i have done this back in 2012 but now i cant remember so well
there is a way to make custom npc without having to modify client (npcgrp/npcname)
it was calling the original npc id and then some custom values
for example i want to make custom baium and some others for events
does someone remember how to make this in npcdata.txt
just forgot 40% of things i have done in past
(otherwise i will have to clone npc and make aditional info in client side) (wich leads me to make a new client patch and upload it, etc etc i dont wanna do this atm)
I haven't tryied the subclass system because i will not use it but i can check it, for sure it has some dublicate ai's in npcdata.txt (two monsters have the same ai) so you need to change them, you can find them from other pack because it's easier that way. I can send you the system, i guess there is no point to send the whole client because my client is changing to c3 but also the pack reads specific files from the system thats why some people may get disconected when they are trying to login. https://www.mediafire.com/file/4nd8fb9nwmfmdb0/System.rar/file
Question
etherian
i have done this back in 2012 but now i cant remember so well
there is a way to make custom npc without having to modify client (npcgrp/npcname)
it was calling the original npc id and then some custom values
for example i want to make custom baium and some others for events
does someone remember how to make this in npcdata.txt
just forgot 40% of things i have done in past
(otherwise i will have to clone npc and make aditional info in client side)
(wich leads me to make a new client patch and upload it, etc etc i dont wanna do this atm)
laters...
3 answers to this question
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