Jump to content

Recommended Posts

Posted

This also have a method i didnt see: 

activeChar.sendMessage("You gave " + player.giveAvailableSkills(includedByFs, true) + " skills to " + player.getName());

But the giveAvailableSkills is just this:

public int giveAvailableSkills(final boolean includedByFs, final boolean includeAutoGet)
	{
		int unLearnable = 0;
		int skillCounter = 0;

		List<L2SkillLearn> skills = SkillTreesData.getInstance().getAvailableSkills(this, getClassId(), includedByFs, includeAutoGet);
		while (skills.size() > unLearnable)
		{
			for (final L2SkillLearn s : skills)
			{
				final L2Skill sk = SkillTable.getInstance().getInfo(s.getSkillId(), s.getSkillLevel());
				if (sk == null || sk.getId() == L2Skill.SKILL_DIVINE_INSPIRATION && !Config.AUTO_LEARN_DIVINE_INSPIRATION && !isGM())
				{
					unLearnable++;
					continue;
				}
				if (getSkillLevel(sk.getId()) == -1)
				{
					skillCounter++;
				}
				// fix when learning toggle skills
				if (sk.isToggle())
				{
					final L2Effect toggleEffect = getFirstEffect(sk.getId());
					if (toggleEffect != null)
					{
						// stop old toggle skill effect, and give new toggle
						// skill effect back
						toggleEffect.exit();
						sk.getEffects(this, this);
					}
				}
				addSkill(sk, true);
			}
			// Get new available skills, some skills depend of previous skills to be available.
			skills = SkillTreesData.getInstance().getAvailableSkills(this, getClassId(), includedByFs, includeAutoGet);
		}
		sendMessage("You have learned " + skillCounter + " new skills.");
		return skillCounter;
	}

 

No db relative or flooding with sendMessage or packet flood. 

Posted

Damn it, the     addSkill(sk, true); 

at the code i showed you have  SQL relative code pff

public L2Skill addSkill(final L2Skill newSkill, final boolean store)
	{
		// Add a skill to the L2PcInstance _skills and its Func objects to the
		// calculator set of the L2PcInstance
		final L2Skill oldSkill = super.addSkill(newSkill);
		// Add or update a L2PcInstance skill in the character_skills table of
		// the database
		if (store)
		{
			storeSkill(newSkill, oldSkill, -1);
		}
		return oldSkill;
	}

You were right... damn this fucking SQL. 

private void storeSkill(final L2Skill newSkill, final L2Skill oldSkill, final int newClassIndex)
	{
		int classIndex = _classIndex;
		if (newClassIndex > -1)
		{
			classIndex = newClassIndex;
		}
		Connection con = null;
		try
		{
			con = L2DatabaseFactory.getInstance().getConnection();
			PreparedStatement statement;
			if (oldSkill != null && newSkill != null)
			{
				statement = con.prepareStatement(UPDATE_CHARACTER_SKILL_LEVEL);
				statement.setInt(1, newSkill.getLevel());
				statement.setInt(2, oldSkill.getId());
				statement.setInt(3, getObjectId());
				statement.setInt(4, classIndex);
				statement.execute();
				statement.close();
			}
			else if (newSkill != null)
			{
				statement = con.prepareStatement(ADD_NEW_SKILL);
				statement.setInt(1, getObjectId());
				statement.setInt(2, newSkill.getId());
				statement.setInt(3, newSkill.getLevel());
				statement.setInt(4, classIndex);
				statement.execute();
				statement.close();
			}
			else
			{
				_log.warning("could not store new skill. its NULL");
			}
		}
		catch (final Exception e)
		{
			_log.log(Level.WARNING, "Error could not store char skills: " + e.getMessage(), e);
		}
		finally
		{
			L2DatabaseFactory.close(con);
		}
	}

 

Posted
Just now, .Elfocrash said:

Ofc there would be sql related stuff. There is no way simple datastructures would lock things like this.

This look is draining the shit out of the db pool. H5 is only faster because it is using HikariCP (and potentially better code) which allows a bigger amound of connections in the pool to be used.

I'm not the best in SQL, what u suggest?  Maybe instead of open 1 connection for each skill to add all in 1 map and open 1 con and do a for e.t.c ? wouldnt this be faster?

