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Posted

http://img266.imageshack.us/img266/3457/itembufferzn6.jpg

 

I found it on l2j forum premaded to l2jfree core hellbaund.

 

1.Aplly patch

Patch:

Index: src/main/java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- src/main/java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java (revision 2)
+++ src/main/java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java (revision 7)
@@ -26,5 +26,7 @@
import net.sf.l2j.gameserver.datatables.ClanTable;
import net.sf.l2j.gameserver.handler.AdminCommandHandler;
+import net.sf.l2j.gameserver.handler.CustomCommandHandler;
import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
+import net.sf.l2j.gameserver.handler.ICustomCommandHandler;
import net.sf.l2j.gameserver.instancemanager.games.Trivia;
import net.sf.l2j.gameserver.model.GMAudit;
@@ -254,4 +256,17 @@
                     activeChar.processQuestEvent(p.substring(0, idx), p.substring(idx).trim());
             }
+			else if (_command.startsWith("Custom "))
+			{
+				String command = _command.split(" ")[1];
+
+				ICustomCommandHandler ach = CustomCommandHandler.getInstance().getCustomCommandHandler(command);
+				
+				if (ach == null)
+					return;
+				
+				//remove the "Custom" at the beginning
+				command = _command.replace("Custom ", "");
+				ach.useCustomCommand(command, activeChar);
+			}
		else if (_command.startsWith("trivia "))
		{
Index: src/main/java/net/sf/l2j/gameserver/handler/customcommandhandlers/buffItem.java
===================================================================
--- src/main/java/net/sf/l2j/gameserver/handler/customcommandhandlers/buffItem.java (revision 7)
+++src/main/java/net/sf/l2j/gameserver/handler/customcommandhandlers/buffItem.java (revision 7)
@@ -0,0 +1,72 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.handler.customcommandhandlers;
+
+import java.util.Iterator;
+
+import javolution.text.TextBuilder;
+import net.sf.l2j.gameserver.cache.HtmCache;
+import net.sf.l2j.gameserver.datatables.SkillTable;
+import net.sf.l2j.gameserver.handler.ICustomCommandHandler;
+import net.sf.l2j.gameserver.model.L2Skill;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
+import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
+
+/**
+ *
+ *
+ */
+public class buffItem implements ICustomCommandHandler
+{
+    private static final String[] CUSTOM_COMMANDS = {"doBuff"};
+
+	/**
+     * @see net.sf.l2j.gameserver.handler.ICustomCommandHandler#useCustomCommand(java.lang.String, net.sf.l2j.gameserver.model.actor.instance.L2PcInstance)
+     */
+    @Override
+    public boolean useCustomCommand(String command, L2PcInstance activeChar)
+    {
+    	if(command.startsWith("doBuff"))
+	    {
+	    	String actualCommand = command.split(" ")[0]; //will not be used :P
+	    	int skillId = Integer.parseInt(command.split(" ")[1]);   
+	    	int skillLevel = Integer.parseInt(command.split(" ")[2]);  
+	    	
+	    	L2Skill skillToCast = SkillTable.getInstance().getInfo(skillId, skillLevel);
+	    	if(skillToCast != null)
+	    	{
+		    	skillToCast.getEffects(activeChar, activeChar);	
+	    	}else
+	    	{
+	    		//lol unknown buff? XD
+	    		//skills can also be added to database for some security....
+	    	}    	
+	    	
+			String content = HtmCache.getInstance().getHtm("data/html/itemBuffer/buffList.html");
+	        NpcHtmlMessage customReply = new NpcHtmlMessage(1);
+	        customReply.setHtml(content);
+	        activeChar.sendPacket(customReply);
+			activeChar.sendPacket( ActionFailed.STATIC_PACKET );
+	    }
+	    return false;
+    }
+
+    public String[] getCustomCommandList()
+    {
+        return CUSTOM_COMMANDS;
+    }
+
+}
Index: src/main/java/net/sf/l2j/gameserver/handler/ICustomCommandHandler.java
===================================================================
--- src/main/java/net/sf/l2j/gameserver/handler/ICustomCommandHandler.java (revision 7)
+++ src/main/java/net/sf/l2j/gameserver/handler/ICustomCommandHandler.java (revision 7)
@@ -0,0 +1,37 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.handler;
+
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+
+/**
+ * This class ...
+ *
+ * @version $Revision: 1.1.4.2 $ $Date: 2005/03/27 15:30:09 $
+ */
+public interface ICustomCommandHandler
+{
+	/**
+	 * @param activeChar
+	 * @param command
+	 */
+	public boolean useCustomCommand(String command, L2PcInstance activeChar);
+
+	/**
+	 * this method is called at initialization to register all the item ids automatically
+	 * @return all known itemIds
+	 */
+	public String[] getCustomCommandList();
+}
Index: src/main/java/net/sf/l2j/gameserver/handler/ItemHandler.java
===================================================================
--- src/main/java/net/sf/l2j/gameserver/handler/ItemHandler.java (revision 2)
+++ src/main/java/net/sf/l2j/gameserver/handler/ItemHandler.java (revision 7)
@@ -28,4 +28,5 @@
import net.sf.l2j.gameserver.handler.itemhandlers.BlessedSpiritShot;
import net.sf.l2j.gameserver.handler.itemhandlers.Book;
+import net.sf.l2j.gameserver.handler.itemhandlers.BuffItems;
import net.sf.l2j.gameserver.handler.itemhandlers.CharChangePotions;
import net.sf.l2j.gameserver.handler.itemhandlers.ChestKey;
@@ -102,4 +103,5 @@
		registerItemHandler(new BeastSoulShot());
		registerItemHandler(new BeastSpice());
+		registerItemHandler(new BuffItems());
		registerItemHandler(new BeastSpiritShot());
		registerItemHandler(new BlessedSpiritShot());
Index: src/main/java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- src/main/java/net/sf/l2j/gameserver/GameServer.java (revision 2)
+++src/main/java/net/sf/l2j/gameserver/GameServer.java (revision 7)
@@ -64,4 +64,5 @@
import net.sf.l2j.gameserver.handler.AdminCommandHandler;
import net.sf.l2j.gameserver.handler.ChatHandler;
+import net.sf.l2j.gameserver.handler.CustomCommandHandler;
import net.sf.l2j.gameserver.handler.ItemHandler;
import net.sf.l2j.gameserver.handler.SkillHandler;
@@ -334,4 +335,5 @@
		UserCommandHandler.getInstance();
		VoicedCommandHandler.getInstance();
+		CustomCommandHandler.getInstance();
		ChatHandler.getInstance();

