Hello guys so i have the following problem i am trying to create, as the title suggests, PvP Zones that change after minutes, hours etc.
Now the Problem is the following when one of these Random PvP Zones is not used i want it to be just a normal Zone... What i mean is that if at the time being another Zone is Random PvP Zone all other Zones should not give Flag so for example
Current PvP Random Zone Primeval Isle:
Now here Flag should be on!
Not used PvP Random Zone for example Imperial Tomb:
Now if a player is on the Imperial Tomb and inside the Zone that at the time is not used he should not get Flag :P
Any idea how i should make this? :P :)
What i basicly say is only the Zone that the NPC is using at the time should be a Random PvP Zone and give Flag ;)
I fixed same problem a while ago... look for an item which does not cause the character to stop walking/running when used and check its skill xml attributes, I think it's most likely the "operate_type" or the "next_action" attributes. First test different "operate_type" parameters.
I can offer this auto-farm with party assist feature, this picture is from L2jServer high five pack. but can adopt to other packs also.
Discord: l2retro
Question
HyperActive
Hello guys so i have the following problem i am trying to create, as the title suggests, PvP Zones that change after minutes, hours etc.
Now the Problem is the following when one of these Random PvP Zones is not used i want it to be just a normal Zone... What i mean is that if at the time being another Zone is Random PvP Zone all other Zones should not give Flag so for example
Current PvP Random Zone Primeval Isle:
Now here Flag should be on!
Not used PvP Random Zone for example Imperial Tomb:
Now if a player is on the Imperial Tomb and inside the Zone that at the time is not used he should not get Flag :P
Any idea how i should make this? :P :)
What i basicly say is only the Zone that the NPC is using at the time should be a Random PvP Zone and give Flag ;)
Edited by HyperActive2 answers to this question
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