Else what ? 

Posted
Just now, .Elfocrash said:

Well realistically what you can do now is to batch the datain the prepared statement and execute the batch. This should use one connection.

Here is an example in case you don't know what im talking about: https://www.mkyong.com/jdbc/jdbc-preparedstatement-example-batch-update/

However all this should be asynchronous but no one bothers to optimize performance in sql because they dont know how.

I set the addSkill(skill, false); so it won't store each skill individual using DB

and bellow i add the skill onto a List  and at the end of the code i call this method that i added

private void storeSkills(List<L2Skill> newSkills, int newClassIndex)
	{
		if (newSkills.isEmpty())
		{
			return;
		}
		
		final int classIndex = (newClassIndex > -1) ? newClassIndex : _classIndex;
		try (Connection con = L2DatabaseFactory.getInstance().getConnection();
			PreparedStatement ps = con.prepareStatement(ADD_NEW_SKILLS))
		{
			con.setAutoCommit(false);
			for (final L2Skill addSkill : newSkills)
			{
				
				ps.setInt(1, getObjectId());
				ps.setInt(2, addSkill.getId());
				ps.setInt(3, addSkill.getLevel());
				ps.setInt(4, classIndex);
				ps.addBatch();
			}
			ps.executeBatch();
			con.commit();
		}
		catch (SQLException e)
		{
			
		}
	}

Which simply open 1 DB c and store all together. But how faster the HikariCP is? Can i upgrade to it? im not sql fan.

Posted
Just now, .Elfocrash said:

What i would do is this:

Creatin a new method called addSkills which allows an array of skills to be handled. You will need old and new skill separation for update and add

Ok i did. Ill go check in game to see the thread how much time it get sleep until db stuff finish. Thanks for ur help i wouldnt search further if u didn't say the word "DB" .

I kinda liked procedures in SQL but the overal structure and coding i dont like it. 

Posted (edited)
28 minutes ago, .Elfocrash said:

What i would do is this:

Creatin a new method called addSkills which allows an array of skills to be handled. You will need old and new skill separation for update and add

So process so far. I did what i wrote. Created new Map, stored each new skill on it. Changed the addSkill from true to false so it wont store individualy

at the end of the class i added the storeSkills. The method simply store all L2Skills at once without open 1000 DB con. Still in game 1.5 sec delay like i never changed anything.

The method turns out to Finalize after 77 milliseconds. I refer to this method 

public int giveAvailableSkills(final boolean includedByFs, final boolean includeAutoGet)
	{
		long ms = System.currentTimeMillis();
		
		int unLearnable = 0;
		int skillCounter = 0;

		List<L2SkillLearn> skills = SkillTreesData.getInstance().getAvailableSkills(this, getClassId(), includedByFs, includeAutoGet);
		List<L2Skill> skillsForStore = new ArrayList<>();
		
		while (skills.size() > unLearnable)
		{
			for (final L2SkillLearn s : skills)
			{
				final L2Skill sk = SkillTable.getInstance().getInfo(s.getSkillId(), s.getSkillLevel());
				if (sk == null || sk.getId() == L2Skill.SKILL_DIVINE_INSPIRATION && !Config.AUTO_LEARN_DIVINE_INSPIRATION && !isGM())
				{
					unLearnable++;
					continue;
				}
				if (getSkillLevel(sk.getId()) == -1)
				{
					skillCounter++;
				}
				// fix when learning toggle skills
				if (sk.isToggle())
				{
					final L2Effect toggleEffect = getFirstEffect(sk.getId());
					if (toggleEffect != null)
					{
						// stop old toggle skill effect, and give new toggle
						// skill effect back
						toggleEffect.exit();
						sk.getEffects(this, this);
					}
				}
				addSkill(sk, false); //addSkill(sk, true);
				skillsForStore.add(sk);
			}
			skills = SkillTreesData.getInstance().getAvailableSkills(this, getClassId(), includedByFs, includeAutoGet);
		}
		
		storeSkills(skillsForStore, -1);
		
		if (Config.AUTO_LEARN_SKILLS && (skillCounter > 0))
		{
			sendMessage("You have learned " + skillCounter + " new skills.");
		}
		
		System.out.println(System.currentTimeMillis() - ms);
		return skillCounter;
	}

 

So either the SQL data in Freya is shit as u said or client relative... idk any suggestion or could we implement HikariCP ?B

But again if it was SQL slow, it would be captured on the system.out..  it would say 3500 millisecond or something no 35... cause in this berchmark the sql con is included.

