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Enchant Skill Change (Interlude)


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Posted (edited)

Hi,

First of all, i'm new to programming. My knowledge about it is basically using else, if, elif/else if that i learned at college using python. So, i know nothing about java.

Even i'm googling it like hell, it's too hard to me to just write the code i want at this moment, so i would like to request the help of anyone who have time to answer this.

Here it is:

I'm trying to program it so players can enchant 3 job summons (Feline King, Magnus the Unicorn and Spectral Lord). So, my idea is to write at the L2EnchantSkillData.java/class file for it to get the SkillType and the SkillBaseLevel before getting the enchant conditions at enchant_skill_tree.xml

With this, when it recognizes thats a Summon Skill Type and its base level is 1 (by an "If" command), it would get the informations (getExp, getSp, getItemId getItemIdCount, getRate) that i chose for that kind of skills.

If not, then comes the "else" command, and the script would continue the same...

Something like that:

If L2SkillType (getSkillType()) == SUMMON && baselvl == 1 

                    getexp = x, getsp = y, getItemId = z,...

Else, (the rest of the original script)

But the only thing i managed to do is to write it to import the L2SkillType file

It is like this:

package net.sf.l2j.gameserver.model;

import net.sf.l2j.gameserver.templates.skills.L2SkillType;

public final class L2EnchantSkillData
{
    private final int _costExp;
    private final int _costSp;
    private final int _itemId;
    private final int _itemCount;
    private final int _rate76;
    private final int _rate77;
    private final int _rate78;
    
    public L2EnchantSkillData(int costExp, int costSp, int itemId, int itemCount, int rate76, int rate77, int rate78)
    {
        _costExp = costExp;
        _costSp = costSp;
        _itemId = itemId;
        _itemCount = itemCount;
        _rate76 = rate76;
        _rate77 = rate77;
        _rate78 = rate78;
    }
    put it to check the conditions (SkillType+baselvl) here, If yes, insert the data. Else: (the script goes on)
    /**
     * @return Returns the costExp.
     */
    public int getCostExp()
    {
        return _costExp;
    }
    
    /**
     * @return Returns the costSp.
     */
    public int getCostSp()
    {
        return _costSp;
    }
    and goes on...

 

Edited by heathen

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