Jump to content
  • 0

Question

Posted (edited)

Hello! I would like to get some help on how to fix some skills like Sonic Buster and Force Burst. If I target myself and press crtl, I can hit myself directly to HP, avoiding CP. With Force Burst Tyrants can use this bug to Pre-zealot in Olympiad. 

 

Im not sure what should be changed and where!

 

Thank you in advance!

 

Edit: I use L2JFrozen 1118

Edited by tiguz

Recommended Posts

  • 0
Posted

Something like that will be more stable 

if (this instanceof L2PcInstance)
{
	L2PcInstance player = (L2PcInstance) this;
	if (player.getTarget() != null && player.getTarget() == player)
	if (skill.getSkillType() == SkillType.CHARGEDAM)
	{
		player.sendMessage("message");
		return;
	}	
}

but if you just wanted these 2 then nvm its working ;)

Im testing other skills as well. Any help is very welcome. What you mean by more stable? If I needed to fix various skills this method will be better? 

I will compile your version and test, and return here. Im not sure if all CHARGEDAM skills should be blocked from self target.  For example, Force Barrier ( celestial shield) is "autobuff", So I can use it even if I have other char target. Also, Its not blocked from usage if I have my own target. It this skill is CHARGEDAM the player wont be alloed to use it if he has his own target, which might be a problem when in PVP.

 

Anyway, I will compile your code and test it. brb!

  • 0
Posted

If you are afraid of a NullPointerException in trgt variable, (i didn't add the statement because without target, cast doesn't even start) you can edit it..

 

 

 

if (this instanceof L2PcInstance) {
   L2PcInstance pl = (L2PcInstance) this;
if (pl.getTarget() != null){
  if (pl.getTarget() instanceof L2PcInstance) {
   L2PcInstance trgt = (L2PcInstance) pl.getTarget();
   if (trgt == pl) //Player targets himself
   {
    int skill_id = skill.getId();
    switch (skill_id) {
    case 9://Sonic Buster
    case 17://Force Burst
     sendPacket(ActionFailed.STATIC_PACKET);
     return false;
    default:
     break;
    }
   }
  }
}
  }

 

 

  • 0
Posted

Im testing other skills as well. Any help is very welcome. What you mean by more stable? If I needed to fix various skills this method will be better? 

I will compile your version and test, and return here. Im not sure if all CHARGEDAM skills should be blocked from self target.  For example, Force Barrier ( celestial shield) is "autobuff", So I can use it even if I have other char target. Also, Its not blocked from usage if I have my own target. It this skill is CHARGEDAM the player wont be alloed to use it if he has his own target, which might be a problem when in PVP.

 

Anyway, I will compile your code and test it. brb!

CHARGEDAM its skilltype. You can take a look in your skills xml . search for this

<set name="skillType" val="CHARGEDAM"/>

celestial shield etc, its BUFF type so you will not have problems... To be honest i didnt checked all the skills with type CHARGEDAM but i believe there isnt any issue in this case..

TSS DSS etc skills have this type so u will be fine. 

But again , if u just want only 2 skills dont add my code use solomuns

Guest
This topic is now closed to further replies.


