Jump to content
  • 0

Block Bs In Flagzone


Question

Posted

Hellow guys! I'am from brasil, but sorry my very english bad ..

I need code to block bs in flagzone, can someone help me?

::)  ::)  ::)  ::)  :okey:

I need a code to block the bs in flagzone

Recommended Posts

  • 0
Posted

I  have erro:

sm61c4.png

 

Sorry i forget about that... Do it like

+if (character instanceof L2PcInstance)
+{
+	_player = (L2PcInstance)character;
+	final int[] supporters = {15,16,29,30,42,43,97,105,112,115,136,116}; // support classes ID's
+	for (int act : supporters)
+	if  (_player.getActiveClass() == act)
+	{
+		_player.sendMessage("You can't enter in flag zone with a support class.");
+		_player.teleToLocation(83417 + Rnd.get(101) - 50, 149028 + Rnd.get(101) - 50, -3408);
+	}
+}
  • 0
Posted

What the "bs" standing for?

 

The only that makes sense, is backstab...but wtf, you dont want backstab in your flag zone? :P

  • 0
Posted (edited)

What the "bs" standing for?

 

The only that makes sense, is backstab...but wtf, you dont want backstab in your flag zone? :P

Sorry man.. Bs = Bishop/Cardinal .. 

 

You can help me?

Edited by nortim
  • 0
Posted (edited)

Sorry man.. Bs = Bishop/Cardinal .. 

You could make the following:

 

onEnter method:

+               final int[] supporters = {15,16,29,30,42,43,97,105,112,115,136,116}; // support classes ID's
+        	for (int act : supporters)
+            	if  (_player.getActiveClass() == act)
+            	{
+            		_player.sendMessage("You can't enter in flag zone with a support class.");
+            		_player.teleToLocation(83417 + Rnd.get(101) - 50, 149028 + Rnd.get(101) - 50, -3408);
+            	}

supporters array has all supporters id (bishop,cardinal,evas saint etc etc). If you want to restrict only bishop keep id 15 and 97.

 

Edit: Whenever a supporter enters the zone, he gets teleport to Giran (with some random offset, which you can remove).

Edited by Solomun
  • 0
Posted

in heal.java

change id with your zone id
and here use class bishop
player.getClassId().getId() == 12

if(activeChar.isInsideZone(12345) && player.getClassId().getId() == 12)
{
	activeChar.getActingPlayer().sendMessage("You can't heal in this zone..");
	continue;
}
  • 0
Posted

 

in heal.java

change id with your zone id
and here use class bishop
player.getClassId().getId() == 12

if(activeChar.isInsideZone(12345) && player.getClassId().getId() == 12)
{
	activeChar.getActingPlayer().sendMessage("You can't heal in this zone..");
	continue;
}

 

This way, he could use cleanse and such skills right?

  • 0
Posted

is bad can't enter to pvp zone if bishop have augment skill and need play pvp ? how to play ?

He said to block bishop, not his heal.

 

This restricted bishop could get a subclass and play.

  • 0
Posted

is bad can't enter to pvp zone if bishop have augment skill and need play pvp ? how to play ?

with buffed players bp have no chance

  • 0
Posted

OMG! THX , YOU IS GOOOD !

Do I add these codes in flagzone.java?

Do I add these codes in flagzone.java?

 

Yes...onEnter method.

  • 0
Posted

What FlagZone code are you using?

 

package net.l2jpx.gameserver.model.zone.type;

 
import java.util.List;
 
import org.w3c.dom.Node;
 
import javolution.util.FastList;
 
import net.l2jpx.Config;
import net.l2jpx.gameserver.datatables.SkillTable;
import net.l2jpx.gameserver.model.L2Character;
import net.l2jpx.gameserver.model.L2Skill;
import net.l2jpx.gameserver.model.actor.instance.L2PcInstance;
import net.l2jpx.gameserver.model.zone.L2ZoneType;
import net.l2jpx.gameserver.network.serverpackets.ActionFailed;
import net.l2jpx.gameserver.network.serverpackets.NpcHtmlMessage;
import net.l2jpx.util.random.Rnd;
 
public class L2FlagZone extends L2ZoneType
{
private String _townName;
private int _townId;
private int _redirectTownId;
private int _taxById;
private boolean _FlagZone;
private FastList<int[]> _spawnLoc;
 
  public L2FlagZone(int id)
  {
    super(id);
 
_taxById = 0;
_spawnLoc = new FastList<>();
 
// Default to Giran
_redirectTownId = 1;
 
// Default peace zone
_FlagZone = false;
  }
 
@Override
public void setParameter(String name, String value)
{
if(name.equals("name"))
{
_townName = value;
}
else if(name.equals("townId"))
{
_townId = Integer.parseInt(value);
}
else if(name.equals("redirectTownId"))
{
_redirectTownId = Integer.parseInt(value);
}
else if(name.equals("taxById"))
{
_taxById = Integer.parseInt(value);
}
else if(name.equals("PvpZone"))
{
_FlagZone = Boolean.parseBoolean(value);
}
else
{
super.setParameter(name, value);
}
}
 
@Override
public void setSpawnLocs(Node node)
{
int ai[] = new int[3];
 
Node node1 = node.getAttributes().getNamedItem("X");
 
if(node1 != null)
{
ai[0] = Integer.parseInt(node1.getNodeValue());
}
 
node1 = node.getAttributes().getNamedItem("Y");
 
if(node1 != null)
{
ai[1] = Integer.parseInt(node1.getNodeValue());
}
 
node1 = node.getAttributes().getNamedItem("Z");
 
if(node1 != null)
{
ai[2] = Integer.parseInt(node1.getNodeValue());
}
_spawnLoc.add(ai);
}
 