So it might be client lag? But i tried rotate immidiately after i get the skill list and the L2 respond fine, it rotate perfectly just the char doesnt move and suddedly he move x10 fast to the spot 

i clicked.

Edited by Ο Χάρος
Posted
Just now, .Elfocrash said:

It is the shitty sql which is made worse by the shitty cp

Using another db pooler simply hide the real problem, and hide all possible problems. It's sometimes good to get shitty db pooler.

:P

Posted (edited)

It doesn't enhance the problem, it highlights it. Which is great, otherwise it would be hidden.

Btw addBatch correct use depends of numerous factors ; used jdcb, mysql version, db type (myISAM/etc) etc. Using addBatch, it's not even sure it correctly processes the batch, it can transform it to regular single query.

Edited by Tryskell

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • 📌 FORUM RULES (Revised – Legal Compliant) Η χρήση του forum προϋποθέτει την πλήρη αποδοχή των παρακάτω κανόνων. Οποιαδήποτε παραβίαση ενδέχεται να οδηγήσει σε περιορισμούς ή μόνιμο αποκλεισμό. 1. Spam & Κατάχρηση Δημοσιεύσεων Το spam απαγορεύεται. Μονολεκτικές, άσχετες ή πολλαπλές διαδοχικές δημοσιεύσεις δεν επιτρέπονται. Bumping επιτρέπεται μόνο στο Marketplace, μία φορά κάθε 24 ώρες. Απάντηση σε θέματα παλαιότερα των 6 μηνών δεν επιτρέπεται. Σχόλια τύπου «wrong section», «request lock» κ.λπ. απαγορεύονται — χρησιμοποιήστε το Report Section. 2. Συμπεριφορά & Τάξη Απαγορεύονται: βρισιές, trolling, drama, απειλές, ρατσισμός, flame posts. Οι κανόνες συμπεριφοράς ισχύουν και σε PMs, profile comments και λοιπές περιοχές. Πολιτικά θέματα επιτρέπονται μόνο εντός λογικών και πολιτισμένων ορίων. 3. Απαγορευμένο & Ακατάλληλο Περιεχόμενο Απαγορεύεται αυστηρά η δημοσίευση ή αναζήτηση περιεχομένου που είναι: Παράνομο βάσει ισχύουσας νομοθεσίας Πειρατικό (warez, cracks, serials, pirated software) Σεξουαλικό, πορνογραφικό ή βίαιο Προσβλητικό, ρατσιστικό ή εξτρεμιστικό Θρησκευτικά προκλητικό με σκοπό την ένταση ➡️ Όλα τα παραπάνω διαγράφονται άμεσα, χωρίς προειδοποίηση. 4. Διαφημίσεις & Προώθηση Απαγορεύεται κάθε μορφή διαφήμισης χωρίς έγκριση Administrator. Απαγορεύεται η προώθηση παράνομων ή μη αδειοδοτημένων υπηρεσιών. Affiliate links, referral systems και external promotions απαιτούν έγκριση. 5. Γλώσσα & Παρουσίαση Μην αναμειγνύετε γλώσσες (αγγλικά σε ελληνικά topics και αντίστροφα). Χρησιμοποιείτε tags [GR] ή [EN]. Τα Greeklish επιτρέπονται προσωρινά, ωστόσο προτιμάται η χρήση ελληνικών χαρακτήρων. 6. Credits & Πνευματικά Δικαιώματα Υποχρεωτική αναφορά πηγών και credits. Απαγορεύεται η αναδημοσίευση περιεχομένου χωρίς άδεια. Κάθε χρήστης είναι υπεύθυνος για τα δικαιώματα του περιεχομένου που δημοσιεύει. 7. Κυβερνοεγκλήματα & Επιβλαβείς Πρακτικές Απαγορεύεται αυστηρά: Hacking, DDoS, flooding, botnets, booters Οδηγίες, εργαλεία ή καθοδήγηση για παράνομες ψηφιακές επιθέσεις Αναζήτηση ή πώληση τέτοιων υπηρεσιών 8. Υπογραφές (Signatures) Μέγιστο μέγεθος: 800x300 pixels. Υπογραφές που παραβιάζουν τους κανόνες αφαιρούνται. 9. Λογαριασμοί & Ασφάλεια Ένας λογαριασμός ανά χρήστη. Κλεμμένοι, κοινόχρηστοι ή πολλαπλοί λογαριασμοί απαγορεύονται. Το forum διατηρεί το δικαίωμα άμεσης διαγραφής λογαριασμών. 10. Σεβασμός προς το Staff Υποτίμηση, απειλές ή προσβολές προς staff δεν γίνονται ανεκτές. Για διαφωνίες ή παραβάσεις χρησιμοποιήστε το Report Section. LEGAL POLICY (Updated – Strict Compliance) 1. Νομιμότητα Περιεχομένου Απαγορεύεται κάθε περιεχόμενο που: Παραβιάζει νόμους ή κανονισμούς Παραβιάζει copyright ή intellectual property Προωθεί παράνομες οικονομικές, τραπεζικές ή επενδυτικές υπηρεσίες Σχετίζεται με απάτη, phishing, money laundering 2. DMCA – Copyright Protection Το forum συμμορφώνεται πλήρως με τον DMCA. Έγκυρες αναφορές οδηγούν σε άμεση αφαίρεση περιεχομένου. Επαναλαμβανόμενες παραβιάσεις = μόνιμος αποκλεισμός. 