hello guys I want to have more options for private store currency except adena I want my coin also... I found this code
Index: java/com/l2jserver/Config.java
===================================================================
--- java/com/l2jserver/Config.java (revision 4410)
+++ java/com/l2jserver/Config.java (working copy)
@@ -676,6 +676,8 @@
public static String L2JMOD_MULTILANG_DEFAULT;
public static boolean L2JMOD_MULTILANG_VOICED_ALLOW;
public static boolean L2WALKER_PROTECTION;
+ public static int STORE_BUY_CURRENCY;
+ public static int STORE_SELL_CURRENCY;
//--------------------------------------------------
// NPC Settings
@@ -2285,6 +2287,8 @@
L2JMOD_MULTILANG_VOICED_ALLOW = Boolean.parseBoolean(L2JModSettings.getProperty("MultiLangVoiceCommand", "True"));
L2WALKER_PROTECTION = Boolean.parseBoolean(L2JModSettings.getProperty("L2WalkerProtection", "False"));
+ STORE_BUY_CURRENCY = Integer.parseInt(L2JModSettings.getProperty("PrivateStoreBuyMoneda", "57"));
+ STORE_SELL_CURRENCY = Integer.parseInt(L2JModSettings.getProperty("PrivateStoreSellMoneda", "57"));
}
catch (Exception e)
{
Index: java/com/l2jserver/gameserver/model/TradeList.java
===================================================================
--- java/com/l2jserver/gameserver/model/TradeList.java (revision 4410)
+++ java/com/l2jserver/gameserver/model/TradeList.java (working copy)
@@ -802,9 +802,10 @@
slots++;
}
- if (totalPrice > playerInventory.getAdena())
+ if (totalPrice > player.getBuyStoreCurrency())
{
- player.sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
+ final String name = ItemTable.getInstance().getTemplate(Config.STORE_BUY_CURRENCY).getName();
+ player.sendMessage("You dont have enough "+name);
return 1;
}
@@ -823,12 +824,12 @@
// Prepare inventory update packets
final InventoryUpdate ownerIU = new InventoryUpdate();
final InventoryUpdate playerIU = new InventoryUpdate();
-
- final L2ItemInstance adenaItem = playerInventory.getAdenaInstance();
- playerInventory.reduceAdena("PrivateStore", totalPrice, player, _owner);
+ final int moneda = Config.STORE_BUY_CURRENCY;
+ final L2ItemInstance adenaItem = playerInventory.getItemByItemId(moneda);
+ player.destroyItemByItemId("PrivateStore", moneda, totalPrice, _owner, true);
playerIU.addItem(adenaItem);
- ownerInventory.addAdena("PrivateStore", totalPrice, _owner, player);
- ownerIU.addItem(ownerInventory.getAdenaInstance());
+ ownerInventory.addItem("PrivateStore", moneda, totalPrice, _owner, player);
+ ownerIU.addItem(ownerInventory.getItemByItemId(moneda));
boolean ok = true;
@@ -965,7 +966,7 @@
break;
}
- if (ownerInventory.getAdena() < _totalPrice)
+ if (_owner.getSellStoreCurrency() < _totalPrice)
continue;
// Check if requested item is available for manipulation
@@ -1043,11 +1044,12 @@
if (totalPrice > ownerInventory.getAdena())
// should not happens, just a precaution
return false;
- final L2ItemInstance adenaItem = ownerInventory.getAdenaInstance();
- ownerInventory.reduceAdena("PrivateStore", totalPrice, _owner, player);
+ final int moneda = Config.STORE_SELL_CURRENCY;
+ final L2ItemInstance adenaItem = ownerInventory.getItemByItemId(moneda);
+ ownerInventory.destroyItemByItemId("PrivateStore", moneda, totalPrice, _owner, player);
ownerIU.addItem(adenaItem);
- playerInventory.addAdena("PrivateStore", totalPrice, player, _owner);
- playerIU.addItem(playerInventory.getAdenaInstance());
+ playerInventory.addItem("PrivateStore", moneda, totalPrice, player, _owner);
+ playerIU.addItem(playerInventory.getItemByItemId(moneda));
}
if (ok)
Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (revision 4410)
+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (working copy)
@@ -14889,4 +14889,18 @@
addSkill(SkillTable.getInstance().getInfo(id, nextLevel), true);
}
}
+
+ public synchronized long getBuyStoreCurrency()
+ {
+ L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_BUY_CURRENCY);
+
+ return item == null? 0 : item.getCount();
+ }
+
+ public synchronized long getSellStoreCurrency()
+ {
+ L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_SELL_CURRENCY);
+
+ return item == null? 0 : item.getCount();
+ }
}
Index: java/com/l2jserver/gameserver/model/itemcontainer/PcInventory.java
===================================================================
--- java/com/l2jserver/gameserver/model/itemcontainer/PcInventory.java (revision 4410)
+++ java/com/l2jserver/gameserver/model/itemcontainer/PcInventory.java (working copy)
@@ -85,11 +85,14 @@
FastList<L2ItemInstance> list = FastList.newInstance();
for (L2ItemInstance item : _items)
{
- if ((!allowAdena && item.getItemId() == 57))
+ final int itemId = item.getItemId();
