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Posted (edited)

Take a look how a gm can start abnormal effect.

character.startAbnormalEffect(action);

You can take action by decode them (0x) from this list:

 Bleed  1  
 Poison  2  
 Unk3  4  
 Unk4  8  
 Unk5  10  
 Unk6  20  
 Stun  40  
 Sleep  80  
 Mute  100  
 Root  200  
 Hold 1  400  
 Hold 2  800  
 Unk13  1000  
 Big Head  2000  
 Flame  4000  
 Unk16  8000  
 Unk17  10000  
 FloatRoot  20000  
 DanceStun  40000  
 FireRStun  80000  
 Stealth  100000  
 Imprisio1  200000  
 Imprisio2  400000  
 MgcCircle  800000  

You can check the passive skill when the player is logging in and if the skill found start the effect

 

if you are looking only for client edit i cant help u :P

Edited by melron
Posted

Take a look how a gm can start abnormal effect.

character.startAbnormalEffect(action);

You can take action by decode them (0x) from this list:

 Bleed  1  
 Poison  2  
 Unk3  4  
 Unk4  8  
 Unk5  10  
 Unk6  20  
 Stun  40  
 Sleep  80  
 Mute  100  
 Root  200  
 Hold 1  400  
 Hold 2  800  
 Unk13  1000  
 Big Head  2000  
 Flame  4000  
 Unk16  8000  
 Unk17  10000  
 FloatRoot  20000  
 DanceStun  40000  
 FireRStun  80000  
 Stealth  100000  
 Imprisio1  200000  
 Imprisio2  400000  
 MgcCircle  800000  

You can check the passive skill when the player is logging in and if the skill found start the effect

 

if you are looking only for client edit i cant help u :P

I think if i had it on the server side, the client side will show it too right?

Posted

i believe should be ok with this example but let someone else who knows about client to give u a hand

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