For example i use this droplist. But the problem is when i kill the mob i get different amount of the items. Like: I get from 13003 875 items, from 13005 i get 43 items, and from 13004 i get 37 items. The chance is always 100%,
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Sinister Smile
For example i use this droplist. But the problem is when i kill the mob i get different amount of the items. Like:
I get from 13003 875 items, from 13005 i get 43 items, and from 13004 i get 37 items. The chance is always 100%,
<drops>
<category id="1">
<drop itemid="13003" min="125" max="250" chance="1000000"/>
</category>
<category id="2">
<drop itemid="13005" min="1" max="4" chance="3000000"/>
</category>
<category id="0">
<drop itemid="57" min="15000000" max="30000000" chance="1000000"/>
</category>
<category id="3">
<drop itemid="13004" min="1" max="4" chance="100000"/>
</category>
</drops>
and i have second problem with extractable items
i have create a new extractable item >
<item id="6498" type="EtcItem" name="Suprice Box">
<set name="default_action" val="capsule" />
<set name="material" val="PAPER" />
<set name="weight" val="100" />
<set name="price" val="395" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="17000-1" />
</item>
and the skill
<skill id="17000" levels="2" name="Red Bag Extractable">
<table name="#extractableItems">
13002,100,30
13005,1,10
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="EXTRACTABLE_FISH" />
<set name="operateType" val="OP_ACTIVE" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="1" />
</and>
</cond>
</skill>
and when i use the item i get message: Your Inventory is full.
Any suggestions what happen?
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