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hello i try make a counter but is not show if is start

i need little help tnx

here is the code

long timer;

private ScheduledFuture<?> _startCounter = null;

	public void CounterStart()
	{
		timer = 1000*50;
		
		_startCounter = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new Runnable()
		{
			@Override
			public void run()
			{
				countDown(); // start counter
			}
		}, 1000 * 10, 1000); // return counter 1 second
	}

	public void countDown()
	{
		int seconds = (int) (timer / 1000);
		seconds--;
		switch (seconds)
		{
			case 3600: // 1 hour left
			case 1800: // 30 minutes left
			case 900: // 15 minutes left
			case 600: // 10 minutes left
			case 300: // 5 minutes left
				Announcements.getInstance().gameAnnounceToAll("test300");
				break;
			case 240: // 4 minutes left
				Announcements.getInstance().gameAnnounceToAll("test240");
				break;
			case 180: // 3 minutes left
				Announcements.getInstance().gameAnnounceToAll("test180");
				break;
			case 120: // 2 minutes left
				Announcements.getInstance().gameAnnounceToAll("test120");
				break;
			case 60: // 1 minute left
				Announcements.getInstance().gameAnnounceToAll("test60");
				break;
			case 30: // 30 seconds left
				Announcements.getInstance().gameAnnounceToAll("test30");
				break;
			case 15: // 15 seconds left
				Announcements.getInstance().gameAnnounceToAll("test15");
				break;
			case 10: // 10 seconds left
				Announcements.getInstance().gameAnnounceToAll("test10");
				break;
			case 3: // 3 seconds left
				Announcements.getInstance().gameAnnounceToAll("test3");
				break;
			case 2: // 2 seconds left
				Announcements.getInstance().gameAnnounceToAll("test2");
				break;
			case 1: // 1 seconds left
				Announcements.getInstance().gameAnnounceToAll("test1");
				break;
			case 0:
				_startCounter.cancel(true);
				ChangeZone();
		}
	}
Edited by tazerman2

4 answers to this question

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Posted (edited)

 

hello i try make a counter but is not show if is start

i need little help tnx

here is the code

long timer;

private ScheduledFuture<?> _startCounter = null;

	public void CounterStart()
	{
		timer = 1000*50;
		
		_startCounter = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new Runnable()
		{
			@Override
			public void run()
			{
				countDown(); // start counter
			}
		}, 1000 * 10, 1000); // return counter 1 second
	}

	public void countDown()
	{
		int seconds = (int) (timer / 1000);
		seconds--;
		switch (seconds)
		{
			case 3600: // 1 hour left
			case 1800: // 30 minutes left
			case 900: // 15 minutes left
			case 600: // 10 minutes left
			case 300: // 5 minutes left
				Announcements.getInstance().gameAnnounceToAll("test300");
				break;
			case 240: // 4 minutes left
				Announcements.getInstance().gameAnnounceToAll("test240");
				break;
			case 180: // 3 minutes left
				Announcements.getInstance().gameAnnounceToAll("test180");
				break;
			case 120: // 2 minutes left
				Announcements.getInstance().gameAnnounceToAll("test120");
				break;
			case 60: // 1 minute left
				Announcements.getInstance().gameAnnounceToAll("test60");
				break;
			case 30: // 30 seconds left
				Announcements.getInstance().gameAnnounceToAll("test30");
				break;
			case 15: // 15 seconds left
				Announcements.getInstance().gameAnnounceToAll("test15");
				break;
			case 10: // 10 seconds left
				Announcements.getInstance().gameAnnounceToAll("test10");
				break;
			case 3: // 3 seconds left
				Announcements.getInstance().gameAnnounceToAll("test3");
				break;
			case 2: // 2 seconds left
				Announcements.getInstance().gameAnnounceToAll("test2");
				break;
			case 1: // 1 seconds left
				Announcements.getInstance().gameAnnounceToAll("test1");
				break;
			case 0:
				_startCounter.cancel(true);
				ChangeZone();
		}
	}

 

1,000 * 50 = 50,000

50,000 / 1000 = 50

50 - 1 = 49  

 

Next second it will be 49 / 1000 = 0,049

 

 

You see what you did there?

You have to convert first the timer in seconds and then everytime in scheduler to reduce it by 1 without this /1000

Edited by AccessDenied
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