/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/package net.sf.l2j.gameserver.model.actor.instance;import net.sf.l2j.gameserver.instancemanager.CastleManager;import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;import net.sf.l2j.gameserver.model.entity.Castle;import net.sf.l2j.gameserver.model.item.instance.ItemInstance;import net.sf.l2j.gameserver.network.SystemMessageId;import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;import net.sf.l2j.gameserver.network.serverpackets.SiegeInfo;/**
* @author SweeTs
*/publicclass L2ClanManagerInstance extends L2NpcInstance
{public L2ClanManagerInstance(int objectId,NpcTemplatetemplate){super(objectId,template);}@Overridepublicvoid onBypassFeedback(L2PcInstance player,String command){if(player ==null)return;ItemInstance item = player.getInventory().getItemByItemId(5575);if(command.equalsIgnoreCase("castles")){finalNpcHtmlMessage html =newNpcHtmlMessage(0);
html.setFile(getHtmlPath(getNpcId(),1));
html.replace("%objectId%", getObjectId());
player.sendPacket(html);}elseif(command.startsWith("siege_")){int castleId =0;if(command.startsWith("siege_gludio"))
castleId =1;elseif(command.startsWith("siege_dion"))
castleId =2;elseif(command.startsWith("siege_giran"))
castleId =3;elseif(command.startsWith("siege_oren"))
castleId =4;elseif(command.startsWith("siege_aden"))
castleId =5;elseif(command.startsWith("siege_innadril"))
castleId =6;elseif(command.startsWith("siege_goddard"))
castleId =7;elseif(command.startsWith("siege_rune"))
castleId =8;elseif(command.startsWith("siege_schuttgart"))
castleId =9;Castle castle =CastleManager.getInstance().getCastleById(castleId);if(castle !=null&& castleId !=0)
player.sendPacket(newSiegeInfo(castle));}elseif(command.equalsIgnoreCase("level_up")){if(item ==null|| item.getCount()<50){
player.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);return;}elseif(player.getClan()==null){
player.sendPacket(SystemMessageId.YOU_ARE_NOT_A_CLAN_MEMBER);return;}elseif(!player.isClanLeader()){
player.sendPacket(SystemMessageId.NOT_AUTHORIZED_TO_BESTOW_RIGHTS);return;}
player.destroyItemByItemId("Consume",6393,50,null,true);
player.getClan().changeLevel(8);
player.getClan().broadcastClanStatus();
player.sendPacket(SystemMessageId.CLAN_LEVEL_INCREASED);
player.broadcastPacket(newMagicSkillUse(player, player,5103,1,1000,0));}elseif(command.equalsIgnoreCase("clan_rep")){if(item ==null|| item.getCount()<5){
player.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);return;}elseif(player.getClan()==null){
player.sendPacket(SystemMessageId.YOU_ARE_NOT_A_CLAN_MEMBER);return;}elseif(!player.isClanLeader()){
player.sendPacket(SystemMessageId.NOT_AUTHORIZED_TO_BESTOW_RIGHTS);return;}
player.destroyItemByItemId("Consume",6393,50,null,true);
player.getClan().addReputationScore(1000000);
player.getClan().broadcastClanStatus();
player.sendMessage("Your clan reputation score has been increased.");}elseif(command.equalsIgnoreCase("learn_clan_skills")){
L2VillageMasterInstance.showPledgeSkillList(player);}}@OverridepublicString getHtmlPath(int npcId,int val){String filename ="";if(val ==0)
filename =""+ npcId;else
filename = npcId +"-"+ val;return"data/html/mods/clanManager/"+ filename +".htm";}}
What wrong in this code? I have item id 6393, but when i'm trying to buy something for me write Incorrect item count.
Hey guys, regarding replace existing abnormal effects, I’m able to modify the skill.usk, lineageeffect.u files, but I have no idea which abnormal status corresponds to which item inside these files, for example bleed is 0x01, but what is 0x04, 0x08 etc, do you have maybe a list of abnormal statuses ids with corresponding entry inside skill.usk or lineageeffect.u? Having that Ill be able to replace unused abnormal effects with my own, please help
Question
Detroitas
What wrong in this code? I have item id 6393, but when i'm trying to buy something for me write Incorrect item count.
8 answers to this question
Recommended Posts