First of all, i'm new to programming. My knowledge about it is basically using else, if, elif/else if that i learned at college using python. So, i know nothing about java.
Even i'm googling it like hell, it's too hard to me to just write the code i want at this moment, so i would like to request the help of anyone who have time to answer this.
Here it is:
I'm trying to program it so players can enchant 3 job summons (Feline King, Magnus the Unicorn and Spectral Lord). So, my idea is to write at the L2EnchantSkillData.java/class file for it to get the SkillType and the SkillBaseLevel before getting the enchant conditions at enchant_skill_tree.xml
With this, when it recognizes thats a Summon Skill Type and its base level is 1 (by an "If" command), it would get the informations (getExp, getSp, getItemId getItemIdCount, getRate) that i chose for that kind of skills.
If not, then comes the "else" command, and the script would continue the same...
Something like that:
If L2SkillType (getSkillType()) == SUMMON && baselvl == 1
getexp = x, getsp = y, getItemId = z,...
Else, (the rest of the original script)
But the only thing i managed to do is to write it to import the L2SkillType file
It is like this:
package net.sf.l2j.gameserver.model;import net.sf.l2j.gameserver.templates.skills.L2SkillType;public final class L2EnchantSkillData
{private final int _costExp;private final int _costSp;private final int _itemId;private final int _itemCount;private final int _rate76;private final int _rate77;private final int _rate78;public L2EnchantSkillData(int costExp,int costSp,int itemId,int itemCount,int rate76,int rate77,int rate78){
_costExp = costExp;
_costSp = costSp;
_itemId = itemId;
_itemCount = itemCount;
_rate76 = rate76;
_rate77 = rate77;
_rate78 = rate78;}
put it to check the conditions (SkillType+baselvl) here,If yes, insert the data.Else:(the script goes on)/**
* @return Returns the costExp.
*/publicint getCostExp(){return _costExp;}/**
* @return Returns the costSp.
*/publicint getCostSp(){return _costSp;}
and goes on...
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Good luck with your project - from the moment you take pleasure, it's the essential.
If you manage to improve performance over specific points compared to L2J (knownlist, geoengine, movement,...), don't hesitate to share back on your topic what/why you did it and the actual performance gain, if measured.
Question
heathen
Hi,
First of all, i'm new to programming. My knowledge about it is basically using else, if, elif/else if that i learned at college using python. So, i know nothing about java.
Even i'm googling it like hell, it's too hard to me to just write the code i want at this moment, so i would like to request the help of anyone who have time to answer this.
Here it is:
I'm trying to program it so players can enchant 3 job summons (Feline King, Magnus the Unicorn and Spectral Lord). So, my idea is to write at the L2EnchantSkillData.java/class file for it to get the SkillType and the SkillBaseLevel before getting the enchant conditions at enchant_skill_tree.xml
With this, when it recognizes thats a Summon Skill Type and its base level is 1 (by an "If" command), it would get the informations (getExp, getSp, getItemId getItemIdCount, getRate) that i chose for that kind of skills.
If not, then comes the "else" command, and the script would continue the same...
Something like that:
If L2SkillType (getSkillType()) == SUMMON && baselvl == 1
getexp = x, getsp = y, getItemId = z,...
Else, (the rest of the original script)
But the only thing i managed to do is to write it to import the L2SkillType file
It is like this:
Link to comment
Share on other sites
0 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.