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Posted

mpj123, I get this one while trying to connect to Luna (retail) :

 

ERROR: crash: GameSendThread : An existing connection was forcibly closed by the remote host

  • 2 weeks later...
Posted

i get this same error when trying to connect to l2renewal

 

ERROR: crash: GameSendThread : An existing connection was forcibly closed by the remote host

 

what seems to be the problem? do i have to change set.ini? or maybe wrong token or something

 

offtopic: i would rather use walker if any1 could share cuz if i dont get a complete guide im useless :(

Posted

3:09:55 PM :[starting login Process

3:09:55 PM :[bot -> loginserver : opening

3:09:55 PM :[bot -> loginserver : connected

3:09:55 PM :[Got RSA key

3:09:55 PM :[Got Blowfish key

3:09:55 PM :[lol gameguard

3:09:55 PM :[login info - packing username/pw

3:09:55 PM :[login info - rsa start

3:09:55 PM :[login info - rsa end

3:09:55 PM :[login info - gameguard start

3:09:55 PM :[login info - gameguard known query... sending known reply

3:09:55 PM :[login info - gameguard end/checksum start

3:09:55 PM :[login info - checksum end

3:09:55 PM :[login info - blowfish done

3:09:55 PM :[login info - sending login info

3:09:55 PM :[login info - login info sent

3:09:55 PM :[login ok

3:09:58 PM :[Encoding and sending server select

3:09:58 PM :[bot -> gameserver : opening

3:09:58 PM :[bot -> gameserver : connected

3:09:58 PM :[Welcome to the game loop

3:09:58 PM :[gameserver - got packet encryption key

3:09:58 PM :[gameserver - missing client ID encryption key... going to continue

3:09:58 PM :[ERROR: crash: GameReadThread : An existing connection was forcibly closed by the remote host

 

using latest v376 ip and port are correct i check the ct1.5 box(server running hellbound client)

 

so what can it be token? or protocol right?

 

 

Posted

wrong protocol, check my guides, you need to redirect lineage 2 to your localhost, then tunnel l2.net to your server ip.

Posted

mpj123 plz answer few questions :P

 

For official epiloque which protocol should we use?

I have done this http://ltwonet.com/showthread.php?4750-HOW-TO-CONNECT-WITH-L2NET-IG-CLIENT

are they alright?

Blowfish i use Interlude~CT2.3 right? And check CT G+?

Hit IG, choose Official NA login and at local ip i set 116.68.136.61?

Am i doing something wrong?

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  • Posts

    • Hi, great work! Are there any bugs? And will it work with a high five?
    • For others that would like to understand in more details:   The login server also uses a protocol (sent by the server to the client in the very first packet). For instance, the C4 client (the one I'm developing my emulator for) expects the protocol number `50721` (or `0xc621`) which works as follow (from what I've gathered): Preamble: L2 packets are divided into two parts: size and payload; As mentioned, every packet starts with two bytes containing the whole packet size (thus including those two bytes, e.g. a packet of size 15 will have the number `15` written onto its first two bytes and a following payload of 13 bytes); For login server, first byte of the payload is the opcode (game server must deal with variable-sized opcodes); Next bytes are the packet content; Before sending the packet, its buffer size (minus the initial two bytes) is padded to 8 bytes (required by upcoming Blowfish encoding); A checksum of the packet is appended at the end, then the payload is again padded to 8 bytes; If the opcode is not `0` (also written as `0x00`), then the payload is encoded by Blowfish; Packet is sent over the network. You can have a look at my implementation (in C++) here (do note I'm assuming little-endian).   In this protocol, the auth packet (`0x00`) sent back by the client is RSA encrypted using the RSA modulus sent in the first server packet, inserted right after the protocol number.  
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