  • Posts

    • Reconstructed the MSNP8 client/server chain in Lineage 2 (from C4 to HFp5) with full protocol capabilities + added Discord integration    Clean MSNP8:       MSNP8 + Discord Bridge:   
    • I'm looking for the GVE code for Luecera2.
    • Recommended seller, I'm using his services. Good luck @Ave
    • https://l2.gamedream.pl/ Update #2 — GameDream Interlude (C6)     This update focuses on Epic bosses, quest chains and overall QoL :cool Highlights: Frintezza access follows a full retail-like chain: Four Goblets → Last Imperial Prince → Journey to a Settlement Retail-like entry requirements restored (scroll + Command Channel) Four Goblets quest is now available in-game Shot visuals synced with attack/skill usage Community Board Premium Shop refreshed with classic Interlude buttons and cleaner tables Epic Raidboss access: Frintezza — 4–5 party Command Channel + scroll + Antique Brooch Antharas — Portal Stone Baium — Bloody Fabric Valakas — Floating Stone Queen Ant / Core / Orfen / Zaken — no quest gates Bug Fixes & QoL: Frintezza quest chain fully fixed TvT rewards — single reward + anti-abuse protection Shots — no double triggering Premium Shop — no blank tabs Mammon NPCs in Giran working correctly Cancel works retail-like (up to 5 buffs removed) Summon Friend fixed with anti-exploit guards YetiBuffer — Saved Buff Profiles (Save / Clear / Restore) PvE — increased aggro range + balance tweaks EXP toggle commands: expoff / expon / expblock Thanks for testing and feedback — more updates coming soon ❤️
    • Hello I would like to offer You my NEW 2026 Updater / Launcher with custom skins.   - UPDATER FEATURES -   1. Performance and Intelligent Resource Management: Smart Disk Detection (SSD/HDD): The updater automatically detects the user's drive type. For SSD/NVMe drives: Launches up to 8-12 concurrent threads, utilizing the full yet optimized connection speed. For HDD drives: Limits the thread count (to 2-3) to prevent computer slowdowns and avoid overloading the drive head. Multi-threaded Downloading: Instead of downloading file by file, the updater downloads multiple files simultaneously, drastically reducing update time. ZSTD Compression: Support for the modern Zstandard compression algorithm (.zst). Files are downloaded in compressed form and decompressed on the fly, saving bandwidth and accelerating downloads. HTTP/2 and Keep-Alive Support: Utilizing the HTTP/2 protocol and persistent connections allows for the instant download of thousands of small files without establishing a new connection for each one.   2. Modern User Interface (UI/UX): Transparency and PNG Graphics: Support for irregular window shapes, allowing for the creation of a unique, modern launcher look. Taskbar Integration: The progress bar is displayed not only in the window but also on the Windows taskbar icon. Built-in News Browser (Optional): The updater features a built-in browser module that displays news/changelogs directly within the launcher (without opening an external browser). Multi-language Support (Optional): Built-in language switching system (e.g., EN/PL/RU, etc.) with dynamic loading of button graphics and text. Animated Buttons (Optional): Dedicated, animated buttons redirecting to Discord, Facebook, YouTube, Instagram, and the website.   3. Technical Features and Application Security: Anti-Dual Run (Optional): The updater checks if the game is already running to prevent file conflicts during updates. Error Diagnostics: Built-in logging system (debug_log.txt) and hardware exception handling (SEH), facilitating the diagnosis of problems for players who cannot run the game. Internal Configuration: Updater settings are stored inside the .exe file, eliminating publicly accessible configuration files.   4. File Categorization (Normal vs. Critical vs. Once): Critical Files: Critical files are verified more thoroughly (via MD5 Hash) even in quick check mode to guarantee stability. Normal Files: Standard game files (textures, models, sounds) are checked depending on the selected mode (Quick vs. Full). Once Files (Overwrite Exclusions): Applies to user configuration files (e.g., Option.ini, User.ini).   5. Check Modes (Verification Algorithms): Self-Update: The updater can update itself before checking game files, allowing for easy deployment of launcher fixes. The updater supports two main operating modes that switch intelligently based on user action: Smart Check (Startup Quick Check): Runs automatically upon updater startup or pressing the START button (unless a full check is forced). Full Check (Full MD5 Verification): Manually triggered by the player via the "Full Check" button. Automatic Update Detection: If a newer version of a file appears on the server, it is automatically detected and downloaded without player interaction. Atomic Updates: Files are downloaded and verified first, and only then saved to the disk. This prevents game client corruption in case of internet connection loss. The entire process takes seconds, even with clients weighing 30GB+. - PATCH BUILDER FEATURES -   1. Professional File Structure Management (Tree-List Hybrid): Directory Tree Visualization: Instead of a flat file list, the Builder displays a clear structure of folders and subfolders. You can collapse and expand entire tree branches, facilitating work with thousands of files. Normal and Critical Division: A clear window division into two main zones: Normal Files and Critical Files. Ghost and Excluded Files Division: The interface visually informs about the status of unchanged files (existing in the previous patch version) and files excluded from the update. Show/Hide Ghosts: With one click, you can hide unchanged files to focus solely on what you are actually sending to players in this update.   2. Intuitive Interaction: Drag & Drop: Full Drag & Drop support. You can grab files or entire folders and drag them between the "Normal" and "Critical" lists. Transfer is intelligent – it moves the entire content of selected folders. Keyboard Shortcuts: Fast workflow thanks to keyboard support: Delete, Enter, Ctrl+A / Ctrl+C (select and copy paths).   3. Advanced Filtering and Searching: Context Search: The search bar works in real-time, filtering the file tree. Type /folder: Searches only within folder names. Type *ex: Shows only excluded files. Standard Typing: Searches files by name.   4. Automation and Security: Auto Self-Update: The Builder automatically detects the updater executable file. Real-Time Statistics: The status bar continuously shows the file count (Normal/Critical), total patch weight (in Bytes/MB/GB), and the last update date. System File Protection: Files marked as "Critical" cannot be accidentally added to the exclusion list – the program blocks such actions.   5. Performance (Backend): ZSTD Compression: The Builder uses the latest Zstandard algorithm to compress files before sending, ensuring a significantly smaller patch size than standard ZIP, saving server bandwidth and player time. Multi-threading: The packing and MD5 checksum generation process utilizes multiple CPU threads, drastically reducing patch building time.   - PRICING - NEW Updater standard price: 79 euro (if You ask for mods, price will change).   - CONTACT - Discord: ave7309   CLICK HERE TO CHECK LATEST TEMPLATES!                         * I have right to REFUSE to take an order. * Supported games: Lineage 2 / Black Desert / MU Online / Tantra / Rohan / Aion / Cabal / Fiesta any more...  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..