Jump to content
  • 0

Help With A Parsing Code!


Question

Posted

Hello guys,
I'm here with a new code I'm trying to make that I cannot get it out of my head  :rage:
So, here's my problem: I have two tables with information. Both of them have the same structure (ID, Value) but one of them has more repeated values than the other one. For example:
|----------------------|                    |----------------------|

| ID              Val   |                    | ID             Val    |

|----------------------|                    |----------------------|

| 1                 0    |                    | 1                 0    |

| 1                 0    |                    | 1                 0    |

| 2                 5    |                    | 1                 0    |

| 2                 5    |                    | 1                 0    |

| 2                 5    |                    | 2                 5    |

| 2                 5    |                    | 2                 5    |

| 3                 1    |                    | 2                 5    |

| 3                 1    |                    | 2                 5    |

-----------------------                     | 3                 1    |

                                                | 3                 1    |

                                                ------------------------

 

Here you can see two tables with the same structure but one of them has more repeated values than the other one (as I said before). What I'm trying to make, is the following: take the ID from the first table (ID = 1) and copy the value from the second table (Val = 0), but just copy it as many times as the ID in the first table exists. For example: if the ID 1 in the first table exists 2 times, copy the Val from the second table 2 times, skip the other two, and go to the next ID by doing the same.

I've tried to do it. The class I've made loads both tables and fills two ArrayLists with its information by putting them into an IntIntHolder class (thks aCis) in order to compare them later. So far, this is the code I've written, but it throws NoSuchElementException. And running it without the (see below), it prints some data but not all (if total data is 8, it prints 4).

while (elementA.getId() != elementB.getId())

Here's my code:

public void compareAndPrint()
{
	Iterator<IntIntHolder> iterA = listA.iterator();
	Iterator<IntIntHolder> iterB = listB.iterator();
	while (listA.hasNext())
	{
		IntIntHolder elementA = iterA.next();
		IntIntHolder elementB = iterB.next();
		if (elementA.getId() == elementB.getId())
			System.out.println(elementB.getValue());
		else
		{
                        while (elementA.getId() != elementB.getId())
			        iterB.next();
		}
	}
}

So ye... that's all. I'm trying to parse some data from the system so that's why I'm trying to do this.

Thanks for reading, and I'm looking forward to your answers!

7 answers to this question

Recommended Posts

  • 0
Posted (edited)

Okay mate. I will try to do so and I'll keep you updated.

Thank you!

 

EDIT: hehe, I've solved it following your steps.

Here's the code:

private final static Map<Integer, Integer> MAP = new LinkedHashMap<>();

public void compareAndGenerate()
{
	int i = 1;
	for (IntIntHolder aElement : listA)
	{
		if (!MAP.containsKey(aElement.getId()))
			i = 1;
		
		MAP.put(aElement.getId(), i++);
	}
	
	for (Entry<Integer, Integer> map : MAP.entrySet())
	{
		int ii = map.getValue();
		for (IntIntHolder bElement : listB)
		{
			if (bElement.getId() == map.getKey())
			{
				while (ii > 0)
				{
					System.out.println(bElement.getValue());
					ii--;
				}
			}
		}
	}
}

Thank you, very much.

You disserve a cookie. Here ya' go

 

Cookie-Download-PNG.png

Edited by Alianza
  • 0
Posted

What happens if a same id got different values ?

 

What is supposed to be the third table, since I didn't understand anything (I don't see the point between the 2 tables at all, until you want to increment it but it's probably far better to simply use a Map<Integer, Integer> and increment it directly the second parameter) :D.

  • 0
Posted (edited)

Hello Tryskell, and thanks for replying!

Well, I'm trying to parse some system data as I said before, so I need to maintain those values as they appear there. I need to copy something from a higher chronicle to Interlude, which has less data.

For example:

post-208767-0-08541200-1499956043_thumb.png

 

Those are both tables. I'm trying to copy the values from the B table to the A table. Sometimes, the B table has more repeated values which increment its size compared to A table. What I'm trying to do, its to past through those repeated values and keep copying the other values that are not repeated and match with the A table (original Interlude data).

Is it clearer now?

 

EDIT: I forgot to say that I need to maintain the size. I cannot use a Map<Integer, Integer> because that will affect its size. I just need to copy values from table B to the IDs of  table A.

Edited by Alianza
  • 0
Posted

No clue if there is an easier solution, I would count occurences of each id type on table A (with a stream() you can use .count() and can generate a temporary map holding id/occurences count), then on table B you for loop the whole thing, verify the current id and current occurence number. If occurence counter is superior to occurence count of the temp map, you "continue;". Once you changed of id you reset the occurence counter to 0.

  • 0
Posted

I cant see the logic there, sorry (I'm half stupid).

My logic is: when the ID of the A table and the ID of the B table are different, I just use iterB.next() to find the ID that matches the ID of the table A again and continue with the code. Am I wrong?

For some reason I cant do it (maybe because I'm half stupid).

Thanks again, Tryskell.

  • 0
Posted

If id/values are correct on table 2, you only have to filter the number of IntIntHolder from this table to fit the count of table 1.

 

So you count occurences of table 1 : id 1 got 2 matches, id 2 got 4 matches, id 3 got 2 matches. You keep result in a temporary map.

