Hello everyone,
I’m looking for a graphic designer to design a custom logo that will be used in NPC HTML interfaces for Lineage.
Please send me a private message if you are interested.
Responsibilities
• Working with the Lineage 2 server datapack
• Editing and maintaining:
• NPCs, mobs, raids, minions
• Skills, items, multisell, buylists
• Quests (XML + HTML)
• Spawn lists, territories, siege data
• Balancing:
• EXP / SP / Drop / Spoil
• Economy, shops, crafting
• PvE progression without PvP bias
• Testing changes:
• clean characters + GM testing
• server restarts
• log analysis
Required Skills
• Excellent knowledge of the Lineage 2 datapack structure
• Confident work with XML / CSV / TXT
• Understanding of Interlude mechanics:
• aggro, AI, land-rate
• champion / raid mechanics
• Understanding of interdependencies:
• item ↔ skill ↔ NPC ↔ quest
• Careful handling of IDs (without breaking compatibility)
Would Be a Big Plus
• Experience with L2J forks
• Understanding of the Java side of the server (datapack ↔ code integration level)
• Experience with custom systems:
• dynamic rates
• stage-based progression
• seasonal / PvE events
• Ability to balance using tables and formulas rather than “by feel”
We Are Not Looking for Someone Who
• Copies datapacks from other servers
• Changes IDs without understanding the consequences
• Creates multisells with infinite profit
• Does not test changes after a restart
• Balances “by intuition”
Question
sotid
Hello guys
So I have changed everything I could about weight penalty like
# Weight Limit multiplier - default 1
# If >1 - Weight Limit Double
AltWeightLimit = 999999
# Disable Weight Penalty
DisableWeightPenalty = True
even changed this skill but all weight decrease skills for some reason they dont seem to work..
<skill id="150" levels="3" name="Weight Limit">
<table name="#rate">999 3 4</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/> --Dwarf skill-- added it to myself
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="maxLoad" val="#rate"/>
</for>
</skill>
or this
<skill id="1257" levels="3" name="Decrease Weight" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time">
1240 1280 1320 1360 1400 1440 1480 1520 1560 1600
1640 1680 1720 1760 1800 1840 1880 1920 1960 2000
2040 2080 2120 2160 2200 2240 2280 2320 2360 2400
</table>
<table name="#ench2MpConsume">18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 12 12 11 11 11 10 10 10 9 9</table>
<table name="#ench2MpConsume_Init">4 4 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2</table>
<table name="#mpConsume_Init">3 4 5</table>
<table name="#mpConsume">12 16 19</table>
<!-- Decrease Weight 1 - Weight Penalty +3000 (does not increase capacity) -->
<!-- Decrease Weight 2 - Weight Penalty +6000 (does not increase capacity) -->
<!-- Decrease Weight 3 - Weight Penalty +9000 (does not increase capacity) -->
<table name="#Weight">3000 6000 500000</table>
<table name="#aggro">331 418 495</table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<set name="aggroPoints" val="#aggro"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<for>
<effect count="1" name="Buff" val="0" stackOrder="#Weight" stackType="Weight" time="10800">
<add order="0x40" stat="maxLoad" val="#Weight"/>
</effect>
</for>
<enchant1for>
<effect count="1" name="Buff" time="#ench1time" val="0" stackOrder="9000" stackType="Weight">
<add order="0x40" stat="maxLoad" val="9000"/>
</effect>
</enchant1for>
</skill>
you can cast this but it doesnt decrease any weight.
It seems nothing related to weight is working , I am using jfrozen 1004.
Edited by sotid10 answers to this question
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