  L2Skill noblesse = SkillTable.getInstance().getInfo(1323, 1);
  
  @Override
  protected void onEnter(L2Character character)
  {
    if ((character instanceof L2PcInstance))
    {
    if(character.getLevel() >= Config.ALLOW_FLAG_ZONE_MINILVL && character.getLevel() <= Config.ALLOW_FLAG_ZONE_MAXLVL)
    {
    ((L2PcInstance)character).teleToLocation(Config.ALLOW_FLAGl_ZONE_X, Config.ALLOW_FLAGl_ZONE_Y, Config.ALLOW_FLAGl_ZONE_Z);
    showHtmlLevel((L2PcInstance)character);
    return;
    }
 
      if (Config.RECEIVE_NOBLESSE)
      {
        this.noblesse.getEffects(character, character);
      }
      ((L2PcInstance)character).stopPvPFlag();
      ((L2PcInstance)character).updatePvPFlag(1);
      if (Config.MSG_ON_ENTER_FLAG)
      {
        ((L2PcInstance)character).sendMessage("[Wizard Zone]: " + Config.MESSAGE_ON_ENTER + ".");
      }
   
    
if (Config.ALLOW_FLAG_ZONE_TITLE)
{
  ((L2PcInstance)character).getAppearance().setTitleColor(Config.FLAG_ZONE_TITLE_COLOR);
}
   
if (Config.ALLOW_FLAG_ZONE_NAME)
{
  ((L2PcInstance)character).getAppearance().setNameColor(Config.FLAG_ZONE_NAME_COLOR);
}
 
    if(!_FlagZone && Config.ZONE_TOWN != 2)
{
character.setInsideZone(L2Character.ZONE_FLAGZONE, true);
}
    }
  }
 
  @Override
  protected void onExit(L2Character character)
  {
    if ((character instanceof L2PcInstance))
    {
      ((L2PcInstance)character).updatePvPFlag(0);
      if (Config.MSG_ON_ENTER_FLAG) {
        ((L2PcInstance)character).sendMessage("[Wizard Zone]: " + Config.MESSAGE_ON_EXIT + ".");
      }
    
if (Config.ALLOW_FLAG_ZONE_TITLE)
{
       ((L2PcInstance)character).getAppearance().setTitleColor(Config.NAME_COLOR);
}
if (Config.ALLOW_FLAG_ZONE_NAME)
{
       ((L2PcInstance)character).getAppearance().setNameColor(Config.TITLE_COLOR);
}
 
    if(!_FlagZone)
{
character.setInsideZone(L2Character.ZONE_FLAGZONE, false);
}
    }
  }
  
  @Override
  public void onDieInside(L2Character character) {}
  
  @Override
  public void onReviveInside(L2Character character)
  {
    onEnter(character);
    if (Config.RECEIVE_NOBLESSE)
    {
      this.noblesse.getEffects(character, character);
    }
  }
 
/**
* Returns this town zones name
* @return
*/
@Deprecated
public String getName()
{
return _townName;
}
 
/**
* Returns this zones town id (if any)
* @return
*/
public int getTownId()
{
return _townId;
}
 
/**
* Gets the id for this town zones redir town
* @return
*/
@Deprecated
public int getRedirectTownId()
{
return _redirectTownId;
}
 
/**
* Returns this zones spawn location
* @return
*/
public final int[] getSpawnLoc()
{
int ai[] = new int[3];
 
ai = _spawnLoc.get(Rnd.get(_spawnLoc.size()));
 
return ai;
}
 
private void showHtmlLevel(L2PcInstance activeChar)
{
 NpcHtmlMessage msg = new NpcHtmlMessage(5);
 msg.setFile("data/html/mods/level.htm");
  
 activeChar.sendPacket(msg);
 activeChar.sendPacket(new ActionFailed());
}
 
/**
* Returns this town zones castle id
* @return
*/
public final int getTaxById()
{
return _taxById;
}
}

Guest
This topic is now closed to further replies.


  • Posts

    • New user panel SOURCE $ 200 for source code. R$ 1000,00 BRL for source code.    
    • User panel 2.0 + New features.    
    • Hello everyone, we are one of the top gaming currency stores. We work exclusively with top projects. If you are interested in anything like Adena, Coins, Equip, write to us Discord - pchelacoin Telegram - https://t.me/ipchelacoin BOHPTS, KETRAWARS, EURO-PVP, L2REBORN, E-GLOBAL, LA2DREAM TOP PRICE !!!!!!!
    • L2Elixir – Patch 4 Is Live!   We’re working non-stop, day and night, to deliver the best possible quality and bring back what made L2Elixir special. This project is built with passion, not shortcuts — for the old-school players who remember, and the new ones who want to experience it properly. Thank you for being part of the journey. Together, we’re making L2Elixir great again ❤️ The legends never fade.    ⚙️ General Enabled Class Change service (same class type only) ALT + B → Services → Character Development Enabled Shift + Click on Treasure Chests Players can now identify real chests (Adena, scroll drops) and use Key / Unlock Event deaths now cancel only debuffs, All self buffs are preserved, fixes issues with Root and similar effects Bladedancer class can now log in even when Max Clients (2) is reached. Since an active Bladedancer is not available for every damage dealer and some players tried to abuse this via VPN or a second PC, this feature was added to keep things fair. protections applies, requires testing!    🎒 Items Crystallizing enchanted items now gives the correct increased crystal amount (retail-like behavior) Removed Agathion Seal Bracelet: Rudolph from Santa rewards (Gracia Final item) Added Dualsword Craft Stamp into Milestone Exchange list    🧙 Skills Fixed Banish Undead lethal chance Hot Springs Malaria and similar effects now level up faster while being attacked
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock