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Ctf Event Problem!


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Posted (edited)

Hello everyone I have a problem with this ctf event .Every time when event start all work good but when I try to capture the flag I press on the flag and I get the error "I have nothing to say to you"... (check photos)

 post-195316-0-77806700-1480543756_thumb.jpg

 

If somebody know why or need more info please tell me, and thank you for your help.
I am new on forum so I am sorry If I posted in the wrong section.

Edited by Schy92

4 answers to this question

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Posted

Hello everyone I have a problem with this ctf event .Every time when event start all work good but when I try to capture the flag I press on the flag and I get the error "I have nothing to say to you"... (check photos)

 attachicon.giferror1.jpg

 

If somebody know why or need more info please tell me, and thank you for your help.

I am new on forum so I am sorry If I posted in the wrong section.

 

Because your event CTF.java

 

contains a line probably 

 

@Override

public boolean onTalk(    or something like this and has some code to pick the flag if the npc equal to the flag holder. Or you miss this method or generaly this method is not connected to the listener. 

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Posted

Could also be incorrect npc type. All depends on how the event engine is coded actually.

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Posted

Sorry for late post...so the lines I checked and are okay...I don't know about the npc so I let here the configs...Thank you for answers!

 
</npc>
<npc id="53004" template_id="32027" name="Holder" title="CTF">
<set name="aggroRange" value="0" />
<set name="ai_type" value="CharacterAI" />
<set name="baseAtkRange" value="40" />
<set name="baseCON" value="43" />
<set name="baseCritRate" value="40" />
<set name="baseDEX" value="30" />
<set name="baseHpMax" value="2974.357" />
<set name="baseHpRate" value="10" />
<set name="baseHpReg" value="8.5" />
<set name="baseINT" value="21" />
<set name="baseMAtk" value="1113" />
<set name="baseMAtkSpd" value="500" />
<set name="baseMDef" value="451" />
<set name="baseMEN" value="20" />
<set name="baseMpMax" value="1607.4" />
<set name="baseMpReg" value="3" />
<set name="basePAtk" value="1770" />
<set name="basePAtkSpd" value="253" />
<set name="basePDef" value="556" />
<set name="baseRunSpd" value="120" />
<set name="baseSTR" value="40" />
<set name="baseShldDef" value="0" />
<set name="baseShldRate" value="0" />
<set name="baseWIT" value="20" />
<set name="baseWalkSpd" value="50" />
<set name="collision_height" value="31.0" />
<set name="collision_radius" value="30.0" />
<set name="level" value="78" />
<set name="rewardExp" value="0" />
<set name="rewardRp" value="0" />
<set name="rewardSp" value="0" />
<set name="shots" value="NONE" />
<set name="texture" value="" />
<set name="type" value="Npc" />
<skills>
<skill id="4416" level="19" /> <!--Others -->
</skills>
<attributes>
<defence attribute="fire" value="150" />
<defence attribute="water" value="150" />
<defence attribute="wind" value="150" />
<defence attribute="earth" value="150" />
<defence attribute="holy" value="150" />
<defence attribute="unholy" value="150" />
</attributes>
</npc>
<npc id="53005" template_id="35062" name="Flag" title="CTF">
<set name="aggroRange" value="0" />
<set name="ai_type" value="CharacterAI" />
<set name="baseAtkRange" value="40" />
<set name="baseCON" value="43" />
<set name="baseCritRate" value="40" />
<set name="baseDEX" value="30" />
<set name="baseHpMax" value="158000" />
<set name="baseHpRate" value="1" />
<set name="baseHpReg" value="2" />
<set name="baseINT" value="21" />
<set name="baseMAtk" value="3" />
<set name="baseMAtkSpd" value="500" />
<set name="baseMDef" value="295" />
<set name="baseMEN" value="20" />
<set name="baseMpMax" value="989" />
<set name="baseMpReg" value="0.9" />
<set name="basePAtk" value="9" />
<set name="basePAtkSpd" value="253" />
<set name="basePDef" value="753" />
<set name="baseRunSpd" value="120" />
<set name="baseSTR" value="40" />
<set name="baseShldDef" value="0" />
<set name="baseShldRate" value="0" />
<set name="baseWIT" value="20" />
<set name="baseWalkSpd" value="50" />
<set name="collision_height" value="58.0" />
<set name="collision_radius" value="15.0" />
<set name="level" value="1" />
<set name="rewardExp" value="0" />
<set name="rewardRp" value="0" />
<set name="rewardSp" value="0" />
<set name="shots" value="NONE" />
<set name="texture" value="" />
<set name="type" value="Npc" />
<skills>
<skill id="4416" level="19" /> <!--Others -->
</skills>
<attributes>
<defence attribute="fire" value="20" />
<defence attribute="water" value="20" />
<defence attribute="wind" value="20" />
<defence attribute="earth" value="20" />
<defence attribute="holy" value="20" />
<defence attribute="unholy" value="20" />
</attributes>
</npc>
  • 0
Posted (edited)

There should be a config or constant in the event engine where the flag npc id is specified, for example something like that:

private int FLAG_ID = 12345;

you'd need to set your newly created NPC ID there.

Edited by Versus

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