTime=1.875000
		FadeOut=true
		FadeInEndTime=0.425000
		FadeIn=true
		MaxParticles=16
		RespawnDeadParticles=false
		Disabled=true
		Name="dreg"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=50.000000)
		SpinParticles=true
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.250000),Y=(Min=0.000000,Max=0.250000),Z=(Min=0.000000,Max=0.250000))
		StartSpinRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		StartSizeRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		InitialParticlesPerSecond=2.000000
		AutomaticInitialSpawning=false
		LifetimeRange=(Min=2.500000,Max=2.500000)
		InitialDelayRange=(Min=0.500000,Max=0.500000)
		StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=40.000000,Max=40.000000))
		VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.500000,Max=1.500000))
	End Object
	Emitters(3)="MeshEmitter154"
	Begin Object Class=MeshEmitter Name=MeshEmitter155
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Monster.wispray01'
		UseMeshBlendMode=false
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=128,G=128,R=128,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=10.000000
		ColorMultiplierRange=(X=(Min=0.377000,Max=0.377000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.300000
		FadeOutStartTime=5.280000
		FadeOut=true
		FadeInEndTime=1.120000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="lightining"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.050000),Y=(Min=0.000000,Max=0.050000),Z=(Min=0.000000,Max=0.050000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
		StartSizeRange=(X=(Min=0.350000,Max=0.350000),Y=(Min=0.350000,Max=0.350000),Z=(Min=0.350000,Max=0.350000))
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		LifetimeRange=(Min=8.000000,Max=8.000000)
		InitialDelayRange=(Min=1.700000,Max=1.700000)
	End Object
	Emitters(4)="MeshEmitter155"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter206
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorMultiplierRange=(X=(Min=0.260000,Max=0.260000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.900000
		FadeOutStartTime=5.035000
		FadeOut=true
		FadeInEndTime=1.330000
		FadeIn=true
		MaxParticles=1
		RespawnDeadParticles=false
		Name="center"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.025000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UniformSize=true
		StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=30.000000,Max=30.000000),Z=(Min=30.000000,Max=30.000000))
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0105'
		LifetimeRange=(Min=9.500000,Max=9.500000)
		InitialDelayRange=(Min=1.730000,Max=1.730000)
	End Object
	Emitters(5)="SpriteEmitter206"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter207
		Acceleration=(X=0.000000,Y=0.000000,Z=0.500000)
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=179,G=179,R=179,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=120.000000
		ColorMultiplierRange=(X=(Min=0.860000,Max=1.000000),Y=(Min=0.765000,Max=0.765000),Z=(Min=0.607000,Max=0.607000))
		FadeOutStartTime=6.400000
		FadeOut=true
		FadeInEndTime=0.700000
		FadeIn=true
		MaxParticles=15
		RespawnDeadParticles=false
		Disabled=true
		Name="Particle"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		StartLocationShape=PTLS_Polar
		SphereRadiusRange=(Min=2.000000,Max=10.000000)
		StartLocationPolarRange=(X=(Min=0.000000,Max=360.000000),Y=(Min=90.000000,Max=90.000000),Z=(Min=5.000000,Max=15.000000))
		UseRevolution=true
		UseRevolutionScale=true
		RevolutionsPerSecondRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.200000,Max=0.200000))
		RevolutionScale(0)=(RelativeTime=0.000000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-0.700000))
		RevolutionScale(1)=(RelativeTime=0.500000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-2.000000))
		UseRotationFrom=PTRS_Actor
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.125000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.400000,RelativeSize=1.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.500000)
		StartSizeRange=(X=(Min=3.000000,Max=6.000000),Y=(Min=3.000000,Max=6.000000),Z=(Min=3.000000,Max=6.000000))
		InitialParticlesPerSecond=1000.000000
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles2.fx_m_t2033'
		TextureUSubdivisions=2
		TextureVSubdivisions=2
		BlendBetweenSubdivisions=true
		SubdivisionEnd=3
		LifetimeRange=(Min=10.000000,Max=10.000000)
		InitialDelayRange=(Min=2.000000,Max=2.000000)
		StartVelocityRange=(X=(Min=0.000000,Max=15.000000),Y=(Min=0.000000,Max=15.000000),Z=(Min=-0.200000,Max=0.200000))
		VelocityLossRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.000000,Max=2.000000))
		GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition
	End Object
	Emitters(6)="SpriteEmitter207"
	Begin Object Class=MeshEmitter Name=MeshEmitter156
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.twist_m01'
		UseMeshBlendMode=false
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.521429,Color=(B=178,G=178,R=178,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=30.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.725000,Max=0.725000),Z=(Min=0.350000,Max=0.350000))
		Opacity=0.800000
		FadeOutStartTime=0.870000
		FadeOut=true
		FadeInEndTime=0.090000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="M_ring"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.000000,Z=0.000000)
		SpinsPerSecondRange=(X=(Min=-0.500000,Max=-0.200000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.000000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.500000)
		StartSizeRange=(X=(Min=0.040000,Max=0.050000),Y=(Min=0.040000,Max=0.050000),Z=(Min=0.040000,Max=0.050000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Brighten
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(7)="MeshEmitter156"
	Begin Object Class=MeshEmitter Name=MeshEmitter157
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.twist_m00'
		UseMeshBlendMode=false
		RenderTwoSided=true
		Acceleration=(X=0.000000,Y=0.000000,Z=-0.200000)
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.521429,Color=(B=194,G=194,R=194,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=160.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.719000,Max=0.719000),Z=(Min=0.320000,Max=0.320000))
		Opacity=0.250000
		FadeOutStartTime=7.590000
		FadeOut=true
		FadeInEndTime=1.870000
		FadeIn=true
		MaxParticles=5
		RespawnDeadParticles=false
		Name="twist"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=40.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=-2.500000,Max=-1.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.290000,RelativeSize=0.600000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.800000)
		StartSizeRange=(X=(Min=0.070000,Max=0.090000),Y=(Min=0.070000,Max=0.090000),Z=(Min=0.080000,Max=0.100000))
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		LifetimeRange=(Min=11.000000,Max=11.000000)
		StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=40.000000,Max=40.000000))
		VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.500000,Max=1.500000))
	End Object
	Emitters(8)="MeshEmitter157"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter208
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=212,G=212,R=212,A=200))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=6.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.400000,Max=0.400000))
		FadeOutStartTime=4.550000
		FadeOut=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="star"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.070000,RelativeSize=8.000000)
		SizeScale(1)=(RelativeTime=0.200000,RelativeSize=4.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.200000)
		StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0063'
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		SubdivisionStart=8
		SubdivisionEnd=9
		LifetimeRange=(Min=1.000000,Max=1.000000)
		InitialDelayRange=(Min=1.400000,Max=1.400000)
	End Object
	Emitters(9)="SpriteEmitter208"
	Begin Object Class=MeshEmitter Name=MeshEmitter184
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Elf.sword_mesh00'
		UseMeshBlendMode=false
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorMultiplierRange=(X=(Min=0.300000,Max=0.300000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		Opacity=0.600000
		FadeOutStartTime=10.340000
		FadeOut=true
		FadeInEndTime=0.440000
		FadeIn=true
		MaxParticles=1
		RespawnDeadParticles=false
		Name="sword"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=43.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.070000,RelativeSize=2.000000)
		SizeScale(1)=(RelativeTime=0.180000,RelativeSize=1.000000)
		SizeScale(2)=(RelativeTime=0.760000,RelativeSize=0.800000)
		SizeScale(3)=(RelativeTime=1.000000,RelativeSize=0.500000)
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=11.000000,Max=11.000000)
		StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=40.000000,Max=40.000000))
		VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.500000,Max=1.500000))
	End Object
	Emitters(10)="MeshEmitter184"
	bNoDelete=false
}

