Sinister Smile Posted July 10, 2017 Posted July 10, 2017 How to make the dryad root or stun effect to be to be permement effect like the abnormal effects. I want to use this effects for passive skills.
melron Posted July 10, 2017 Posted July 10, 2017 (edited) Take a look how a gm can start abnormal effect. character.startAbnormalEffect(action); You can take action by decode them (0x) from this list: Bleed 1 Poison 2 Unk3 4 Unk4 8 Unk5 10 Unk6 20 Stun 40 Sleep 80 Mute 100 Root 200 Hold 1 400 Hold 2 800 Unk13 1000 Big Head 2000 Flame 4000 Unk16 8000 Unk17 10000 FloatRoot 20000 DanceStun 40000 FireRStun 80000 Stealth 100000 Imprisio1 200000 Imprisio2 400000 MgcCircle 800000 You can check the passive skill when the player is logging in and if the skill found start the effect if you are looking only for client edit i cant help u :P Edited July 10, 2017 by melron
Sinister Smile Posted July 10, 2017 Author Posted July 10, 2017 Take a look how a gm can start abnormal effect. character.startAbnormalEffect(action); You can take action by decode them (0x) from this list: Bleed 1 Poison 2 Unk3 4 Unk4 8 Unk5 10 Unk6 20 Stun 40 Sleep 80 Mute 100 Root 200 Hold 1 400 Hold 2 800 Unk13 1000 Big Head 2000 Flame 4000 Unk16 8000 Unk17 10000 FloatRoot 20000 DanceStun 40000 FireRStun 80000 Stealth 100000 Imprisio1 200000 Imprisio2 400000 MgcCircle 800000 You can check the passive skill when the player is logging in and if the skill found start the effect if you are looking only for client edit i cant help u :P I think if i had it on the server side, the client side will show it too right?
melron Posted July 10, 2017 Posted July 10, 2017 i believe should be ok with this example but let someone else who knows about client to give u a hand
Reborn12 Posted July 10, 2017 Posted July 10, 2017 If you want to use this with armors weapons its very easy to be done...
Sinister Smile Posted July 10, 2017 Author Posted July 10, 2017 If you want to use this with armors weapons its very easy to be done... ok can you reveal the secret how its done :D
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