Hello everyone, sorry i dont speak in russian language, just english .. I have one problem with my teleporter, he dont teleport when i press on button e.x. Aden Town, press and no effect.. Now i show my files, that's original ..
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To manually override it you got to use command //field_cycle set_step 1 11
1 is the field cycle id for hellbound island from db (fiy 2 & 3 are the seeds in gracia sod and soi) and 11 is the level you want to change it to. Anywhere from 1 to 11 will work for different stages.
Question
l2fire
Hello everyone, sorry i dont speak in russian language, just english ..
I have one problem with my teleporter, he dont teleport when i press on button e.x. Aden Town, press and no effect..
Now i show my files, that's original ..
HTML line:
TeleportData.txt from script folder:
npcdata.txt from scripts folder:
npc_begin citizen 35709 [teleport_npc] level=75 acquire_exp_rate=0 acquire_sp=0 unsowing=1 clan={} ignore_clan_list={} clan_help_range=300 slot_chest=[] slot_rhand=[] slot_lhand=[] shield_defense_rate=0 shield_defense=0 skill_list={@s_race_humans;@s_full_magic_defence} npc_ai={[teleport_npc];{[fnHi]=[teleport_npc_001.htm]};{[MoveAroundSocial]=0};{[MoveAroundSocial1]=120};{[MoveAroundSocial2]=120}} category={} race=human sex=male undying=1 can_be_attacked=0 corpse_time=7 no_sleep_mode=0 agro_range=0 ground_high={120;0;0} ground_low={1;0;0} exp=804225365 org_hp=2676.65854 org_hp_regen=8.5 org_mp=1507.8 org_mp_regen=3 collision_radius={14;14} collision_height={40;40} str=40 int=21 dex=30 wit=20 con=43 men=20 base_attack_type=fist base_attack_range=40 base_damage_range={0;0;80;120} base_rand_dam=30 base_physical_attack=794.70901 base_critical=4 physical_hit_modify=5 base_attack_speed=253 base_reuse_delay=0 base_magic_attack=542.68324 base_defend=319.24623 base_magic_defend=233.61053 physical_avoid_modify=0 soulshot_count=0 spiritshot_count=0 hit_time_factor=0.6 item_make_list={} corpse_make_list={} additional_make_list={} additional_make_multi_list={} hp_increase=0 mp_increase=0 safe_height=100 npc_endAnd ai.obj, i think there and is a problem .
class 1 teleport_npc : citizen handler 3 14 // TALKED variable_begin "talker" "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i S881. "teleport_npc_001.htm" push_string S881 func_call 184680516 // func[ShowPage] shift_sp -2 shift_sp -1 exit_handler handler_end class_endAll required items which need to teleport i have in inventory. :)
Thanks for your answers.
6 answers to this question
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