modified

class ph_dance_of_medusa_ta extends Emitter;

defaultproperties{
	Begin Object Class=MeshEmitter Name=MeshEmitter152
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Skill_Power.skill_power04'
		UseMeshBlendMode=false
		RenderTwoSided=true
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.496429,Color=(B=195,G=195,R=195,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=30.000000
		ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.500000
		FadeOutStartTime=0.800000
		FadeOut=true
		FadeInEndTime=0.220000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="b_ring_edge"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.300000,Max=0.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000)
		StartSizeRange=(X=(Min=0.030000,Max=0.030000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(0)="MeshEmitter152"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter205
		UseDirectionAs=PTDU_Normal
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.471429,Color=(B=32,G=123,R=223,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=0,G=0,R=102,A=255))
		ColorMultiplierRange=(X=(Min=0.650000,Max=0.650000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.200000
		FadeOutStartTime=1.800000
		FadeOut=true
		FadeInEndTime=0.090000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="b_ring"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000)
		StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0069'
		TextureUSubdivisions=2
		TextureVSubdivisions=4
		SubdivisionStart=2
		SubdivisionEnd=3
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(1)="SpriteEmitter205"
	Begin Object Class=MeshEmitter Name=MeshEmitter153
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.etc_levelup00'
		UseMeshBlendMode=false
		RenderTwoSided=true
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.314286,Color=(B=194,G=194,R=194,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=70.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		Opacity=0.050000
		FadeOutStartTime=7.395000
		FadeOut=true
		FadeInEndTime=0.595000
		FadeIn=true
		MaxParticles=2
		WeatherSoundCheck=true
		RespawnDeadParticles=false
		Name="Beam"
		StartSizeRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.600000,Max=0.600000))
		InitialParticlesPerSecond=1000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Brighten
		LifetimeRange=(Min=10.000000,Max=10.000000)
	End Object
	Emitters(2)="MeshEmitter153"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter206
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorMultiplierRange=(X=(Min=0.260000,Max=0.260000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.900000
		FadeOutStartTime=5.035000
		FadeOut=true
		FadeInEndTime=1.330000
		FadeIn=true
		MaxParticles=1
		RespawnDeadParticles=false
		Name="center"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.025000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UniformSize=true
		StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=30.000000,Max=30.000000),Z=(Min=30.000000,Max=30.000000))
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0105'
		LifetimeRange=(Min=9.500000,Max=9.500000)
		InitialDelayRange=(Min=1.730000,Max=1.730000)
	End Object
	Emitters(3)="SpriteEmitter206"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter207
		Acceleration=(X=0.000000,Y=0.000000,Z=0.500000)
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=179,G=179,R=179,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=120.000000
		ColorMultiplierRange=(X=(Min=0.860000,Max=1.000000),Y=(Min=0.765000,Max=0.765000),Z=(Min=0.607000,Max=0.607000))
		FadeOutStartTime=6.400000
		FadeOut=true
		FadeInEndTime=0.700000
		FadeIn=true
		MaxParticles=15
		RespawnDeadParticles=false
		Disabled=true
		Name="Particle"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		StartLocationShape=PTLS_Polar
		SphereRadiusRange=(Min=2.000000,Max=10.000000)
		StartLocationPolarRange=(X=(Min=0.000000,Max=360.000000),Y=(Min=90.000000,Max=90.000000),Z=(Min=5.000000,Max=15.000000))
		UseRevolution=true
		UseRevolutionScale=true
		RevolutionsPerSecondRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.200000,Max=0.200000))
		RevolutionScale(0)=(RelativeTime=0.000000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-0.700000))
		RevolutionScale(1)=(RelativeTime=0.500000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-2.000000))
		UseRotationFrom=PTRS_Actor
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.125000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.400000,RelativeSize=1.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.500000)
		StartSizeRange=(X=(Min=3.000000,Max=6.000000),Y=(Min=3.000000,Max=6.000000),Z=(Min=3.000000,Max=6.000000))
		InitialParticlesPerSecond=1000.000000
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles2.fx_m_t2033'
		TextureUSubdivisions=2
		TextureVSubdivisions=2
		BlendBetweenSubdivisions=true
		SubdivisionEnd=3
		LifetimeRange=(Min=10.000000,Max=10.000000)
		InitialDelayRange=(Min=2.000000,Max=2.000000)
		StartVelocityRange=(X=(Min=0.000000,Max=15.000000),Y=(Min=0.000000,Max=15.000000),Z=(Min=-0.200000,Max=0.200000))
		VelocityLossRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.000000,Max=2.000000))
		GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition
	End Object
	Emitters(4)="SpriteEmitter207"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter208
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=212,G=212,R=212,A=200))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=6.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.400000,Max=0.400000))
		FadeOutStartTime=4.550000
		FadeOut=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="star"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.070000,RelativeSize=8.000000)
		SizeScale(1)=(RelativeTime=0.200000,RelativeSize=4.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.200000)
		StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0063'
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		SubdivisionStart=8
		SubdivisionEnd=9
		LifetimeRange=(Min=1.000000,Max=1.000000)
		InitialDelayRange=(Min=1.400000,Max=1.400000)
	End Object
	Emitters(5)="SpriteEmitter208"
	bNoDelete=false
}

it SHOULD remove that red thing but i didnt try it 

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50 minutes ago, big man bear said:

original


class ph_dance_of_medusa_ta extends Emitter;

defaultproperties{
	Begin Object Class=MeshEmitter Name=MeshEmitter152
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Skill_Power.skill_power04'
		UseMeshBlendMode=false
		RenderTwoSided=true
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.496429,Color=(B=195,G=195,R=195,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=30.000000
		ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.500000
		FadeOutStartTime=0.800000
		FadeOut=true
		FadeInEndTime=0.220000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="b_ring_edge"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.300000,Max=0.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000)
		StartSizeRange=(X=(Min=0.030000,Max=0.030000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(0)="MeshEmitter152"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter205
		UseDirectionAs=PTDU_Normal
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.471429,Color=(B=32,G=123,R=223,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=0,G=0,R=102,A=255))
		ColorMultiplierRange=(X=(Min=0.650000,Max=0.650000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.200000
		FadeOutStartTime=1.800000
		FadeOut=true
		FadeInEndTime=0.090000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="b_ring"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000)
		StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0069'
		TextureUSubdivisions=2
		TextureVSubdivisions=4
		SubdivisionStart=2
		SubdivisionEnd=3
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(1)="SpriteEmitter205"
	Begin Object Class=MeshEmitter Name=MeshEmitter153
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.etc_levelup00'
		UseMeshBlendMode=false
		RenderTwoSided=true
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.314286,Color=(B=194,G=194,R=194,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=70.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		Opacity=0.050000
		FadeOutStartTime=7.395000
		FadeOut=true
		FadeInEndTime=0.595000
		FadeIn=true
		MaxParticles=2
		WeatherSoundCheck=true
		RespawnDeadParticles=false
		Name="Beam"
		StartSizeRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.600000,Max=0.600000))
		InitialParticlesPerSecond=1000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Brighten
		LifetimeRange=(Min=10.000000,Max=10.000000)
	End Object
	Emitters(2)="MeshEmitter153"
	Begin Object Class=MeshEmitter Name=MeshEmitter154
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Monster.spark00'
		UseMeshBlendMode=false
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		FadeOutStartTime=1.875000
		FadeOut=true
		FadeInEndTime=0.425000
		FadeIn=true
		MaxParticles=16
		RespawnDeadParticles=false
		Disabled=true
		Name="dreg"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=50.000000)
		SpinParticles=true
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.250000),Y=(Min=0.000000,Max=0.250000),Z=(Min=0.000000,Max=0.250000))
		StartSpinRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		StartSizeRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		InitialParticlesPerSecond=2.000000
		AutomaticInitialSpawning=false
		LifetimeRange=(Min=2.500000,Max=2.500000)
		InitialDelayRange=(Min=0.500000,Max=0.500000)
		StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=40.000000,Max=40.000000))
		VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.500000,Max=1.500000))
	End Object
	Emitters(3)="MeshEmitter154"
	Begin Object Class=MeshEmitter Name=MeshEmitter155
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Monster.wispray01'
		UseMeshBlendMode=false
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=128,G=128,R=128,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=10.000000
		ColorMultiplierRange=(X=(Min=0.377000,Max=0.377000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.300000
		FadeOutStartTime=5.280000
		FadeOut=true
		FadeInEndTime=1.120000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="lightining"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.050000),Y=(Min=0.000000,Max=0.050000),Z=(Min=0.000000,Max=0.050000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
		StartSizeRange=(X=(Min=0.350000,Max=0.350000),Y=(Min=0.350000,Max=0.350000),Z=(Min=0.350000,Max=0.350000))
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		LifetimeRange=(Min=8.000000,Max=8.000000)
		InitialDelayRange=(Min=1.700000,Max=1.700000)
	End Object
	Emitters(4)="MeshEmitter155"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter206
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorMultiplierRange=(X=(Min=0.260000,Max=0.260000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.900000
		FadeOutStartTime=5.035000
		FadeOut=true
		FadeInEndTime=1.330000
		FadeIn=true
		MaxParticles=1
		RespawnDeadParticles=false
		Name="center"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.025000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UniformSize=true
		StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=30.000000,Max=30.000000),Z=(Min=30.000000,Max=30.000000))
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0105'
		LifetimeRange=(Min=9.500000,Max=9.500000)
		InitialDelayRange=(Min=1.730000,Max=1.730000)
	End Object
	Emitters(5)="SpriteEmitter206"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter207
		Acceleration=(X=0.000000,Y=0.000000,Z=0.500000)
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=179,G=179,R=179,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=120.000000
		ColorMultiplierRange=(X=(Min=0.860000,Max=1.000000),Y=(Min=0.765000,Max=0.765000),Z=(Min=0.607000,Max=0.607000))
		FadeOutStartTime=6.400000
		FadeOut=true
		FadeInEndTime=0.700000
		FadeIn=true
		MaxParticles=15
		RespawnDeadParticles=false
		Disabled=true
		Name="Particle"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		StartLocationShape=PTLS_Polar
		SphereRadiusRange=(Min=2.000000,Max=10.000000)
		StartLocationPolarRange=(X=(Min=0.000000,Max=360.000000),Y=(Min=90.000000,Max=90.000000),Z=(Min=5.000000,Max=15.000000))
		UseRevolution=true
		UseRevolutionScale=true
		RevolutionsPerSecondRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.200000,Max=0.200000))
		RevolutionScale(0)=(RelativeTime=0.000000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-0.700000))
		RevolutionScale(1)=(RelativeTime=0.500000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-2.000000))
		UseRotationFrom=PTRS_Actor
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.125000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.400000,RelativeSize=1.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.500000)
		StartSizeRange=(X=(Min=3.000000,Max=6.000000),Y=(Min=3.000000,Max=6.000000),Z=(Min=3.000000,Max=6.000000))
		InitialParticlesPerSecond=1000.000000
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles2.fx_m_t2033'
		TextureUSubdivisions=2
		TextureVSubdivisions=2
		BlendBetweenSubdivisions=true
		SubdivisionEnd=3
		LifetimeRange=(Min=10.000000,Max=10.000000)
		InitialDelayRange=(Min=2.000000,Max=2.000000)
		StartVelocityRange=(X=(Min=0.000000,Max=15.000000),Y=(Min=0.000000,Max=15.000000),Z=(Min=-0.200000,Max=0.200000))
		VelocityLossRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.000000,Max=2.000000))
		GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition
	End Object
	Emitters(6)="SpriteEmitter207"
	Begin Object Class=MeshEmitter Name=MeshEmitter156
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.twist_m01'
		UseMeshBlendMode=false
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.521429,Color=(B=178,G=178,R=178,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=30.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.725000,Max=0.725000),Z=(Min=0.350000,Max=0.350000))
		Opacity=0.800000
		FadeOutStartTime=0.870000
		FadeOut=true
		FadeInEndTime=0.090000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="M_ring"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.000000,Z=0.000000)
		SpinsPerSecondRange=(X=(Min=-0.500000,Max=-0.200000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.000000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.500000)
		StartSizeRange=(X=(Min=0.040000,Max=0.050000),Y=(Min=0.040000,Max=0.050000),Z=(Min=0.040000,Max=0.050000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Brighten
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(7)="MeshEmitter156"
	Begin Object Class=MeshEmitter Name=MeshEmitter157
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.twist_m00'
		UseMeshBlendMode=false
		RenderTwoSided=true
		Acceleration=(X=0.000000,Y=0.000000,Z=-0.200000)
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.521429,Color=(B=194,G=194,R=194,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=160.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.719000,Max=0.719000),Z=(Min=0.320000,Max=0.320000))
		Opacity=0.250000
		FadeOutStartTime=7.590000
		FadeOut=true
		FadeInEndTime=1.870000
		FadeIn=true
		MaxParticles=5
		RespawnDeadParticles=false
		Name="twist"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=40.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=-2.500000,Max=-1.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.290000,RelativeSize=0.600000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.800000)
		StartSizeRange=(X=(Min=0.070000,Max=0.090000),Y=(Min=0.070000,Max=0.090000),Z=(Min=0.080000,Max=0.100000))
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		LifetimeRange=(Min=11.000000,Max=11.000000)
		StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=40.000000,Max=40.000000))
		VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.500000,Max=1.500000))
	End Object
	Emitters(8)="MeshEmitter157"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter208
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=212,G=212,R=212,A=200))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=6.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.400000,Max=0.400000))
		FadeOutStartTime=4.550000
		FadeOut=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="star"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.070000,RelativeSize=8.000000)
		SizeScale(1)=(RelativeTime=0.200000,RelativeSize=4.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.200000)
		StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0063'
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		SubdivisionStart=8
		SubdivisionEnd=9
		LifetimeRange=(Min=1.000000,Max=1.000000)
		InitialDelayRange=(Min=1.400000,Max=1.400000)
	End Object
	Emitters(9)="SpriteEmitter208"
	Begin Object Class=MeshEmitter Name=MeshEmitter184
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Elf.sword_mesh00'
		UseMeshBlendMode=false
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorMultiplierRange=(X=(Min=0.300000,Max=0.300000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		Opacity=0.600000
		FadeOutStartTime=10.340000
		FadeOut=true
		FadeInEndTime=0.440000
		FadeIn=true
		MaxParticles=1
		RespawnDeadParticles=false
		Name="sword"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=43.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.070000,RelativeSize=2.000000)
		SizeScale(1)=(RelativeTime=0.180000,RelativeSize=1.000000)
		SizeScale(2)=(RelativeTime=0.760000,RelativeSize=0.800000)
		SizeScale(3)=(RelativeTime=1.000000,RelativeSize=0.500000)
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=11.000000,Max=11.000000)
		StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=40.000000,Max=40.000000))
		VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.500000,Max=1.500000))
	End Object
	Emitters(10)="MeshEmitter184"
	bNoDelete=false
}