3. AML / Financial Compliance Απαγορεύεται περιεχόμενο σχετικό με ξέπλυμα χρήματος. Απαγορεύεται η προώθηση μη αδειοδοτημένων χρηματοοικονομικών υπηρεσιών. Δεν παρέχεται καμία οικονομική ή επενδυτική συμβουλή. 4. User-Generated Content & Ευθύνη Όλο το περιεχόμενο δημιουργείται από τους χρήστες. Το forum δεν φέρει νομική ευθύνη, αλλά: Παρακολουθεί Διαγράφει Συμμορφώνεται με τον νόμο 5. AI Moderation Χρησιμοποιούνται AI-based εργαλεία για εντοπισμό παραβάσεων. Η τελική απόφαση λαμβάνεται πάντα από άνθρωπο. 6. Τελικές Διατάξεις Οι κανόνες μπορούν να τροποποιηθούν χωρίς προειδοποίηση. Η χρήση του forum συνεπάγεται αποδοχή όλων των πολιτικών. Η άγνοια των κανόνων δεν αποτελεί δικαιολογία.   ΠΟΛΙΤΙΚΗ ΑΠΟΡΡΗΤΟΥ (Privacy Policy) – Ελληνικά Η παρούσα Πολιτική Απορρήτου περιγράφει τον τρόπο με τον οποίο το forum συλλέγει, χρησιμοποιεί και προστατεύει τα προσωπικά δεδομένα των χρηστών του, σύμφωνα με τον Γενικό Κανονισμό Προστασίας Δεδομένων (GDPR – ΕΕ 2016/679). 1. Συλλογή Δεδομένων Το forum ενδέχεται να συλλέγει τα ακόλουθα δεδομένα: Όνομα χρήστη (username) Διεύθυνση email IP address Ημερομηνία και ώρα σύνδεσης Περιεχόμενο δημοσιεύσεων (posts, topics, private messages) Δεν συλλέγονται ευαίσθητα προσωπικά δεδομένα. 2. Χρήση Δεδομένων Τα δεδομένα χρησιμοποιούνται αποκλειστικά για: Τη λειτουργία και ασφάλεια του forum Τη διαχείριση λογαριασμών Τη βελτίωση της εμπειρίας χρήσης Την πρόληψη κατάχρησης, απάτης ή παράνομων ενεργειών Τη συμμόρφωση με νομικές υποχρεώσεις 3. User-Generated Content Όλο το περιεχόμενο που δημοσιεύεται στο forum δημιουργείται από τους χρήστες. Οι χρήστες φέρουν την αποκλειστική ευθύνη για τα δεδομένα που επιλέγουν να δημοσιεύσουν. 4. Cookies Το forum χρησιμοποιεί cookies μόνο για: Διατήρηση σύνδεσης χρήστη Βασική λειτουργικότητα Ασφάλεια Δεν χρησιμοποιούνται cookies για διαφημιστική παρακολούθηση τρίτων. 5. AI & Αυτοματοποιημένη Επεξεργασία Το forum ενδέχεται να χρησιμοποιεί αυτοματοποιημένα ή AI-based εργαλεία για: Ανίχνευση spam Εντοπισμό παραβιάσεων κανόνων ή παράνομου περιεχομένου ➡️ Οι αποφάσεις επιβολής λαμβάνονται πάντα από άνθρωπο. 6. Κοινοποίηση Δεδομένων Τα προσωπικά δεδομένα: Δεν πωλούνται Δεν διαμοιράζονται με τρίτους Εξαίρεση υπάρχει μόνο εφόσον απαιτείται από τον νόμο ή αρμόδιες αρχές. 7. Δικαιώματα Χρηστών (GDPR) Οι χρήστες έχουν δικαίωμα: Πρόσβασης στα δεδομένα τους Διόρθωσης ή διαγραφής Περιορισμού επεξεργασίας Υποβολής αιτήματος διαγραφής λογαριασμού 8. Ασφάλεια Δεδομένων Λαμβάνονται εύλογα τεχνικά και οργανωτικά μέτρα για την προστασία των δεδομένων, ωστόσο καμία πλατφόρμα δεν είναι απολύτως ασφαλής. 9. Τροποποιήσεις Η παρούσα πολιτική μπορεί να τροποποιηθεί χωρίς προηγούμενη ειδοποίηση. Η συνέχιση χρήσης του forum συνιστά αποδοχή των αλλαγών. ✅ Σημείωση Οποιοδήποτε παράνομο περιεχόμενο δεν επιτρέπεται πουθενά στο forum, ανεξαρτήτως ρόλου, πρόσβασης ή status (VIP / Donator / Staff). 📌 FORUM RULES (English – Legal Compliant) By accessing or using this forum, you agree to comply with the following rules. Violations may result in warnings, restrictions, or permanent account termination. 1. Spam & Abuse Spam is strictly prohibited. One-word, low-effort, off-topic, or consecutive posts are not allowed. Bumping is allowed only in the Marketplace, once every 24 hours. Replying to topics older than 6 months is not permitted. Posts such as “wrong section”, “request lock”, etc. are not allowed — use the Report Section instead. 2. Conduct & Behavior Insults, harassment, trolling, threats, racism, flame posts, and toxic behavior are prohibited. These rules apply to all areas, including private messages and profile comments. Political discussions are allowed only within reasonable and respectful limits. 