2.Crate folder in html folder named "itemBuffer" and create html called "buffList"

insert this code:

<html><title>Buffer</title>
<body>
<center>
<td align=center><button value="Noblesse Blessing" action="bypass -h Custom doBuff 1323 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<img src="L2UI_CH3.onscrmsg_pattern01_1" width=300 height=32 align=left>
<table width=230>
</tr>
<tr>
<td align=center><button value="Focus" action="bypass -h Custom doBuff 7041 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Death Whisper" action="bypass -h Custom doBuff 7042 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td align=center><button value="Haste" action="bypass -h Custom doBuff 7043 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Guidance" action="bypass -h Custom doBuff 7044 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
</tr>
<tr>
<td align=center><button value="Agility" action="bypass -h Custom doBuff 7047 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Acumen" action="bypass -h Custom doBuff 7048 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td align=center><button value="Decrease Weight" action="bypass -h Custom doBuff 7049 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Might" action="bypass -h Custom doBuff 7050 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td align=center><button value="Shield" action="bypass -h Custom doBuff 7051 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Magic Barrier" action="bypass -h Custom doBuff 7052 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td align=center><button value="Vampiric Rage" action="bypass -h Custom doBuff 7053 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Empower" action="bypass -h Custom doBuff 7054 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td align=center><button value="Wind Walk" action="bypass -h Custom doBuff 7055 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Berserker Spirit" action="bypass -h Custom doBuff 7056 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td align=center><button value="Greater Might" action="bypass -h Custom doBuff 7057 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Greater Shield" action="bypass -h Custom doBuff 7058 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td align=center><button value="Wild Magic" action="bypass -h Custom doBuff 7059 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Clarity" action="bypass -h Custom doBuff 7060 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<tr><td></td></tr>
</table>
<img src="L2UI_CH3.onscrmsg_pattern01_2" width=300 height=32 align=left>
<br>Midnex(c)
</center>
</body>
</html>