+ if ((!allowAdena && itemId == 57))
continue;
- if ((!allowAncientAdena && item.getItemId() == 5575))
+ if ((!allowAncientAdena && itemId == 5575))
continue;
-
+ if(itemId == Config.STORE_BUY_CURRENCY)
+ continue;
+
boolean isDuplicate = false;
for (L2ItemInstance litem : list)
{
Index: java/com/l2jserver/gameserver/network/clientpackets/SetPrivateStoreListBuy.java
===================================================================
--- java/com/l2jserver/gameserver/network/clientpackets/SetPrivateStoreListBuy.java (revision 4410)
+++ java/com/l2jserver/gameserver/network/clientpackets/SetPrivateStoreListBuy.java (working copy)
@@ -140,7 +140,7 @@
}
// Check for available funds
- if (totalCost > player.getAdena())
+ if (totalCost > player.getBuyStoreCurrency())
{
player.sendPacket(new PrivateStoreManageListBuy(player));
player.sendPacket(new SystemMessage(SystemMessageId.THE_PURCHASE_PRICE_IS_HIGHER_THAN_MONEY));
Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListBuy.java
===================================================================
--- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListBuy.java (revision 4410)
+++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListBuy.java (working copy)
@@ -33,7 +33,7 @@
public PrivateStoreListBuy(L2PcInstance player, L2PcInstance storePlayer)
{
_objId = storePlayer.getObjectId();
- _playerAdena = player.getAdena();
+ _playerAdena = player.getBuyStoreCurrency();
storePlayer.getSellList().updateItems(); // Update SellList for case inventory content has changed
_items = storePlayer.getBuyList().getAvailableItems(player.getInventory());
}
Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListSell.java
===================================================================
--- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListSell.java (revision 4410)
+++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListSell.java (working copy)
@@ -34,7 +34,7 @@
public PrivateStoreListSell(L2PcInstance player, L2PcInstance storePlayer)
{
_objId = storePlayer.getObjectId();
- _playerAdena = player.getAdena();
+ _playerAdena = player.getSellStoreCurrency();
_items = storePlayer.getSellList().getItems();
_packageSale = storePlayer.getSellList().isPackaged();
}
Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListBuy.java
===================================================================
--- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListBuy.java (revision 4410)
+++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListBuy.java (working copy)
@@ -34,7 +34,7 @@
public PrivateStoreManageListBuy(L2PcInstance player)
{
_objId = player.getObjectId();
- _playerAdena = player.getAdena();
+ _playerAdena = player.getBuyStoreCurrency();
_itemList = player.getInventory().getUniqueItems(false, true);
_buyList = player.getBuyList().getItems();
}
Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListSell.java
===================================================================
--- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListSell.java (revision 4410)
+++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListSell.java (working copy)
@@ -42,7 +42,7 @@
public PrivateStoreManageListSell(L2PcInstance player, boolean isPackageSale)
{
_objId = player.getObjectId();
- _playerAdena = player.getAdena();
+ _playerAdena = player.getSellStoreCurrency();
player.getSellList().updateItems();
_packageSale = isPackageSale;
_itemList = player.getInventory().getAvailableItems(player.getSellList());
Index: java/config/l2jmods.properties
===================================================================
--- java/config/l2jmods.properties (revision 4410)
+++ java/config/l2jmods.properties (working copy)
@@ -379,3 +379,14 @@
# Basic protection against L2Walker.
# Default: False
L2WalkerProtection = False
+
+# ---------------------------------------------------------------------------
+# Private Store Buy/Sell - Moneda de cambio
+# ---------------------------------------------------------------------------
+# Elige que moneda quieres que se use como pago en los Private Store Buy (amarillos)
+# Retail: 57, Por Defecto: 57
+PrivateStoreBuyMoneda = 57
+
+# Elige que moneda quieres que se use como pago en los Private Store Sell (morados)
+# Retail: 57, Por Defecto: 57
+PrivateStoreSellMoneda = 57
but its structure it's a little bit different for acis and i don't know if it's going to work! Can someone adapt it for acis or give me another? Thanks!
if you are selling something, you have to have both updated, right? people see forum first, not website.
if you are selling something, you have to have both updated, right? people see forum first, not website.