 

Then you for loop the table 2 ; based on temporary map, you find id 1. Based on your temp map, it should have 2 occurences, but you find more. You add the 2 first, and don't bother about leftover (continue). Then you got on another id, etc etc.

Guest
This topic is now closed to further replies.


  • Posts

    • GoldRush launches tomorrow! July 18 16:00 GMT+3 Europe / International Register your account in the website, connect wallet and be ready to dominate!
    • 🏰 L2EXALTA LEGACY — Interlude x45 📅 Grand Opening: 31/07/2026 — 21:30 (GMT+3) 🌐 Website: https://l2exalta.org/ 💬 Discord: https://discord.gg/zNTCZD4AcT 📌 Wiki: https://l2exalta.org/en/wiki.html#progression   ⚙️ MAIN INFO Chronicle : Interlude Rates : x45 Adena : x50 Spoil : x1 Drop : x5 Safe Enchant : +3 Files : L2OFF   💰 ECONOMY EX Coin : dynamic market currency, mined from monsters, Raid Bosses and Grand Bosses value fluctuates over time Exalta Vouchers : premium currency used for store, donations and EX Coin exchange Exchange : convert EX Coin into Exalta Vouchers Investment options : choose safer or riskier market strategies with EX Coin   ⚔️ PROGRESSION & GEAR Exalta Armors : signature top-tier gear line Forge System : upgrade weapons, armor and jewels with risk/reward mechanics Raid Boss progression tied to materials and prestige   🤖 AUTOFARM Access : Auto Hunting button, bottom-right UI Duration : controlled via tickets or in-game currency Route Mode : record custom farm routes Support Mode : healer/support builds auto-follow, heal and assist party Smart targeting logic with class-specific behavior (mage/archer/melee/support) Captcha designed not to interrupt legitimate AutoFarm sessions   🧪 BUFFER Exalta Buffer NPC/interface Scheme Buffer : save multiple buff loadouts Class presets for mage, fighter, support, PvP   🛠️ SMART GADGETS / QOL Autoloot filter Drop value tracker Boss timer tools Farm stats tracker Auto-consume system In-game server assistant   🗺️ DUNGEON FINDER / PVE Party matching with roles (Tank / Healer / DPS) Ready-check before teleport Monastery of Silence custom PvE zone Party-based reward structure   🎟️ DAILY PROGRESS / EXALTA PASS Daily and weekly tasks (farm, PvP, boss, check-in) Premium Pass track with extra rewards Monastery Daily Quest Reward boards for claiming progress   🏠 HOUSING & EXPEDITIONS Player residences with service NPCs Exalta Spirit Expeditions to themed territories Rewards vary by territory Owner-only access   🏆 PVP / TOURNAMENT Scheduled Tournament system Ranking points from wins/participation Spectator Mode for watching live matches PvP Statues for top-ranked players Anti-feed protections   🛡️ CLAN CONTENT Clan Civil War battlefield event Clan Dungeon Raid content DPS Meter for contribution tracking Support Credit system Classic siege/clan politics preserved   🏪 AUCTION / SHOPS Auction House with seller fee Black Market Dealer (limited-time special offers) Custom shops and multisells Confirmation prompts on purchases/sales   💳 DONATIONS / VIP Donation rewards linked to Exalta Vouchers VIP tiers with comfort/cosmetic bonuses Premium store Gift/promo codes for events   🎥 STREAMER / COMMUNITY Streamer Panel with visible stream links Viewer rewards system Streamer Points for cosmetics/vouchers In-game voice chat (global/party/clan/alliance/command)   🔒 FAIR PLAY Strong Anti-Bot protection Reward protection tied to valid client state Captcha on suspicious activity Staff investigation tools No bots, packet tools or modified clients allowed   👑 GRANDBOSS SPAWNS Orfen : 1 day + 1h random Core : 1 day + 1h random Queen Ant : 1 day 6h + 1h random Zaken : 2 days 12h + 1h random Baium : 5 days + 1h random Antharas : 8 days + 1h random Valakas : 11 days + 1h random   🏅 OLYMPIAD Runs Thursday, Friday, Saturday Heroes change monthly Balanced and fair matchmaking
    • yup basically another one just in case https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing LineageWarrior.FMagic (CollideActors = True; > False) LineageWarrior.FOrc (CollideActors = True; > False) LineageWarrior.FShaman (CollideActors = True; > False) LineageWarrior.MDarkElf (CollideActors = True; > False) LineageWarrior.MDwarf (CollideActors = True; > False) LineageWarrior.MElf (CollideActors = True; > False) LineageWarrior.MFighter (CollideActors = True; > False) LineageWarrior.MMagic (CollideActors = True; > False) LineageWarrior.MOrc (CollideActors = True; > False) LineageWarrior.MShaman (CollideActors = True; > False) LineageWarrior.FDwarf (CollideActors = True; > False) LineageWarrior.FElf (CollideActors = True; > False) LineageWarrior.FFighter (CollideActors = True; > False)
    • @l2naylondev Requiring a player to log in just for the sake of logging  seems exploitable. Someone could log in only to claim the reward and immediately leave, or repeatedly change their ip. So i guess  are there are additional protections in place ? such as locking the reward by account, character , and ip. It would also be useful to add a playtime requirement. For example, after logging in, the player would need to remain active for at least x playtime  before getting the reward or other parameters configurable by the xml.  I suggest improving the system before selling it. 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..