3. Prohibited & Illegal Content The following content is strictly prohibited anywhere on the forum: Any content that violates applicable laws or regulations Pirated software, warez, cracks, serials, or copyright-infringing material Malware, hacking tools, exploits, or harmful code Sexual, pornographic, violent, or extremist material Hate speech, discrimination, or incitement Content intended to provoke religious or social conflict ➡️ Such content will be removed immediately, without notice. 4. Advertising & Promotion Advertising of any kind requires prior administrator approval. Promotion of illegal or unlicensed services is strictly forbidden. Affiliate links, referral systems, and external promotions require approval. 5. Language & Formatting Do not mix languages (English in non-English topics and vice versa). Use [GR] or [EN] tags when creating a topic. Greeklish is temporarily allowed, but native characters are preferred. 6. Credits & Intellectual Property Proper credit must be given when using third-party content. Reposting content without permission is prohibited. Users are solely responsible for the intellectual property rights of their posts. 7. Cybercrime & Harmful Activities Strictly prohibited: Hacking, DDoS, flooding, botnets, booters Requests, guides, tools, or services related to cyber attacks Buying, selling, or searching for such services 8. Signatures Maximum allowed size: 800x300 pixels. Non-compliant signatures will be removed. 9. Accounts & Security One account per user is allowed. Stolen, shared, or multiple accounts are prohibited. The forum reserves the right to suspend or delete accounts immediately. 10. Respect Toward Staff Disrespect, threats, or harassment toward moderators or administrators will not be tolerated. Use the Report Section to address issues. ⚖️ LEGAL POLICY (English – Strict Compliance) This policy defines the legal framework governing forum operation. 1. User-Generated Content & Liability All content is created by users. The forum and its staff are not legally responsible for user-generated content. Reasonable efforts are made to monitor, review, and remove unlawful material. 2. Legal Compliance Content that violates: Local, national, or international laws Intellectual property rights Terms of third-party services is strictly prohibited. 3. DMCA – Copyright Policy The forum complies fully with the Digital Millennium Copyright Act (DMCA). Valid takedown requests result in prompt content removal. Repeat copyright offenders will be permanently banned. 4. AML – Anti-Money Laundering Prohibited content includes: Money laundering schemes or instructions Fraud, scams, or financial manipulation Promotion of unlicensed or illegal financial services The forum cooperates with authorities when legally required. 5. FCS – Financial & Compliance Services The forum does not provide financial, investment, or legal advice. Promotion of unregulated banking, investment, or financial services is forbidden. 6. Privacy & GDPR Publishing personal data of others is prohibited. Sharing private communications without consent is forbidden. The forum operates in compliance with GDPR regulations. 7. AI-Assisted Moderation Automated and AI-based tools may be used to detect violations. All enforcement actions involve human review. 8. Final Provisions Policies may be updated without prior notice. Continued use of the forum constitutes acceptance of all rules. Ignorance of the rules is not an excuse. PRIVACY POLICY – English Version This Privacy Policy explains how the forum collects, uses, and protects user data, in accordance with the General Data Protection Regulation (GDPR – EU 2016/679). 1. Data Collection The forum may collect the following data: Username Email address IP address Login timestamps User-generated content (posts, topics, private messages) No sensitive personal data is intentionally collected. 2. Use of Data Data is used solely for: Forum operation and security Account management Improving user experience Preventing abuse, fraud, or illegal activity Legal and regulatory compliance 3. User-Generated Content All content posted on the forum is created by users. Users are solely responsible for any personal data they choose to publish. 4. Cookies Cookies are used only for: Session management Essential functionality Security purposes No third-party advertising or tracking cookies are used. 5. AI & Automated Processing The forum may use automated or AI-assisted tools to: Detect spam Identify rule violations or illegal content ➡️ All enforcement decisions are subject to human review. 6. Data Sharing Personal data is: Not sold Not shared with third parties Except where required by law or competent authorities. 7. User Rights (GDPR) Users have the right to: Access their personal data Request correction or deletion Request restriction of processing Request account deletion 8. Data Security Reasonable technical and organizational measures are implemented to protect data. However, no online platform can guarantee absolute security. 9. Policy Updates This policy may be updated at any time without prior notice. Continued use of the forum constitutes acceptance of the updated policy. ✅ Final Note If you have concerns regarding privacy or data protection, please contact the forum administration. ✅ Important Notice Illegal content is not allowed anywhere on the forum, regardless of user role, status, or access level.
    • Hello everyone, This topic has been created to report any content that is considered illegal under applicable law or in violation of the forum rules. This includes, but is not limited to: Illegal software (pirated, cracked, or unauthorized software) Copyright-infringing material Malware, viruses, or any harmful code Scams, fraud, phishing attempts, or impersonation Illegal banking or financial services Money laundering activities or related instructions Any other illegal, unethical, or rule-violating activity — you name it If you encounter any such content, please report it here so it can be reviewed and removed promptly. Legal Disclaimer All content published on this forum is created and posted by its users. The forum administration does not take responsibility for user-generated content. However, we make every reasonable effort to monitor, review, remove, and maintain the forum by deleting illegal or rule-violating content as soon as it is reported or identified. By using this forum, you acknowledge and agree to these terms.     Moderator Notice We would like to inform all users that we are currently developing a custom AI-powered API tool that will assist our moderation team in scanning the forum database for illegal or rule-violating activity. This system will be used strictly as a support tool to help identify potentially problematic content, which will then be reviewed by human moderators before any action is taken. The goal is to improve forum safety, compliance, and response time while maintaining fairness and transparency. 🚧 Coming soon — more details will be shared once the system is ready. Thank you for your cooperation and for helping us keep the forum clean and lawful.
    • Reporting Illegal or Rule-Violating Content (post here)
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock