Hi, maybe someone have added trance rebirth system to acis 368? because i have some java error with getAllSkill command in L2RebirthInstance.java and SkillTreeTable.java. I try to change it to getSkill only but no help.
can anyone explain me how to fix it? or add code here. :) tnx i mark problem red.
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.actor.instance;
/**
* Rebirth Manager
* @author Trance
* @skype chr.trance
*/
public final class L2RebirthInstance extends Folk
{
private static HashMap<Integer, Integer> _rebirthInfo = new HashMap<>();
public L2RebirthInstance(int objectId, NpcTemplate template)
{
super(objectId, template);
}
@Override
public void onBypassFeedback(Player player, String command)
{
if (command.startsWith("performRebirth"))
{
// Maximum rebirth count. Return the player's current Rebirth Level.
int currBirth = getRebirthLevel(player);
if (currBirth >= Config.REBIRTH_MAX)
{
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile("data/html/managers/rebirth-max.htm");
player.sendPacket(html);
return;
}
// Level requirement for a rebirth.
if (player.getLevel() < Config.REBIRTH_MIN_LEVEL)
{
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile("data/html/managers/rebirth-level.htm");
// Rewards the player with an item.
rebirthItemReward(player, itemId, itemCount);
// Check and see if its the player's first rebirth calling.
boolean firstBirth = currBirth == 0;
// Player meets requirements and starts Rebirth process.
grantRebirth(player, (currBirth + 1), firstBirth);
}
else
super.onBypassFeedback(player, command);
}
@Override
public void showChatWindow(Player player)
{
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile("data/html/managers/rebirth.htm");
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%level%", + Config.REBIRTH_RETURN_TO_LEVEL);
player.sendPacket(html);
}
/**
* Physically rewards player and resets status to nothing.
*
* @param player the player
* @param newBirthCount the new birth count
* @param firstBirth the first birth
*/
public void grantRebirth(Player player, int newBirthCount, boolean firstBirth)
{
try
{
// Delevel.
player.removeExpAndSp(player.getExp() - Experience.LEVEL[Config.REBIRTH_RETURN_TO_LEVEL], 0);
// Back to the first class.
player.setClassId(player.getClassId().getFirstClass().getId());
// Send the Server->Client packet StatusUpdate with current HP, MP and CP to this L2PcInstance
player.broadcastStatusUpdate();
// Broadcast informations from a user to himself and his knownlist.
player.broadcastUserInfo();
// Remove the player's current skills.
for (L2Skill skill : player.getAllSkills())
player.removeSkill(skill);
// Give all available skills to the player.
player.giveAvailableSkills();
// Update L2PcInstance stats in the characters table of the database.
player.store();
if (firstBirth)
// Stores the player's information in the DB.
storePlayerBirth(player);
else
// Updates the player's information in the DB.
updatePlayerBirth(player, newBirthCount);
// Displays a congratulation window to the player.
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile("data/html/managers/rebirth-successfully.htm");
html.replace("%level%", + Config.REBIRTH_RETURN_TO_LEVEL);
/**
* Rewards the player with an item.
*
* @param player the player
* @param itemId : Identifier of the item.
* @param itemCount : Quantity of items to add.
*/
public static void rebirthItemReward(Player player, int itemId, int itemCount)
{
// Incorrect amount.
if (itemCount <= 0)
return;
final ItemInstance item = player.getInventory().addItem("Quest", itemId, itemCount, player, player);
if (item == null)
return;
// Send status update packet.
StatusUpdate su = new StatusUpdate(player);
su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
player.sendPacket(su);
}
/**
* Return the player's current Rebirth Level.
*
* @param player the player
* @return the rebirth level
*/
public static int getRebirthLevel(Player player)
{
int playerId = player.getObjectId();
if (_rebirthInfo.get(playerId) == null)
loadRebirthInfo(player);
return _rebirthInfo.get(playerId);
}
/**
* Database caller to retrieve player's current Rebirth Level.
*
* @param player the player
*/
public static void loadRebirthInfo(Player player)
{
int playerId = player.getObjectId(), rebirthCount = 0;
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
{
ResultSet rset;
PreparedStatement statement = con.prepareStatement("SELECT * FROM `character_rebirths` WHERE playerId = ?");
statement.setInt(1, playerId);
rset = statement.executeQuery();
while (rset.next())
{
rebirthCount = rset.getInt("rebirthCount");
}
/**
* Stores the player's information in the DB.
*
* @param player the player
*/
public static void storePlayerBirth(Player player)
{
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
{
@SuppressWarnings("resource")
PreparedStatement statement = con.prepareStatement("INSERT INTO `character_rebirths` (playerId,rebirthCount) VALUES (?,1)");
statement.setInt(1, player.getObjectId());
statement.execute();
/**
* Updates the player's information in the DB.
*
* @param player the player
* @param newRebirthCount the new rebirth count
*/
public static void updatePlayerBirth(Player player, int newRebirthCount)
{
int playerId = player.getObjectId();
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
{
@SuppressWarnings("resource")
PreparedStatement statement = con.prepareStatement("UPDATE `character_rebirths` SET rebirthCount = ? WHERE playerId = ?");
statement.setInt(1, newRebirthCount);
statement.setInt(2, playerId);
statement.execute();
My initial plan was to port the Homunculus system from Live 502 to ClassicAden 502. But, when the interface for Homunculus is enabled, it has some hardcoded function that tries to load the dat files which leads to a crash since those files dont exist in ClassicAden. I was hoping to do some injection hoping, forcing the client to load the files.
Question
remigas
Hi, maybe someone have added trance rebirth system to acis 368? because i have some java error with getAllSkill command in L2RebirthInstance.java and SkillTreeTable.java. I try to change it to getSkill only but no help.
can anyone explain me how to fix it? or add code here. :) tnx i mark problem red.
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.actor.instance;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.HashMap;
import net.sf.l2j.Config;
import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.model.base.Experience;
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.instance.Player;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
/**
Edited by remigas* Rebirth Manager
* @author Trance
* @skype chr.trance
*/
public final class L2RebirthInstance extends Folk
{
private static HashMap<Integer, Integer> _rebirthInfo = new HashMap<>();
public L2RebirthInstance(int objectId, NpcTemplate template)
{
super(objectId, template);
}
@Override
public void onBypassFeedback(Player player, String command)
{
if (command.startsWith("performRebirth"))
{
// Maximum rebirth count. Return the player's current Rebirth Level.
int currBirth = getRebirthLevel(player);
if (currBirth >= Config.REBIRTH_MAX)
{
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile("data/html/managers/rebirth-max.htm");
player.sendPacket(html);
return;
}
// Level requirement for a rebirth.
if (player.getLevel() < Config.REBIRTH_MIN_LEVEL)
{
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile("data/html/managers/rebirth-level.htm");
player.sendPacket(html);
return;
}
int itemId = 0, itemCount = 0, loopBirth = 0;
for (String readItems : Config.REBIRTH_ITEMS)
{
String[] currItem = readItems.split(",");
if (loopBirth == currBirth)
{
itemId = Integer.parseInt(currItem[0]);
itemCount = Integer.parseInt(currItem[1]);
break;
}
loopBirth++;
}
// Rewards the player with an item.
rebirthItemReward(player, itemId, itemCount);
// Check and see if its the player's first rebirth calling.
boolean firstBirth = currBirth == 0;
// Player meets requirements and starts Rebirth process.
grantRebirth(player, (currBirth + 1), firstBirth);
}
else
super.onBypassFeedback(player, command);
}
@Override
public void showChatWindow(Player player)
{
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile("data/html/managers/rebirth.htm");
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%level%", + Config.REBIRTH_RETURN_TO_LEVEL);
player.sendPacket(html);
}
/**
* Physically rewards player and resets status to nothing.
