I wonder if there is a way for an npc to check if a character has an item with ID is between XXX and ZZZ, save such item ID on variable and then delete such item. Im new to AI and this is the main idea im trying to achieve.... please pardon how crude this looks...i will use @nobless_tiara just for example
Example:
EventHandler TALKED( talker, i0 ){If(Talker.(OwnitemCount(ID>= XXX && ID <=ZZZ)>=1)>=1){
i0 =Talker.(OwnitemCount(ID>= XXX && ID <=ZZZ)>=1)
myself::DeleteItem1( talker, i0,1);
myself::GiveItem1( talker,@nobless_tiara,1);}}
Use whatever template you want—but don’t be mad if people call you out for trying to make money while using something that isn’t yours in your product.
Especially if the creator asked you nicely to take it down before making the issue public.
Question
khul
Hello all,
I wonder if there is a way for an npc to check if a character has an item with ID is between XXX and ZZZ, save such item ID on variable and then delete such item. Im new to AI and this is the main idea im trying to achieve.... please pardon how crude this looks...i will use @nobless_tiara just for example
Example:
I'd also take on alternative ideas :)
Edited by khul2 answers to this question
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