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Posted (edited)

Does this work for you? It seems to me that the condition (NpcList.Items(i).Target = User) never gives true. Maybe it doesn't work in interlude?

var AggroMobs:integer; 

function MobsAttacking : integer; //Сколько мобов нас атакует?
var i, n: Integer;
begin
n := 0;
AggroMobs:=0;
for i := 0 to NpcList.Count - 1 do
if (NpcList.Items(i).Target = User) and not NpcList.Items(i).Dead then inc(n);
AggroMobs:= n;
Result := n;
end;

begin
print(MobsAttacking);
end.

How do I configure the bot interface to attack only agro mobs?

Edited by darknesscrysis
Posted

Does this work for you? It seems to me that the condition (NpcList.Items(i).Target = User) never gives true. Maybe it doesn't work in interlude?

var AggroMobs:integer; 

function MobsAttacking : integer; //Сколько мобов нас атакует?
var i, n: Integer;
begin
n := 0;
AggroMobs:=0;
for i := 0 to NpcList.Count - 1 do
if (NpcList.Items(i).Target = User) and not NpcList.Items(i).Dead then inc(n);
AggroMobs:= n;
Result := n;
end;

begin
print(MobsAttacking);
end.

How do I configure the bot interface to attack only agro mobs?

yes this doesnt work for interlude, check this http://www.maxcheaters.com/topic/189997-l2-adrenaline-scripts/?p=2637922

Posted (edited)

 

function checkAgro: boolean;

var npc: TL2Npc;

begin

result := Engine.FindEnemy(npc, user, 1100));

end;

 

begin

engine.moveto(123,123,123);

engine.useskill(123);

engine.facecontrol(0,true);

while checkAgro do delay(1111);

engine.facecontrol(0,false);

end.

 

 

The problem with that is that it only kills the mobs after it arrives to the point. So when you cross a chamber you would have a lot of mobs to kill at once.

 

I think this way would work better, you create a config that doesn't attack any mob but beat off attacking mobs, you load that config before moving to the hunting zone, and when you arrive you change it for the usual config to attack all the mobs in that zone.

BEGIN
  Engine.LoadConfig ('KillAggroMobs');
  Engine.FaceControl (0, True);
  Engine.MoveTo ...
  move..
  move..
  ...
  if  User.InRange (x, y, z, range, zRange)  then begin
    Print ('Arrived to hunting zone');
    Engine.LoadConfig (User.Name);
    Engine.LoadZone ('huntingZoneName.zmap');
  end;
END.
Edited by darknesscrysis
Posted

 

The problem with that is that it only kills the mobs after it arrives to the point. So when you cross a chamber you would have a lot of mobs to kill at once.

 

I think this way would work better, you create a config that doesn't attack any mob but beat off attacking mobs, you load that config before moving to the hunting zone, and when you arrive you change it for the usual config to attack all the mobs in that zone.

BEGIN
  Engine.LoadConfig ('KillAggroMobs');
  Engine.FaceControl (0, True);
  Engine.MoveTo ...
  move..
  move..
  ...
  if  User.InRange (x, y, z, range, zRange)  then begin
    Print ('Arrived to hunting zone');
    Engine.LoadConfig (User.Name);
    Engine.LoadZone ('huntingZoneName.zmap');
  end;
END.

i still prefer that function xd

Posted (edited)

It would be nice if it stopped when there's a mob attacking, but it would need to pause the movement. How would that be? Something like..

function checkAgro: boolean;
var
  npc: TL2Npc;
begin
  result := Engine.FindEnemy(npc, user, 1100));
end;

procedure  killAgroMobs;
begin
  if  checkAgro // suspend thread movingToHuntingZone
  // resume thread after killing mobs
end;

procedure  movingToHuntingZone;
  ...

begin
  script.newThread(@killAgroMobs);
  script.newThread(@movingToHuntingZone);
end.
Edited by darknesscrysis
Posted (edited)

 

It would be nice if it stopped when there's a mob attacking, but it would need to pause the movement. How would that be? Something like..

procedure  checkAgroMobs;
  ... // if true suspend thread movingToHuntingZone
      // resume thread after killing mobs

procedure  movingToHuntingZone;
  ...

begin
  script.newThread(@checkAgroMobs);
  script.newThread(@movingToHuntingZone);
end.

simply before each move check for agro mobs, and if agro true then turn on bot and do delay for example

procedure CustomMoveTo(x,y,z:integer);
begin
if checkAgro then begin
engine.facecontro(0, true);
while checkAgro do delay(20);
engine.facecontrol(0,false);
end;
engine.moveto(x,y,z);
end;


begin
CustomMoveTo(123,123,123);
end.

it before start use engine.moveto it will check if mobs hit u, gl!

Edited by adr.bot

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