*
* @param player the player
* @param newBirthCount the new birth count
* @param firstBirth the first birth
*/
public void grantRebirth(Player player, int newBirthCount, boolean firstBirth)
{
try
{
// Delevel.
player.removeExpAndSp(player.getExp() - Experience.LEVEL[Config.REBIRTH_RETURN_TO_LEVEL], 0);
// Back to the first class.
player.setClassId(player.getClassId().getFirstClass().getId());
// Send the Server->Client packet StatusUpdate with current HP, MP and CP to this L2PcInstance
player.broadcastStatusUpdate();
// Broadcast informations from a user to himself and his knownlist.
player.broadcastUserInfo();
// Remove the player's current skills.
for (L2Skill skill : player.getAllSkills())
player.removeSkill(skill);
// Give all available skills to the player.
player.giveAvailableSkills();
// Update L2PcInstance stats in the characters table of the database.
player.store();
if (firstBirth)
// Stores the player's information in the DB.
storePlayerBirth(player);
else
// Updates the player's information in the DB.
updatePlayerBirth(player, newBirthCount);
// Displays a congratulation window to the player.
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile("data/html/managers/rebirth-successfully.htm");
html.replace("%level%", + Config.REBIRTH_RETURN_TO_LEVEL);
player.sendPacket(html);
}
catch (Exception e)
{
e.printStackTrace();
}
}
/**
* Rewards the player with an item.
*
* @param player the player
* @param itemId : Identifier of the item.
* @param itemCount : Quantity of items to add.
*/
public static void rebirthItemReward(Player player, int itemId, int itemCount)
{
// Incorrect amount.
if (itemCount <= 0)
return;
final ItemInstance item = player.getInventory().addItem("Quest", itemId, itemCount, player, player);
if (item == null)
return;
// Send message to the client.
if (itemId == 57)
{
SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S1_ADENA);
smsg.addItemNumber(itemCount);
player.sendPacket(smsg);
}
else
{
if (itemCount > 1)
{
SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
smsg.addItemName(itemId);
smsg.addItemNumber(itemCount);
player.sendPacket(smsg);
}
else
{
SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
smsg.addItemName(itemId);
player.sendPacket(smsg);
}
}
// Send status update packet.
StatusUpdate su = new StatusUpdate(player);
su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
player.sendPacket(su);
}
/**
* Return the player's current Rebirth Level.
*
* @param player the player
* @return the rebirth level
*/
public static int getRebirthLevel(Player player)
{
int playerId = player.getObjectId();
if (_rebirthInfo.get(playerId) == null)
loadRebirthInfo(player);
return _rebirthInfo.get(playerId);
}
/**
* Database caller to retrieve player's current Rebirth Level.
*
* @param player the player
*/
public static void loadRebirthInfo(Player player)
{
int playerId = player.getObjectId(), rebirthCount = 0;
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
{
ResultSet rset;
PreparedStatement statement = con.prepareStatement("SELECT * FROM `character_rebirths` WHERE playerId = ?");
statement.setInt(1, playerId);
rset = statement.executeQuery();
while (rset.next())
{
rebirthCount = rset.getInt("rebirthCount");
}
rset.close();
statement.close();
}
catch (Exception e)
{
e.printStackTrace();
}
_rebirthInfo.put(playerId, rebirthCount);
}
/**
* Stores the player's information in the DB.
*
* @param player the player
*/
public static void storePlayerBirth(Player player)
{
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
{
@SuppressWarnings("resource")
PreparedStatement statement = con.prepareStatement("INSERT INTO `character_rebirths` (playerId,rebirthCount) VALUES (?,1)");
statement.setInt(1, player.getObjectId());
statement.execute();
_rebirthInfo.put(player.getObjectId(), 1);
}
catch (Exception e)
{
e.printStackTrace();
}
}
/**
* Updates the player's information in the DB.
*
* @param player the player
* @param newRebirthCount the new rebirth count
*/
public static void updatePlayerBirth(Player player, int newRebirthCount)
{
int playerId = player.getObjectId();
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
{
@SuppressWarnings("resource")
PreparedStatement statement = con.prepareStatement("UPDATE `character_rebirths` SET rebirthCount = ? WHERE playerId = ?");
statement.setInt(1, newRebirthCount);
statement.setInt(2, playerId);
statement.execute();
_rebirthInfo.put(playerId, newRebirthCount);
}
catch (Exception e)
{
e.printStackTrace();
}
}
}
2 answers to this question
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