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Item Like Premium Rune Interlude


tomaszow

Question

Hello.

 

I need create Item like H5 Rune of Exp/SP, but  on interlude server with L2jFrozen Files.

Item must give exp/sp/adena/Drop +100%, Exp and SP is not problem because Frozen have:

EXPSP_RATE("rExp"),

so when i add it to any skill/item like that:

<mul order="0x30" stat="rExp" val="2.0"/>

i recive efect what i want.

 

but problem is when i want add Drop and Adena rate, because frozen dont have this stats.

Anyone know how to add Drop rate and Adena Rate to Stats.java?

I can pay for help, the issue of getting along, but i need it fast.        (PM)

This is oryginal Stats.java

/*
 * L2jFrozen Project - www.l2jfrozen.com 
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2jfrozen.gameserver.skills;

import java.util.NoSuchElementException;

/**
 * Enum of basic stats.
 * @author mkizub
 */
public enum Stats
{
	//
	// Base stats, for each in Calculator a slot is allocated
	//
	
	// HP & MP
	MAX_HP("maxHp"),
	MAX_MP("maxMp"),
	MAX_CP("maxCp"),
	REGENERATE_HP_RATE("regHp"),
	REGENERATE_CP_RATE("regCp"),
	REGENERATE_MP_RATE("regMp"),
	RECHARGE_MP_RATE("gainMp"),
	HEAL_EFFECTIVNESS("gainHp"),
	
	// Atk & Def
	POWER_DEFENCE("pDef"),
	MAGIC_DEFENCE("mDef"),
	POWER_ATTACK("pAtk"),
	MAGIC_ATTACK("mAtk"),
	POWER_ATTACK_SPEED("pAtkSpd"),
	MAGIC_ATTACK_SPEED("mAtkSpd"), // how fast a spell is casted (including animation)
	MAGIC_REUSE_RATE("mReuse"), // how fast spells becomes ready to reuse
	SHIELD_DEFENCE("sDef"),
	CRITICAL_DAMAGE("cAtk"),
	CRITICAL_DAMAGE_ADD("cAtkAdd"),
	
	PVP_PHYSICAL_DMG("pvpPhysDmg"),
	PVP_MAGICAL_DMG("pvpMagicalDmg"),
	PVP_PHYS_SKILL_DMG("pvpPhysSkillsDmg"),
	
	// Atk & Def rates
	EVASION_RATE("rEvas"),
	P_SKILL_EVASION("pSkillEvas"),
	SHIELD_RATE("rShld"),
	SHIELD_ANGLE("shldAngle"),
	CRITICAL_RATE("rCrit"),
	BLOW_RATE("blowRate"),
	LETHAL_RATE("lethalRate"),
	MCRITICAL_RATE("mCritRate"),
	EXPSP_RATE("rExp"),
	ATTACK_CANCEL("cancel"),
	
	// Accuracy and range
	ACCURACY_COMBAT("accCombat"),
	POWER_ATTACK_RANGE("pAtkRange"),
	MAGIC_ATTACK_RANGE("mAtkRange"),
	POWER_ATTACK_ANGLE("pAtkAngle"),
	ATTACK_COUNT_MAX("atkCountMax"),
	// Run speed,
	// walk & escape speed are calculated proportionally,
	// magic speed is a buff
	RUN_SPEED("runSpd"),
	WALK_SPEED("walkSpd"),
	
	//
	// Player-only stats
	//
	STAT_STR("STR"),
	STAT_CON("CON"),
	STAT_DEX("DEX"),
	STAT_INT("INT"),
	STAT_WIT("WIT"),
	STAT_MEN("MEN"),
	
	//
	// Special stats, share one slot in Calculator
	//
	
	// stats of various abilities
	BREATH("breath"),
	FALL("fall"),
	//
	AGGRESSION("aggression"), // locks a mob on tank caster
	BLEED("bleed"), // by daggers, like poison
	POISON("poison"), // by magic, hp dmg over time
	STUN("stun"), // disable move/ATTACK for a period of time
	ROOT("root"), // disable movement, but not ATTACK
	MOVEMENT("movement"), // slowdown movement, debuff
	CONFUSION("confusion"), // mob changes target, opposite to aggression/hate
	SLEEP("sleep"), // sleep (don't move/ATTACK) until attacked
	FIRE("fire"),
	WIND("wind"),
	WATER("water"),
	EARTH("earth"),
	HOLY("holy"),
	DARK("dark"),
	//
	AGGRESSION_VULN("aggressionVuln"),
	BLEED_VULN("bleedVuln"),
	POISON_VULN("poisonVuln"),
	STUN_VULN("stunVuln"),
	PARALYZE_VULN("paralyzeVuln"),
	ROOT_VULN("rootVuln"),
	SLEEP_VULN("sleepVuln"),
	CONFUSION_VULN("confusionVuln"),
	MOVEMENT_VULN("movementVuln"),
	FIRE_VULN("fireVuln"),
	WIND_VULN("windVuln"),
	WATER_VULN("waterVuln"),
	EARTH_VULN("earthVuln"),
	HOLY_VULN("holyVuln"),
	DARK_VULN("darkVuln"),
	CANCEL_VULN("cancelVuln"), // Resistance for cancel type skills
	DERANGEMENT_VULN("derangementVuln"),
	DEBUFF_VULN("debuffVuln"),
	BUFF_VULN("buffVuln"),
	FALL_VULN("fallVuln"),
	CAST_INTERRUPT("concentration"),
	CRIT_VULN("critVuln"), // Resistence to Crit DMG.
	
