Jump to content

Recommended Posts

Posted (edited)

Does this work for you? It seems to me that the condition (NpcList.Items(i).Target = User) never gives true. Maybe it doesn't work in interlude?

var AggroMobs:integer; 

function MobsAttacking : integer; //Сколько мобов нас атакует?
var i, n: Integer;
begin
n := 0;
AggroMobs:=0;
for i := 0 to NpcList.Count - 1 do
if (NpcList.Items(i).Target = User) and not NpcList.Items(i).Dead then inc(n);
AggroMobs:= n;
Result := n;
end;

begin
print(MobsAttacking);
end.

How do I configure the bot interface to attack only agro mobs?

Edited by darknesscrysis
Posted

Does this work for you? It seems to me that the condition (NpcList.Items(i).Target = User) never gives true. Maybe it doesn't work in interlude?

var AggroMobs:integer; 

function MobsAttacking : integer; //Сколько мобов нас атакует?
var i, n: Integer;
begin
n := 0;
AggroMobs:=0;
for i := 0 to NpcList.Count - 1 do
if (NpcList.Items(i).Target = User) and not NpcList.Items(i).Dead then inc(n);
AggroMobs:= n;
Result := n;
end;

begin
print(MobsAttacking);
end.

How do I configure the bot interface to attack only agro mobs?

yes this doesnt work for interlude, check this http://www.maxcheaters.com/topic/189997-l2-adrenaline-scripts/?p=2637922

Posted (edited)

 

function checkAgro: boolean;

var npc: TL2Npc;

begin

result := Engine.FindEnemy(npc, user, 1100));

end;

 

begin

engine.moveto(123,123,123);

engine.useskill(123);

engine.facecontrol(0,true);

while checkAgro do delay(1111);

engine.facecontrol(0,false);

end.

 

 

The problem with that is that it only kills the mobs after it arrives to the point. So when you cross a chamber you would have a lot of mobs to kill at once.

 

I think this way would work better, you create a config that doesn't attack any mob but beat off attacking mobs, you load that config before moving to the hunting zone, and when you arrive you change it for the usual config to attack all the mobs in that zone.

BEGIN
  Engine.LoadConfig ('KillAggroMobs');
  Engine.FaceControl (0, True);
  Engine.MoveTo ...
  move..
  move..
  ...
  if  User.InRange (x, y, z, range, zRange)  then begin
    Print ('Arrived to hunting zone');
    Engine.LoadConfig (User.Name);
    Engine.LoadZone ('huntingZoneName.zmap');
  end;
END.
Edited by darknesscrysis
Posted

 

The problem with that is that it only kills the mobs after it arrives to the point. So when you cross a chamber you would have a lot of mobs to kill at once.

 

I think this way would work better, you create a config that doesn't attack any mob but beat off attacking mobs, you load that config before moving to the hunting zone, and when you arrive you change it for the usual config to attack all the mobs in that zone.

BEGIN
  Engine.LoadConfig ('KillAggroMobs');
  Engine.FaceControl (0, True);
  Engine.MoveTo ...
  move..
  move..
  ...
  if  User.InRange (x, y, z, range, zRange)  then begin
    Print ('Arrived to hunting zone');
    Engine.LoadConfig (User.Name);
    Engine.LoadZone ('huntingZoneName.zmap');
  end;
END.

i still prefer that function xd

Posted (edited)

It would be nice if it stopped when there's a mob attacking, but it would need to pause the movement. How would that be? Something like..

function checkAgro: boolean;
var
  npc: TL2Npc;
begin
  result := Engine.FindEnemy(npc, user, 1100));
end;

procedure  killAgroMobs;
begin
  if  checkAgro // suspend thread movingToHuntingZone
  // resume thread after killing mobs
end;

procedure  movingToHuntingZone;
  ...

begin
  script.newThread(@killAgroMobs);
  script.newThread(@movingToHuntingZone);
end.
Edited by darknesscrysis
Posted (edited)

 

It would be nice if it stopped when there's a mob attacking, but it would need to pause the movement. How would that be? Something like..

procedure  checkAgroMobs;
  ... // if true suspend thread movingToHuntingZone
      // resume thread after killing mobs

procedure  movingToHuntingZone;
  ...

begin
  script.newThread(@checkAgroMobs);
  script.newThread(@movingToHuntingZone);
end.

simply before each move check for agro mobs, and if agro true then turn on bot and do delay for example

procedure CustomMoveTo(x,y,z:integer);
begin
if checkAgro then begin
engine.facecontro(0, true);
while checkAgro do delay(20);
engine.facecontrol(0,false);
end;
engine.moveto(x,y,z);
end;


begin
CustomMoveTo(123,123,123);
end.

it before start use engine.moveto it will check if mobs hit u, gl!

Edited by adr.bot

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I created a system of FAKES to improve my GeoEngine, but I'm having problems with blocks. I've tried everything to fix it, but a block going from the inside out bugs the player's movement and freezes them. However, the reverse doesn't cause this bug. If I'm outside and click inside, the path is traced normally, but if it's reversed, it bugs at the fence. I've created several debugs and read all kinds of GeoEngine versions, but I haven't had any success. Can someone give me some insight into graphical data?   When fakes spawn, they are given possible routes, but they don't follow them. If there's a target, instead of following the correctly drawn path, it simply uses a straight line.  
    • The legendary L2Elixir you remember from 2008 is officially back — remastered, refreshed, and reborn! Our x3 Interlude server launched on 28 November, and the community is growing every single day.   🔥 Fresh start 🔥 Active players joining daily 🔥 Long-term project — Licensed for over 5 years from PlayINERA. 🔥 True 2008 nostalgia with modern stability & polish   If you were part of the original Elixir family, this is your chance to relive the magic. If you’re new — welcome to a classic Lineage II experience built with passion, not profit.   Join the battles. Join the nostalgia. Join L2Elixir Reborn. Website: https://l2elixir.org/ Discord: https://discord.gg/5ydPHvhbxs
    • still available?  java version? client  salvation?  accept smarguart¡?
    • 🎉 L2NeverPain StuckSub - GRAND OPENING 12 December 2025🎉 After beta, testing, mistakes, laughs and a lot of PvP, the moment has finally come. L2NeverPain StuckSub is officially opening its gates on 12 December 2025.   ⚔️What to expect: ✦Main Class +2 Stuck Sub system ✦Balanced PvP & custom party farm areas ✦Custom events, bosses and strong rewards ✦Competitive clan scene with castle rewards   📌Until the opening: ✦Create your clans and register them in the Clan-Register channel ✦Invite your friends / old parties / CPs ✦Stay tuned for more information (rates, events, siege times, etc.)   Get your setups ready, prepare your macros and your Discord/voice. On 12 December 2025 20:00 GMT+2, we write the first chapter of NeverPain together. 🔥 https://l2neverpain.com/ https://discord.gg/kNP3UXgkmN
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock