Hello guys so i have the following problem i am trying to create, as the title suggests, PvP Zones that change after minutes, hours etc.
Now the Problem is the following when one of these Random PvP Zones is not used i want it to be just a normal Zone... What i mean is that if at the time being another Zone is Random PvP Zone all other Zones should not give Flag so for example
Current PvP Random Zone Primeval Isle:
Now here Flag should be on!
Not used PvP Random Zone for example Imperial Tomb:
Now if a player is on the Imperial Tomb and inside the Zone that at the time is not used he should not get Flag :P
Any idea how i should make this? :P :)
What i basicly say is only the Zone that the NPC is using at the time should be a Random PvP Zone and give Flag ;)
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I can compile, but the new file (which I just compiled) comes without Textures and without StaticMesh, I will try to redo it with your suggestions, I will come back later to say if it worked. Thank you
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HyperActive
Hello guys so i have the following problem i am trying to create, as the title suggests, PvP Zones that change after minutes, hours etc.
Now the Problem is the following when one of these Random PvP Zones is not used i want it to be just a normal Zone... What i mean is that if at the time being another Zone is Random PvP Zone all other Zones should not give Flag so for example
Current PvP Random Zone Primeval Isle:
Now here Flag should be on!
Not used PvP Random Zone for example Imperial Tomb:
Now if a player is on the Imperial Tomb and inside the Zone that at the time is not used he should not get Flag :P
Any idea how i should make this? :P :)
What i basicly say is only the Zone that the NPC is using at the time should be a Random PvP Zone and give Flag ;)
Edited by HyperActive2 answers to this question
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