modified


class ph_dance_of_medusa_ta extends Emitter;

defaultproperties{
	Begin Object Class=MeshEmitter Name=MeshEmitter152
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Skill_Power.skill_power04'
		UseMeshBlendMode=false
		RenderTwoSided=true
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.496429,Color=(B=195,G=195,R=195,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=30.000000
		ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.500000
		FadeOutStartTime=0.800000
		FadeOut=true
		FadeInEndTime=0.220000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="b_ring_edge"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.300000,Max=0.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000)
		StartSizeRange=(X=(Min=0.030000,Max=0.030000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(0)="MeshEmitter152"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter205
		UseDirectionAs=PTDU_Normal
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.471429,Color=(B=32,G=123,R=223,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=0,G=0,R=102,A=255))
		ColorMultiplierRange=(X=(Min=0.650000,Max=0.650000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.200000
		FadeOutStartTime=1.800000
		FadeOut=true
		FadeInEndTime=0.090000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="b_ring"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000)
		StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0069'
		TextureUSubdivisions=2
		TextureVSubdivisions=4
		SubdivisionStart=2
		SubdivisionEnd=3
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(1)="SpriteEmitter205"
	Begin Object Class=MeshEmitter Name=MeshEmitter153
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.etc_levelup00'
		UseMeshBlendMode=false
		RenderTwoSided=true
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.314286,Color=(B=194,G=194,R=194,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=70.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		Opacity=0.050000
		FadeOutStartTime=7.395000
		FadeOut=true
		FadeInEndTime=0.595000
		FadeIn=true
		MaxParticles=2
		WeatherSoundCheck=true
		RespawnDeadParticles=false
		Name="Beam"
		StartSizeRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.600000,Max=0.600000))
		InitialParticlesPerSecond=1000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Brighten
		LifetimeRange=(Min=10.000000,Max=10.000000)
	End Object
	Emitters(2)="MeshEmitter153"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter206
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorMultiplierRange=(X=(Min=0.260000,Max=0.260000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.900000
		FadeOutStartTime=5.035000
		FadeOut=true
		FadeInEndTime=1.330000
		FadeIn=true
		MaxParticles=1
		RespawnDeadParticles=false
		Name="center"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.025000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UniformSize=true
		StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=30.000000,Max=30.000000),Z=(Min=30.000000,Max=30.000000))
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0105'
		LifetimeRange=(Min=9.500000,Max=9.500000)
		InitialDelayRange=(Min=1.730000,Max=1.730000)
	End Object
	Emitters(3)="SpriteEmitter206"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter207
		Acceleration=(X=0.000000,Y=0.000000,Z=0.500000)
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=179,G=179,R=179,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=120.000000
		ColorMultiplierRange=(X=(Min=0.860000,Max=1.000000),Y=(Min=0.765000,Max=0.765000),Z=(Min=0.607000,Max=0.607000))
		FadeOutStartTime=6.400000
		FadeOut=true
		FadeInEndTime=0.700000
		FadeIn=true
		MaxParticles=15
		RespawnDeadParticles=false
		Disabled=true
		Name="Particle"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		StartLocationShape=PTLS_Polar
		SphereRadiusRange=(Min=2.000000,Max=10.000000)
		StartLocationPolarRange=(X=(Min=0.000000,Max=360.000000),Y=(Min=90.000000,Max=90.000000),Z=(Min=5.000000,Max=15.000000))
		UseRevolution=true
		UseRevolutionScale=true
		RevolutionsPerSecondRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.200000,Max=0.200000))
		RevolutionScale(0)=(RelativeTime=0.000000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-0.700000))
		RevolutionScale(1)=(RelativeTime=0.500000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-2.000000))
		UseRotationFrom=PTRS_Actor
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.125000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.400000,RelativeSize=1.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.500000)
		StartSizeRange=(X=(Min=3.000000,Max=6.000000),Y=(Min=3.000000,Max=6.000000),Z=(Min=3.000000,Max=6.000000))
		InitialParticlesPerSecond=1000.000000
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles2.fx_m_t2033'
		TextureUSubdivisions=2
		TextureVSubdivisions=2
		BlendBetweenSubdivisions=true
		SubdivisionEnd=3
		LifetimeRange=(Min=10.000000,Max=10.000000)
		InitialDelayRange=(Min=2.000000,Max=2.000000)
		StartVelocityRange=(X=(Min=0.000000,Max=15.000000),Y=(Min=0.000000,Max=15.000000),Z=(Min=-0.200000,Max=0.200000))
		VelocityLossRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.000000,Max=2.000000))
		GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition
	End Object
	Emitters(4)="SpriteEmitter207"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter208
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=212,G=212,R=212,A=200))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=6.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.400000,Max=0.400000))
		FadeOutStartTime=4.550000
		FadeOut=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="star"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.070000,RelativeSize=8.000000)
		SizeScale(1)=(RelativeTime=0.200000,RelativeSize=4.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.200000)
		StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0063'
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		SubdivisionStart=8
		SubdivisionEnd=9
		LifetimeRange=(Min=1.000000,Max=1.000000)
		InitialDelayRange=(Min=1.400000,Max=1.400000)
	End Object
	Emitters(5)="SpriteEmitter208"
	bNoDelete=false
}