 

 

Posted

O.O that is friking cool mate :^D Nice start

 

Keep up , Btw now i am woundering how to do shop or buffer whit item (is there any guide in mxc?)

Posted
Index: src/main/java/net/sf/l2j/gameserver/handler/ICustomCommandHandler.java
===================================================================
--- src/main/java/net/sf/l2j/gameserver/handler/ICustomCommandHandler.java (revision 7)
+++ src/main/java/net/sf/l2j/gameserver/handler/ICustomCommandHandler.java (revision 7)
@@ -0,0 +1,37 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.handler;
+
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+
+/**
+ * This class ...
+ *
+ * @version $Revision: 1.1.4.2 $ $Date: 2005/03/27 15:30:09 $
+ */
+public interface ICustomCommandHandler
+{
+	/**
+	 * @param activeChar
+	 * @param command
+	 */
+	public boolean useCustomCommand(String command, L2PcInstance activeChar);
+
+	/**
+	 * this method is called at initialization to register all the item ids automatically
+	 * @return all known itemIds
+	 */
+	public String[] getCustomCommandList();
+}

Posted

Using l2j server interlude latest rev.

Only 1 problem:

My itemhandler.java not look like this,

i mean there isnt any line like thesE:

import net.sf.l2j.gameserver.handler.AdminCommandHandler;

import net.sf.l2j.gameserver.handler.ChatHandler;

import net.sf.l2j.gameserver.handler.ItemHandler;

import net.sf.l2j.gameserver.handler.SkillHandler;

 

registerItemHandler(new BeastSoulShot());

registerItemHandler(new BeastSpice());

registerItemHandler(new BeastSpiritShot());

registerItemHandler(new BlessedSpiritShot());

What Should i do?

My itemhandler.java looks like:

/*

* This program is free software; you can redistribute it and/or modify

* it under the terms of the GNU General Public License as published by

* the Free Software Foundation; either version 2, or (at your option)

* any later version.

*

* This program is distributed in the hope that it will be useful,

* but WITHOUT ANY WARRANTY; without even the implied warranty of

* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the

* GNU General Public License for more details.

*

* You should have received a copy of the GNU General Public License

* along with this program; if not, write to the Free Software

* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA

* 02111-1307, USA.

*

* http://www.gnu.org/copyleft/gpl.html

*/

package net.sf.l2j.gameserver.handler;

 

import java.util.Map;

import java.util.TreeMap;

 

/**

* This class manages handlers of items

*

* @version $Revision: 1.1.4.3 $ $Date: 2005/03/27 15:30:09 $

*/

public class ItemHandler

{

//private static Logger _log = Logger.getLogger(ItemHandler.class.getName());

 

private static ItemHandler _instance;

 

private Map<Integer, IItemHandler> _datatable;

 

/**

* Create ItemHandler if doesn't exist and returns ItemHandler

* @return ItemHandler

*/

public static ItemHandler getInstance()

{

if (_instance == null)

{

_instance = new ItemHandler();

}

return _instance;

}

 

/**

* Returns the number of elements contained in datatable

* @return int : Size of the datatable

*/

    public int size()

    {

        return _datatable.size();

    }

 

    /**

     * Constructor of ItemHandler

     */

private ItemHandler()

{

_datatable = new TreeMap<Integer, IItemHandler>();

}

 

/**

* Adds handler of item type in <I>datatable</I>.<BR><BR>

* <B><I>Concept :</I></U><BR>

* This handler is put in <I>datatable</I> Map <Integer ; IItemHandler > for each ID corresponding to an item type

* (existing in classes of package itemhandlers) sets as key of the Map.

