Im willing to add multiple initial items to newly created characters, can someone point out the syntax to be used?
Lets say, I want each char to have 5 Scroll of Escape to Giran, how do i do that given this settings i already have active (see below)?
Thanks
//When the player starts initially, having, the equipment list which it starts
initial_equipment_begin
human_fighter={[hard_leather_helmet];[bone_gaiters];[bone_shield];[bone_breastplate];[bracer];[boots];[sword_breaker];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
human_magician={[bone_shield];[bracer];[leather_helmet];[tunic_of_devotion];[hose_of_devotion];[boots];[voodoo_doll];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
elf_fighter={[hard_leather_helmet];[bone_gaiters];[bone_shield];[bone_breastplate];[bracer];[boots];[sword_breaker];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
elf_magician={[bone_shield];[bracer];[leather_helmet];[tunic_of_devotion];[hose_of_devotion];[boots];[voodoo_doll];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
darkelf_fighter={[hard_leather_helmet];[bone_gaiters];[bone_shield];[bone_breastplate];[bracer];[boots];[sword_breaker];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
darkelf_magician={[bone_shield];[bracer];[leather_helmet];[tunic_of_devotion];[hose_of_devotion];[boots];[voodoo_doll];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
orc_fighter={[hard_leather_helmet];[bone_gaiters];[bone_shield];[bone_breastplate];[bracer];[boots];[iron_hammer];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
orc_shaman={[bone_shield];[bracer];[leather_helmet];[tunic_of_devotion];[hose_of_devotion];[boots];[voodoo_doll];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
dwarf_apprentice={[hard_leather_helmet];[bone_gaiters];[bone_shield];[bone_breastplate];[bracer];[boots];[iron_hammer];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
initial_equipment_end
https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
Question
eKoIce
Hi,
Im willing to add multiple initial items to newly created characters, can someone point out the syntax to be used?
Lets say, I want each char to have 5 Scroll of Escape to Giran, how do i do that given this settings i already have active (see below)?
Thanks
Edited by eKoIce6 answers to this question
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