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Question
TEOGR_hItMaKeR
hello guys I want to have more options for private store currency except adena I want my coin also... I found this code
Index: java/com/l2jserver/Config.java =================================================================== --- java/com/l2jserver/Config.java (revision 4410) +++ java/com/l2jserver/Config.java (working copy) @@ -676,6 +676,8 @@ public static String L2JMOD_MULTILANG_DEFAULT; public static boolean L2JMOD_MULTILANG_VOICED_ALLOW; public static boolean L2WALKER_PROTECTION; + public static int STORE_BUY_CURRENCY; + public static int STORE_SELL_CURRENCY; //-------------------------------------------------- // NPC Settings @@ -2285,6 +2287,8 @@ L2JMOD_MULTILANG_VOICED_ALLOW = Boolean.parseBoolean(L2JModSettings.getProperty("MultiLangVoiceCommand", "True")); L2WALKER_PROTECTION = Boolean.parseBoolean(L2JModSettings.getProperty("L2WalkerProtection", "False")); + STORE_BUY_CURRENCY = Integer.parseInt(L2JModSettings.getProperty("PrivateStoreBuyMoneda", "57")); + STORE_SELL_CURRENCY = Integer.parseInt(L2JModSettings.getProperty("PrivateStoreSellMoneda", "57")); } catch (Exception e) { Index: java/com/l2jserver/gameserver/model/TradeList.java =================================================================== --- java/com/l2jserver/gameserver/model/TradeList.java (revision 4410) +++ java/com/l2jserver/gameserver/model/TradeList.java (working copy) @@ -802,9 +802,10 @@ slots++; } - if (totalPrice > playerInventory.getAdena()) + if (totalPrice > player.getBuyStoreCurrency()) { - player.sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA)); + final String name = ItemTable.getInstance().getTemplate(Config.STORE_BUY_CURRENCY).getName(); + player.sendMessage("You dont have enough "+name); return 1; } @@ -823,12 +824,12 @@ // Prepare inventory update packets final InventoryUpdate ownerIU = new InventoryUpdate(); final InventoryUpdate playerIU = new InventoryUpdate(); - - final L2ItemInstance adenaItem = playerInventory.getAdenaInstance(); - playerInventory.reduceAdena("PrivateStore", totalPrice, player, _owner); + final int moneda = Config.STORE_BUY_CURRENCY; + final L2ItemInstance adenaItem = playerInventory.getItemByItemId(moneda); + player.destroyItemByItemId("PrivateStore", moneda, totalPrice, _owner, true); playerIU.addItem(adenaItem); - ownerInventory.addAdena("PrivateStore", totalPrice, _owner, player); - ownerIU.addItem(ownerInventory.getAdenaInstance()); + ownerInventory.addItem("PrivateStore", moneda, totalPrice, _owner, player); + ownerIU.addItem(ownerInventory.getItemByItemId(moneda)); boolean ok = true; @@ -965,7 +966,7 @@ break; } - if (ownerInventory.getAdena() < _totalPrice) + if (_owner.getSellStoreCurrency() < _totalPrice) continue; // Check if requested item is available for manipulation @@ -1043,11 +1044,12 @@ if (totalPrice > ownerInventory.getAdena()) // should not happens, just a precaution return false; - final L2ItemInstance adenaItem = ownerInventory.getAdenaInstance(); - ownerInventory.reduceAdena("PrivateStore", totalPrice, _owner, player); + final int moneda = Config.STORE_SELL_CURRENCY; + final L2ItemInstance adenaItem = ownerInventory.getItemByItemId(moneda); + ownerInventory.destroyItemByItemId("PrivateStore", moneda, totalPrice, _owner, player); ownerIU.addItem(adenaItem); - playerInventory.addAdena("PrivateStore", totalPrice, player, _owner); - playerIU.addItem(playerInventory.getAdenaInstance()); + playerInventory.addItem("PrivateStore", moneda, totalPrice, player, _owner); + playerIU.addItem(playerInventory.getItemByItemId(moneda)); } if (ok) Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java =================================================================== --- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (revision 4410) +++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (working copy) @@ -14889,4 +14889,18 @@ addSkill(SkillTable.getInstance().getInfo(id, nextLevel), true); } } + + public synchronized long getBuyStoreCurrency() + { + L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_BUY_CURRENCY); + + return item == null? 0 : item.getCount(); + } + + public synchronized long getSellStoreCurrency() + { + L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_SELL_CURRENCY); + + return item == null? 0 : item.getCount(); + } } Index: java/com/l2jserver/gameserver/model/itemcontainer/PcInventory.java =================================================================== --- java/com/l2jserver/gameserver/model/itemcontainer/PcInventory.java (revision 4410) +++ java/com/l2jserver/gameserver/model/itemcontainer/PcInventory.java (working copy) @@ -85,11 +85,14 @@ FastList<L2ItemInstance> list = FastList.newInstance(); for (L2ItemInstance item : _items) { - if ((!allowAdena && item.getItemId() == 57)) + final int itemId = item.getItemId(); + if ((!allowAdena && itemId == 57)) continue; - if ((!allowAncientAdena && item.getItemId() == 5575)) + if ((!allowAncientAdena && itemId == 5575)) continue; - + if(itemId == Config.STORE_BUY_CURRENCY) + continue; + boolean isDuplicate = false; for (L2ItemInstance litem : list) { Index: java/com/l2jserver/gameserver/network/clientpackets/SetPrivateStoreListBuy.java =================================================================== --- java/com/l2jserver/gameserver/network/clientpackets/SetPrivateStoreListBuy.java (revision 4410) +++ java/com/l2jserver/gameserver/network/clientpackets/SetPrivateStoreListBuy.java (working copy) @@ -140,7 +140,7 @@ } // Check for available funds - if (totalCost > player.getAdena()) + if (totalCost > player.getBuyStoreCurrency()) { player.sendPacket(new PrivateStoreManageListBuy(player)); player.sendPacket(new SystemMessage(SystemMessageId.THE_PURCHASE_PRICE_IS_HIGHER_THAN_MONEY)); Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListBuy.java =================================================================== --- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListBuy.java (revision 4410) +++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListBuy.java (working copy) @@ -33,7 +33,7 @@ public PrivateStoreListBuy(L2PcInstance player, L2PcInstance storePlayer) { _objId = storePlayer.getObjectId(); - _playerAdena = player.getAdena(); + _playerAdena = player.getBuyStoreCurrency(); storePlayer.getSellList().updateItems(); // Update SellList for case inventory content has changed _items = storePlayer.getBuyList().getAvailableItems(player.getInventory()); } Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListSell.java =================================================================== --- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListSell.java (revision 4410) +++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListSell.java (working copy) @@ -34,7 +34,7 @@ public PrivateStoreListSell(L2PcInstance player, L2PcInstance storePlayer) { _objId = storePlayer.getObjectId(); - _playerAdena = player.getAdena(); + _playerAdena = player.getSellStoreCurrency(); _items = storePlayer.getSellList().getItems(); _packageSale = storePlayer.getSellList().isPackaged(); } Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListBuy.java =================================================================== --- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListBuy.java (revision 4410) +++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListBuy.java (working copy) @@ -34,7 +34,7 @@ public PrivateStoreManageListBuy(L2PcInstance player) { _objId = player.getObjectId(); - _playerAdena = player.getAdena(); + _playerAdena = player.getBuyStoreCurrency(); _itemList = player.getInventory().getUniqueItems(false, true); _buyList = player.getBuyList().getItems(); } Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListSell.java =================================================================== --- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListSell.java (revision 4410) +++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListSell.java (working copy) @@ -42,7 +42,7 @@ public PrivateStoreManageListSell(L2PcInstance player, boolean isPackageSale) { _objId = player.getObjectId(); - _playerAdena = player.getAdena(); + _playerAdena = player.getSellStoreCurrency(); player.getSellList().updateItems(); _packageSale = isPackageSale; _itemList = player.getInventory().getAvailableItems(player.getSellList()); Index: java/config/l2jmods.properties =================================================================== --- java/config/l2jmods.properties (revision 4410) +++ java/config/l2jmods.properties (working copy) @@ -379,3 +379,14 @@ # Basic protection against L2Walker. # Default: False L2WalkerProtection = False + +# --------------------------------------------------------------------------- +# Private Store Buy/Sell - Moneda de cambio +# --------------------------------------------------------------------------- +# Elige que moneda quieres que se use como pago en los Private Store Buy (amarillos) +# Retail: 57, Por Defecto: 57 +PrivateStoreBuyMoneda = 57 + +# Elige que moneda quieres que se use como pago en los Private Store Sell (morados) +# Retail: 57, Por Defecto: 57 +PrivateStoreSellMoneda = 57but its structure it's a little bit different for acis and i don't know if it's going to work! Can someone adapt it for acis or give me another? Thanks!24 answers to this question
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