* @param handler (IItemHandler)

*/

public void registerItemHandler(IItemHandler handler)

{

// Get all ID corresponding to the item type of the handler

int[] ids = handler.getItemIds();

// Add handler for each ID found

for (int i = 0; i < ids.length; i++)

{

_datatable.put(new Integer(ids), handler);

}

}

 

/**

* Returns the handler of the item

* @param itemId : int designating the itemID

* @return IItemHandler

*/

public IItemHandler getItemHandler(int itemId)

{

return _datatable.get(new Integer(itemId));

}

}

 

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The whole problem is in l2server side support for NPC function CreateOnePrivateNearUser. It sends CreatePacket but Koreans made some changes in it (added instance ID) so it got broken. As Santa event is the only AI that uses this function, they probably don't know about it    So is there a way to fix this problem, specifically for Myext64 HF? I'd be happy to buy him coffee. set_compiler_opt base_event_type(@NTYPE_NPC_EVENT) class ai_br_vital_manager : default_npc { parameter: int br_vitality2010_EVENT_ID = 20108888; handler: EventHandler CREATED() { } EventHandler TALKED(talker) { ShowPage(talker, "br_vi_stevu001.htm"); super; } EventHandler GIVE_EVENT_DATA(talker, i0, i1, i2, i3, i4) { i3 = i2 / 3600; i2 = i2 - i3 * 3600; i4 = i2 / 60; i2 = i2 - i4 * 60; if (i1 == 20108888) { if (i0 == 1) { CastBuffForQuestReward(talker, @s_br_vitality_day_1); CastBuffForQuestReward(talker, @s_br_vitality_day_2); ShowPage(talker, "br_vi_stevu002.htm"); } else { ShowPage(talker, "br_vi_stevu003.htm"); } } } EventHandler MENU_SELECTED(talker, ask, reply, c0) { if (ask == 50021) { select (reply) { case 1: CanGiveEventData(talker, 20108888); break; case 2: if (talker.level <= 75) { ShowPage(talker, "br_vi_stevu005.htm"); } else if (IsInCategory(@fighter_group, talker.occupation)) { CastBuffForQuestReward(talker, @s_wind_walk_for_newbie); CastBuffForQuestReward(talker, @s_shield_for_newbie); CastBuffForQuestReward(talker, @s_magic_barrier_for_adventurer); CastBuffForQuestReward(talker, @s_bless_the_body_for_newbie); CastBuffForQuestReward(talker, @s_vampiric_rage_for_newbie); CastBuffForQuestReward(talker, @s_regeneration_for_newbie); CastBuffForQuestReward(talker, @s_haste_for_adventurer); ShowPage(talker, "br_vi_stevu006.htm"); } else if (IsInCategory(@mage_group, talker.occupation)) { CastBuffForQuestReward(talker, @s_wind_walk_for_newbie); CastBuffForQuestReward(talker, @s_shield_for_newbie); CastBuffForQuestReward(talker, @s_magic_barrier_for_adventurer); CastBuffForQuestReward(talker, @s_bless_the_soul_for_newbie); CastBuffForQuestReward(talker, @s_acumen_for_newbie); CastBuffForQuestReward(talker, @s_concentration_for_newbie); CastBuffForQuestReward(talker, @s_empower_for_newbie); ShowPage(talker, "br_vi_stevu007.htm"); } break; case 3: c0 = GetSummon(talker); if (talker.level <= 75) { ShowPage(talker, "br_vi_stevu011.htm"); } else if (IsNullCreature(c0) == 0 && IsInCategory(@summon_npc_group, c0.class_id) && IsInCategory(@pet_group, c0.class_id) == 0) { CastBuffForQuestReward(c0, @s_wind_walk_for_newbie); CastBuffForQuestReward(c0, @s_shield_for_newbie); CastBuffForQuestReward(c0, @s_magic_barrier_for_adventurer); CastBuffForQuestReward(c0, @s_bless_the_body_for_newbie); CastBuffForQuestReward(c0, @s_vampiric_rage_for_newbie); CastBuffForQuestReward(c0, @s_regeneration_for_newbie); CastBuffForQuestReward(c0, @s_bless_the_soul_for_newbie); CastBuffForQuestReward(c0, @s_acumen_for_newbie); CastBuffForQuestReward(c0, @s_concentration_for_newbie); CastBuffForQuestReward(c0, @s_empower_for_newbie); CastBuffForQuestReward(c0, @s_haste_for_adventurer); ShowPage(talker, "br_vi_stevu009.htm"); } else { ShowPage(talker, "br_vi_stevu010.htm"); } break; } } } } Another one is about the " br_vitality2010_event event".   GIVE_EVENT_DATA is likely the only one in the activity AI script that uses this handle.      
