Jump to content
  • 0

Ctf Event Problem!


Schy92

Question

Hello everyone I have a problem with this ctf event .Every time when event start all work good but when I try to capture the flag I press on the flag and I get the error "I have nothing to say to you"... (check photos)

 post-195316-0-77806700-1480543756_thumb.jpg

 

If somebody know why or need more info please tell me, and thank you for your help.
I am new on forum so I am sorry If I posted in the wrong section.

Edited by Schy92
Link to comment
Share on other sites

4 answers to this question

Recommended Posts

  • 0

Hello everyone I have a problem with this ctf event .Every time when event start all work good but when I try to capture the flag I press on the flag and I get the error "I have nothing to say to you"... (check photos)

 attachicon.giferror1.jpg

 

If somebody know why or need more info please tell me, and thank you for your help.

I am new on forum so I am sorry If I posted in the wrong section.

 

Because your event CTF.java

 

contains a line probably 

 

@Override

public boolean onTalk(    or something like this and has some code to pick the flag if the npc equal to the flag holder. Or you miss this method or generaly this method is not connected to the listener. 

Link to comment
Share on other sites

  • 0

Sorry for late post...so the lines I checked and are okay...I don't know about the npc so I let here the configs...Thank you for answers!

 
</npc>
<npc id="53004" template_id="32027" name="Holder" title="CTF">
<set name="aggroRange" value="0" />
<set name="ai_type" value="CharacterAI" />
<set name="baseAtkRange" value="40" />
<set name="baseCON" value="43" />
<set name="baseCritRate" value="40" />
<set name="baseDEX" value="30" />
<set name="baseHpMax" value="2974.357" />
<set name="baseHpRate" value="10" />
<set name="baseHpReg" value="8.5" />
<set name="baseINT" value="21" />
<set name="baseMAtk" value="1113" />
<set name="baseMAtkSpd" value="500" />
<set name="baseMDef" value="451" />
<set name="baseMEN" value="20" />
<set name="baseMpMax" value="1607.4" />
<set name="baseMpReg" value="3" />
<set name="basePAtk" value="1770" />
<set name="basePAtkSpd" value="253" />
<set name="basePDef" value="556" />
<set name="baseRunSpd" value="120" />
<set name="baseSTR" value="40" />
<set name="baseShldDef" value="0" />
<set name="baseShldRate" value="0" />
<set name="baseWIT" value="20" />
<set name="baseWalkSpd" value="50" />
<set name="collision_height" value="31.0" />
<set name="collision_radius" value="30.0" />
<set name="level" value="78" />
<set name="rewardExp" value="0" />
<set name="rewardRp" value="0" />
<set name="rewardSp" value="0" />
<set name="shots" value="NONE" />
<set name="texture" value="" />
<set name="type" value="Npc" />
<skills>
<skill id="4416" level="19" /> <!--Others -->
</skills>
<attributes>
<defence attribute="fire" value="150" />
<defence attribute="water" value="150" />
<defence attribute="wind" value="150" />
<defence attribute="earth" value="150" />
<defence attribute="holy" value="150" />
<defence attribute="unholy" value="150" />
</attributes>
</npc>
<npc id="53005" template_id="35062" name="Flag" title="CTF">
<set name="aggroRange" value="0" />
<set name="ai_type" value="CharacterAI" />
<set name="baseAtkRange" value="40" />
<set name="baseCON" value="43" />
<set name="baseCritRate" value="40" />
<set name="baseDEX" value="30" />
<set name="baseHpMax" value="158000" />
<set name="baseHpRate" value="1" />
<set name="baseHpReg" value="2" />
<set name="baseINT" value="21" />
<set name="baseMAtk" value="3" />
<set name="baseMAtkSpd" value="500" />
<set name="baseMDef" value="295" />
<set name="baseMEN" value="20" />
<set name="baseMpMax" value="989" />
<set name="baseMpReg" value="0.9" />
<set name="basePAtk" value="9" />
<set name="basePAtkSpd" value="253" />
<set name="basePDef" value="753" />
<set name="baseRunSpd" value="120" />
<set name="baseSTR" value="40" />
<set name="baseShldDef" value="0" />
<set name="baseShldRate" value="0" />
<set name="baseWIT" value="20" />
<set name="baseWalkSpd" value="50" />
<set name="collision_height" value="58.0" />
<set name="collision_radius" value="15.0" />
<set name="level" value="1" />
<set name="rewardExp" value="0" />
<set name="rewardRp" value="0" />
<set name="rewardSp" value="0" />
<set name="shots" value="NONE" />
<set name="texture" value="" />
<set name="type" value="Npc" />
<skills>
<skill id="4416" level="19" /> <!--Others -->
</skills>
<attributes>
<defence attribute="fire" value="20" />
<defence attribute="water" value="20" />
<defence attribute="wind" value="20" />
<defence attribute="earth" value="20" />
<defence attribute="holy" value="20" />
<defence attribute="unholy" value="20" />
</attributes>
</npc>
Link to comment
Share on other sites

  • 0

There should be a config or constant in the event engine where the flag npc id is specified, for example something like that:

private int FLAG_ID = 12345;

you'd need to set your newly created NPC ID there.

Edited by Versus
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...