Im willing to add multiple initial items to newly created characters, can someone point out the syntax to be used?
Lets say, I want each char to have 5 Scroll of Escape to Giran, how do i do that given this settings i already have active (see below)?
Thanks
//When the player starts initially, having, the equipment list which it starts
initial_equipment_begin
human_fighter={[hard_leather_helmet];[bone_gaiters];[bone_shield];[bone_breastplate];[bracer];[boots];[sword_breaker];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
human_magician={[bone_shield];[bracer];[leather_helmet];[tunic_of_devotion];[hose_of_devotion];[boots];[voodoo_doll];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
elf_fighter={[hard_leather_helmet];[bone_gaiters];[bone_shield];[bone_breastplate];[bracer];[boots];[sword_breaker];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
elf_magician={[bone_shield];[bracer];[leather_helmet];[tunic_of_devotion];[hose_of_devotion];[boots];[voodoo_doll];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
darkelf_fighter={[hard_leather_helmet];[bone_gaiters];[bone_shield];[bone_breastplate];[bracer];[boots];[sword_breaker];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
darkelf_magician={[bone_shield];[bracer];[leather_helmet];[tunic_of_devotion];[hose_of_devotion];[boots];[voodoo_doll];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
orc_fighter={[hard_leather_helmet];[bone_gaiters];[bone_shield];[bone_breastplate];[bracer];[boots];[iron_hammer];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
orc_shaman={[bone_shield];[bracer];[leather_helmet];[tunic_of_devotion];[hose_of_devotion];[boots];[voodoo_doll];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
dwarf_apprentice={[hard_leather_helmet];[bone_gaiters];[bone_shield];[bone_breastplate];[bracer];[boots];[iron_hammer];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
initial_equipment_end
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Check the Player or ManufactureList classes first—there’s usually a hardcoded cap in there, like 20 slots for Interlude. If you spot something like maxSlots = 20, that’s the limit, and you can tweak it.
Question
eKoIce
Hi,
Im willing to add multiple initial items to newly created characters, can someone point out the syntax to be used?
Lets say, I want each char to have 5 Scroll of Escape to Giran, how do i do that given this settings i already have active (see below)?
Thanks
Edited by eKoIce6 answers to this question
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