    • Offtopic, personal attacks, probably too old to use that much memes and what's YOUR actual contribution to L2J, in order I laugh aswell ?   The main poster quotes my pack so I answer accordingly, while you advertise L2JFrozen in both of your posts - discontinued since 2014 (? 1132 rev), with none taking back the open source lead while anyone could.   If you're somewhat affiliated to hopzone, you probably packed way more money than me. Packs don't make any type of money (barely 100e/month) and if you would follow me, you would know there are ways to handle it or even getting paid.   Hope I was short enough, 🧂🤡.
    • Hi guys, this is a CMS im sharing for lineage 2 servers, im tired of the crap i see on new release servers. Dont let me start on the IA developed ones lmao.   📋 Description Free and open source template to create landing pages for Lineage 2 private servers. Designed with a dark fantasy theme and modern animations. ✨ Current Features This FREE version includes: Complete Landing Page - Professional design ready to use Multi-language Support - Spanish, English, Portuguese Dark Fantasy Theme - With animated UI elements Server Information - Rates, features, and rules Olympiad Ranking - Rankings display Download Section - For game client Skins and Animations Gallery Streaming Widget - Twitch/Kick integration Fully Customizable - Via configuration files ❌ Not Included in Free Version ❌ User Registration System ❌ Online Players Counter ❌ Donation Panel 💎 Premium Integrations IntegrationPrice Registration System $50 USD Online Players Counter $50 USD Donation Panel $50 USD   📧 Contact: https://gh0tstudio.com 🛠️ Tech Stack Technology    Version    Description React              19.2.0       UI Library TypeScript       5.8.2        Static typing Vite                 6.2.0         Build tool TailwindCSS   CDNCSS    Framework Lucide React   0.554.0         Icons i18next           23.16.0       Internationalization react-i18next   15.1.0        React bindings for i18n All documentation provided for AI AGENTS to make changes on the ui texts and so on. u can have a look on the cms fully working with donation panel, online count and register via: https://crmlineage2.vercel.app/ https://github.com/6h0T/CRM-LINEAGE2-FREE If u are in the lookings to develop a unique website for ur projects, u can dm me or contact me throw my socials on my profile. all code has encrypted references so any type of rebranding, copying or selling without authorization will result in take downs
    • Hello dude, i can help u out, i reached to u via DM, my studio is https://gh0tstudio.com i have worked with almost 40 brands on developing Private Lineage and Mu online servers, dashboard for vote pages and more. I sent u some examples too
    • L2 TARTARUS - HTML DESIGN       L2 KOMBAT - ANIMATED BORDER   L2 SERENITY - ANIMATED LOGO   L2 ARCANE - COMMUNITY BOARD     L2 AMERIKA - ADVERTISING BANNER   L2 ZERON - ADVERTISING BANNER  
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