it SHOULD remove that red thing but i didnt try it 

holy shit dude , its just i wish i new wat to do with all this text xD

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3 hours ago, eddyteh said:

holy shit dude , its just i wish i new wat to do with all this text xD

i told u that u need edit whole skill anim :D it's not that easy

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    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/hood-services https://campsite.bio/utchihaamkt  
    • Server Rates: » Xp 500x. » Sp 500x. » Aden 500x. » Drop 1x. » PartyXp 2x. » PartySp 2x. » Starting character level -61. Enchant rates: » Safe enchant +4. » Blessed and simple scrolls max enchant (+16). » Crystal scrolls max enchant (+20). » Simple enchant scrolls chance – 65%. » Blessed enchant scrolls chance – 100%. » Crystal enchant scrolls chance – 50% Augmentations: » Mid life stone skill chance – 5%. » High life stone skill chance – 10%. » Top life stone skill chance – 20%. » Augments 1+1 Unique features: » Main town – Giran » Automatic-Manual Potions. » Working 2 castle sieges. (Giran-Aden) » SPS cancel lasts 10 seconds and than buffs come back. » Stackable scrolls, lifestones, book of giants. » Unique pvp zone » More then 11 active raid bosses. » Wedding system. » Unique farming areas. » Npc skill enchanter. » Full npc buffer with auto buff. » Max count of buffs – 55. » Max subclasses – 4. » Free and no quest class change. » Free and no quest sub class. » Raid boss drop nobless item. » No weight limit. » Unique protection anti-hwy armor for archers/daggers etc. » Ingame password change. » Top pvp/pk/online ranks NPC. » Unique monsters & NPC. » Interlude retail skills. » Server up-time [24/7] [99]%. » Perfect class balance (all class can kill all class depending on players skill and setup knowledge,gear,augmentations). » Announcements on double kills triple kills etc. » Announcements on Grand Boss death , with the name of the killer as well as clan name of the player. » Information Npc in game with all servers infromations. Custom server gear : 1). Titanium Armor Lv.1 2). Epic Armor Lv.2 3). Epic Weapons-Kamikaze-Black S grade (Same Stats) 4). Demonic-Angelic Wings-Baium Hair-Custom Accessories (SameStats) 5). Custom Fighter/Mage tattoo Lv1-Lv2-Lv3 6). Shirt (STR,CON,INT +1) 7). Custom Shields Server Commands: .tvtjoin .tvtleave – Join or leave tvt event. .ctfjoin .ctfleave – Join or leave ctf event. .dmjoin .dmleave – Join of leave dm event. .online – current online players count. .repair – repairs stuck character in world. .menu – opens online menu panel. .exit – PVP zone exit in case you are bullied. .changepassword - Opens online menu then u can change ur password in game. .farm - Enable/disable autofarm Event system: » TVT event » CTF event » DM event » Tournament Event » Party Zone » Unique event shop. Olympiad game: » Retail olympiad game. » Competition period [1] week. » Olympiad start time [18:00] end [00:00] GMT+2. » New Heroes every Sunday.
    • Tomorrow grand opening lests go 🙂 
    • New season of Warfire X150 has been postponed to September 28th.
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