	DEBUFF_IMMUNITY("debuffImmunity"),
	
	NONE_WPN_VULN("noneWpnVuln"), // Shields!!!
	SWORD_WPN_VULN("swordWpnVuln"),
	BLUNT_WPN_VULN("bluntWpnVuln"),
	DAGGER_WPN_VULN("daggerWpnVuln"),
	BOW_WPN_VULN("bowWpnVuln"),
	POLE_WPN_VULN("poleWpnVuln"),
	ETC_WPN_VULN("etcWpnVuln"),
	FIST_WPN_VULN("fistWpnVuln"),
	DUAL_WPN_VULN("dualWpnVuln"),
	DUALFIST_WPN_VULN("dualFistWpnVuln"),
	POLE_TARGERT_COUNT("poleTargetCount"),
	BIGSWORD_WPN_VULN("bigSwordWpnVuln"),
	BIGBLUNT_WPN_VULN("bigBluntWpnVuln"),
	
	REFLECT_DAMAGE_PERCENT("reflectDam"),
	REFLECT_SKILL_MAGIC("reflectSkillMagic"),
	REFLECT_SKILL_PHYSIC("reflectSkillPhysic"),
	VENGEANCE_SKILL_PHYSICAL_DAMAGE("vengeanceSkillPhysic"),
	ABSORB_DAMAGE_PERCENT("absorbDam"),
	TRANSFER_DAMAGE_PERCENT("transDam"),
	
	MAX_LOAD("maxLoad"),
	WEIGHT_PENALTY("weightPenalty"),
	
	PATK_PLANTS("pAtk-plants"),
	PATK_INSECTS("pAtk-insects"),
	PATK_ANIMALS("pAtk-animals"),
	PATK_MONSTERS("pAtk-monsters"),
	PATK_DRAGONS("pAtk-dragons"),
	PATK_UNDEAD("pAtk-undead"),
	PATK_ANGELS("pAtk-angels"),
	
	PATK_GIANTS("pAtk-giants"),
	PATK_MCREATURES("pAtk-magicCreature"),
	PDEF_GIANTS("pDef-giants"),
	PDEF_MCREATURES("pDef-magicCreature"),
	
	PDEF_UNDEAD("pDef-undead"),
	PDEF_PLANTS("pDef-plants"),
	PDEF_INSECTS("pDef-insects"),
	PDEF_ANIMALS("pDef-animals"),
	PDEF_MONSTERS("pDef-monsters"),
	PDEF_DRAGONS("pDef-dragons"),
	PDEF_ANGELS("pDef-angels"),
	
	ATK_REUSE("atkReuse"),
	P_REUSE("pReuse"),
	
	// ExSkill :)
	INV_LIM("inventoryLimit"),
	WH_LIM("whLimit"),
	FREIGHT_LIM("FreightLimit"),
	P_SELL_LIM("PrivateSellLimit"),
	P_BUY_LIM("PrivateBuyLimit"),
	REC_D_LIM("DwarfRecipeLimit"),
	REC_C_LIM("CommonRecipeLimit"),
	
	// C4 Stats
	PHYSICAL_MP_CONSUME_RATE("PhysicalMpConsumeRate"),
	MAGICAL_MP_CONSUME_RATE("MagicalMpConsumeRate"),
	DANCE_MP_CONSUME_RATE("DanceMpConsumeRate"),
	HP_CONSUME_RATE("HpConsumeRate"),
	MP_CONSUME("MpConsume"),
	SOULSHOT_COUNT("soulShotCount"),
	
	// Skill mastery
	SKILL_MASTERY("skillMastery");
	
	public static final int NUM_STATS = values().length;
	
	private String _value;
	
	public String getValue()
	{
		return _value;
	}
	
	private Stats(final String s)
	{
		_value = s;
	}
	
	public static Stats valueOfXml(String name)
	{
		name = name.intern();
		for (final Stats s : values())
		{
			if (s.getValue().equals(name))
				return s;
		}
		
		throw new NoSuchElementException("Unknown name '" + name + "' for enum BaseStats");
	}
}

 

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3 answers to this question

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you must create an item and check by item if is in the inventory must give this rates...

with some checks in l2attackable will works fine

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11 hours ago, Reborn12 said:

you must create an item and check by item if is in the inventory must give this rates...

with some checks in l2attackable will works fine

if you know how to do this maybe you want help me? ofc not for free.

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Item check could work but it's bad, better to add new params. Follow the usage of exp, see methods used how it works and do similar.

Edited by SweeTs
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